[CHAMPION CONCEPT] Durm, The Magic Sword Wielder

Top Lane, Jungle [Fighter/Tank] PASSIVE: Durm gains 1 Armor and 1 Magic resist for every 100 Health. [Q]Slashing Slow: Durm's sword increases in size and Slashes in a cone, increasing his attack range for a short time. If it hits an enemy it slows them, dealing physical damage. Damage: 50/80/110/140/170 (+0.3 AD) (+5% max health) Slow: 10%/11%/12%/13%/14% for 3 sec's Attack range: 75 for 6 seconds. Mana: 50/60/70/80/90 Cooldown: 15 sec's at all ranks. [W]Bashing Bones: Durm passively deals extra physical damage and slows every 3rd basic attack. On activation it grants him attack speed. Passive Damage: Every 3rd basic deals (+10% of enemys Max health) Passive slow: Every 3rd basic slows by 10% at all ranks for 1.5 sec's Active AS buff: 10%/15%/20%/25%/30% (+0.3 AD) Active Duration: 6 at all ranks. Active Cooldown: 15/14/13/12/11 sec's Mana: 20/40/60/80/100 [E]Reaching Sword: Durm's sword is stretched and shot to target location, if it hits an enemy, Durm gets increased movement speed and stuns the enemy, dealing physical damage. Damage: 70/100/130/160/190 (+0.4 AD) Stun duration: 1/1.5/2/2.5/3 sec's Movement speed buff: 30% at all ranks Cooldown: 10 secs at all ranks. Mana: 80 at all ranks. [R]Unfair Sorcery: Durm targets an enemy champion, allowing Reaching Sword to ignore all obstacles including OTHER enemy champions, activating Reaching sword again launches you at targeted enemy champion. Durm also gains armor and magic resist and deals increased damage to targeted enemy champion. When the ability wears off, Durm is healed for a percentage of damage dealt during Unfair Sorcery. Increased damage: 10%/15%/20% Resist gained:20/50/80 Healing: 50% at all ranks. Duration: 6 sec's at all ranks. Cooldown: 150/120/90 sec's Mana: 100/150/200 Possible Champion counters??: {{champion:24}} {{champion:150}} {{champion:10}} {{champion:68}} {{champion:8}} [feel free to have your say!]
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