Duradin - The Master of Blades.

Duradin- Master of the key weapons. HP535 +91 3.25/5sec +1.23 MP 220 +72 2.68/5sec +1.01 AD62 +3.6 Atk Speed 0.721 +0.016 Armor 20 +1.6 MR 24 +2.9 Speed 345 Passive: Arts of the Key weapons. Leveling up will not allow Duradin to level up his abilities. Duradin starts with ALL abilities on level 0. Casting each ability grants Duradin a stack of Mastery. Striking champions or Large + Epic monsters with abilities grants a stack of Mastery Killing targets grant a stack of Mastery. Upon reaching 25 + 12* Previous upgrades. Duradin may FREELY upgrade ONE ability. Q: Blade Dance. 80MP 24/22.5/21/19.5/18/16.5 seconds after effect wears off. Level 0: DUradin summons 2 swords that circle around him for 7/8/9/10/11/12 seconds. The blades circle size is the size of the closest visible enemy, Preferably a VISIBLE champion. IF an invisible champion is struck, the blade will follow the INVISIBLE CHAMPION. Up to 450 range away. Size increases by 100 units per second. Each sword deals 10/15/20/25/30/35% AD + 10/15/20/25/30/35 AD Physical Damage as it passes through an enemy. Each sword takes 1.5 - 4.5 seconds to orbit around Duradin depending on how far away it is. At Level 1: Whenever a sword kills an enemy or hits a champion, it increases remaining duration by 2 seconds and adds in another sword to the orbit up to 5 swords max. At Level 2: Each blade Deals and additional 30/50/70/90/110 bonus TD on minions and Monsters. At Level 3: He may Reactivate, Reactivation causes Duradin to dash within the range of the swords at the cost of one sword, dealing 40%AD + 20/40/60/80/100AD to all units on the way and the main target. At Level 4: Duradin's Swords deal an additional 2% ENemy MAX HP on contact with enemies. At Level 5: Duradin's Swords %HP bonus damage becomes TRUE DAMAGE. Swords interact with abilities. W: Petal Slice. 75MP 24/22/20/18/16/14 seconds. Passive: Each sword active during Blade Dance increases AD by 10 Active: The Next attack deals 10/20/30/40/50/60% Bonus AD, Gains 60 range. Level 1:The enemy is also revealed for 5 seconds. At Level 2: If Six wield is active, All the blades instantly spins around dealing damage too all units in a circle. At Level 3: After Spinning the blades, the blades are sped up by 200% that decays over 4 seconds. At Level 4: The base damage is increased by 5% Bonus AD physical damage per blade active. At level 5: The ability becomes a dash within Blade Dance's area. E: Retract. 100MP - 5MP for each sword active. 24/22/20/18/16 seconds. At Level 0: Passive when without Six Wield Active. Passive: Gains 40% Movement speed that decays over 5 seconds upon 4 seconds of not taking damage. At Level: 1 Active: Duradin Instantly retracts the blades, each blades deal 100%AD + 40/70/100/130/160 Damage too all units it passes through and slow them by 5/10/15/20/25/30%. At Level 2: Once the blades return, DUradin gains 20% Movement speed for 2 seconds. At level 3: Retract Damage increases with a 5% Enemy MAX HP Physical return Damage. At Level 4: For each blade returned, reduces Blade Dance AND Retracts cooldown by 5% Remaining time and returns 4 Mana per blade returned. At Level 5: The return %HP bonus is increased to 8% and becomes TRUE DAMAGE. R: Relic Mastery. 80/90/100/110MP 90/80/70/60 sec. Level 0 Active: For 6 seconds, attacks become ranged based on the range of the Blade Dance. At Level 1: Gains Passive: The maximum number of blades activatable with Blade Dance increases by 1/2/3/4/5 based on Relic Mastery Level. At Level 2: Passive: Reduces all Abilties Cooldowns by 5 seconds. At Level 3: Duration increased to the same duration as Blade Dance. Killing any enemy by any means extends both Ability's duration by 1 second. I think this will be an interesting Champion to add to the Game's roster of Champions with his unique leveling system. Previously his passive was going to be something like this when i was making him. Passive: Arts of the Key weapons. Casting an ability grants 0.2 second invulnerability and gains 15/20/25/30% Movement speed for 3 seconds. Basic attacks and blades damage (On champions for blades) reduce all cooldowns by 5% REMAINING TIME. but then i decided it was pretty stupidly overpowered but underpowered as well. Please leave comments and suggestions thnx!!
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