Meddler (NA)
: Someday, yes. Soon, no. One of the big problems we hit and need to solve was how we'd animate his long, serpentine body and how that would be treated in gameplay (how does it act when he turns, which bits are targetable etc).
Can you at least say how ready he was when you guys last worked on him, assets-wise? I'll understand if you can't. :) But wasn't the issue with a thematic issue? Or a Theme/Lore-Gameplay issue, rather than an Animations/Technical-Art-Gameplay? That's what I remember from past posts and comments about Ao Shin.


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