How does Riot assume that its 'Ok' to make a champion have zero counterplay and gain double crit chance from his passive (has 100% crit with 2 crit items IE and statik shiv mainly). "Yasuo is hard to play man" implying that any MOBA champion is hard to play doesn't mean they shouldn't be hit with the nerf bat. It's funny how he hasn't been looked into how much damage he does or how ridiculous he is at carrying an ENTIRE TEAM on his own but instead they will nerf Elise several times and leave Yasuo to freely walk all over everyone. GJ RIOT.
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We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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