Tl;dr, why do low mmr teams become shit tier after 10pm when there is plenty of so-so tier players in low mmr to match against
So ive been grinding out mmr as of late in bronze (my mmr just ticked over tonight so i cant get demoted to bronze 5 from 4, i even lost a match and didnt get demoted just to confirm that, wew go me im getting better) and i was getting on average say 10-13 lp, so decent lp amounts, not crazy i still need to improve my mmr a bit but its no lp clamp.
Night dragged on to 2 am, i kind of expected some slight mmr mismatches but then this shitfest comes in.
Im playing ap tryndamere in the jungle, im matched with 3 players that cant play for crap, and another decent player.
Me and other dude manage to carry the match to the win (im still learning but im a decent ap trynd) i think ok that was actually a lil easy, probably some mmr differences.
There was, but this was huge.
I got 4 lp from this, thats less than half almost a third of my average lp gains.
So i check op.gg apparently according to that im around the same mmr so im thinking "that cant be right"
Then it hit me, i mostly play at night, most of these players in this match, also play at night.
Because no one is online we get matched together even though our real mmr's must be 300 maybe even 400 points apart (they were... really really bad lets just put it that way)
Thats fair enough right?
Well youd think that but playing late night oce you kinda get to know the majority of the names in your division.
So i know damn well there is well over 9 other late night oce players that can match or even surpass me in skill, and there is also plenty of those b5's to match against each other.
so this begs the question, why is it that around this time the matchmaking suddenly decides to rapidly expand its ranges instead of keep the slowly expanding ranges of the other times of day (during the day i get matched with more competent teams (no elo hell here folks))