No name, gender, age and faction for the champion has been decided as of yet.
Melee, Hybrid Damage, Champion Concept.
Designed for the job of Burst Mage or Bruiser and the role of Mid or Top Lane.
Their personality revolves around fighting for a noble cause, fighting not for themselves but for the greater good of others.
They wield an ancient Runeterra blade that contains immense power, capable of dishing out devastating attacks once the energy is allowed to flow freely through the blade. This energy empowers its weilder's usually bleak abilities with the power of the ancient creators of the blade.
Passive - Fight For A Cause
For every ally champion in range of *champion's name*, gain 2.5/5/10 armor and magic resist while above 80% health. (at levels 1/8/16)
For every ally who dies in range of *champion's name*, gain a temporary stacking damage boost of 1/1.5/2% for 5 seconds. Duration resets at every sequential death from the initial. Duration does not stack. (at levels 1/8/16)
Q - Forwards Jab *WIP Name* (14/12/10/7/5s CD)
Thrusts your blade in a direction dealing 30/50/80/110/150 (+1.0BonusAD) physical damage to the first target struck, slowing them for 5/7.5/10/15/25% of their movement speed for 0.5 seconds.
Empowered Q - Blasting Jab *WIP Name* (Shared CD)
Thrusts your blade in a direction dealing 50/80/110/150/200 (+1.2BonusAD) physical damage to the first target struck, slowing them for 10/15/20/30/50% of their movement speed for 1 seconds.
Additionally, after striking with the blade, toggle Ancient Release off and create a blast cone of energy behind the first target struck, dealing 50/80/110/150/200 (+0.5AP) magic damage to all units inside the cone.
This blast cannot affect the first target struck and will not trigger if no target is initially hit with the jab.
W - Ancient Release (7/5/3/2/1s CD after toggled off)
When toggled on, initially consumes mana before empowering *champion's name*'s basic attacks with the magic sealed within the ancient blade. Granting (0.1/0.2/0.3/0.4/0.5AP) bonus magic damage on hit at the cost of a mana per second drain.
Killing enemy units with Ancient Release toggled grants 5/10/15/20/30 mana restoration over 2 seconds.
The Ancient Release effect empowers Forwards Jab to Blasting Jab and Impactful Decision to Captive Decision.
E - Impactful Decision *WIP Name* (25/22/19/16/12s CD)
Throws the ancient blade to a targeted location. Upon impacting at the location deal 10/20/40/70/100 (+0.3/0.4/0.5/0.6/0.8BonusAD) physical damage in a small radius around the impact while also slowing affected units for 10/15/20/25/35% of their movement speed for 1 second.
After throwing the blade, and all active and toggle abilities, except active items, are disabled until the blade is retrieved by being close to it's impact zone or by waiting 3 seconds for the blade to return itself. During this time, however, your basic attacks are replaced by punches that deal only base attack damage.
Empowered E - Captive Decision *WIP Name*
Throws the ancient blade to a targeted location. Upon impacting at the location deal 20/40/70/100/150 (+0.4/0.5/0.6/0.8/1.0BonusAD) physical damage in a small radius around the impact while also slowing affected units for 20/30/40/50/70% of their movement speed for 1 second.
After impact, the Ancient Release is toggled off as energy rushes outwards in a circumference around the blade. After 1 second a cylindrical energy prison is formed, preventing entrapped enemy champions from escaping by any physical means of movement. This prison last for 1/1.25/1.5/1.75/2 seconds.
After throwing the blade, all active and toggle abilities, except active items, are disabled. The blade is returned once the prison is formed. During this time, however, your basic attacks are replaced by punches that deal only base attack damage.
R - Pillar Of Hope (200/160/120s CD)
After channeling for 3/2/1 second/s, strike down the charged ancient blade from above *champion's name*'s head to the Earth below. The blade releases a straight surge of ancient energy through the ground in the chosen direction at double the base movement speed of *champion's name*. Once reaching the casted length, the energy erupts from the ground into a pillar of raw ancient energy dealing 300/500/800 (+1.0AP) magic damage over a duration of 3/3/2 seconds.
If the energy surge makes contact with an enemy champion, it will stop early and suppress the struck champion for half the duration of the pillar. Converting 15/30/50% of the total damage to true damage; for the stuck champion only.
The channeling time for Pillar Of Hope is reduced by half when using it in the direction of a completely formed Captive Decision.
Currently, there is no actual artwork to display the champion or their abilities.