: Hey Alex! Love your work. The splash team has been doing a great job at splash arts. Looking forward to more awesome stuff. Just wanted to know how many people are part of the splash team. Because there's a bunch of artists that I have been following on deviantART for such a long time and I now notice that more and more of those artists are doing splash art for the game. How often does Riot outsource/freelance splash work to artists that aren't supposedly a part of the splash team? Thanks!
Thanks Jeremy! The amount of freelance/outsource artists we reach out to changes a lot depending on what is needed. Currently there are 12 artists on the Illustration team.
: how did you start working for riot?
Well I was a concept artist at a different studio 3 years ago. At that time I played a tonnnn of LOL and loved the game. Riot was also looking for more illustrators and concept artists, and the idea of working on something that I play so much of got me very interested. So I looked into it and after a few interviews and talks I eventually became a part of the team at Riot. :)
CheekyT (OCE)
: Hi Alex, Just wanted to ask how long it takes to make each piece and how many people work on them. Also what software development tools do you use to create your work? Cheeky
Hey! We usually work on a splash for 3-4 weeks depending on the complexity of the image and also to give time for feedback within the team and community. Usually one splash art is done by a single splash artist but every now and then we collaborate. Heimerdinger base is an example where 4 of us worked together on finalizing the image. For software we use Photoshop on tablets and cintiqs.
Paniclol (OCE)
: Hey Alex, Love your work dude and your deviantart is incredible - This question might be a little bit left of field but I'd really like to know what happened to the Art Spotlights, for me these spotlights were something I looked forward to so much i.e the Maokai and Nocturne art spotlights were real highlights. I don't know if this in your area or not but any info would be awesome!
Thanks for the kind words dude! Good question, I really liked the art spotlights also. We are looking into better ways to give players an inside look on how splash illustrations are made, but its still early exploration at the moment. :)
: Hey, I main Shen, do you prefer his new splash art, or his old? And also, is there going to be any new skins for him? I like the idea of a Deadpool skin for him :P
I definitely like the new one. Shen's base splash is actually fun splash I had the chance to work on with Kelly Aleshire, another splash artist on the team. ooooohh Deadpool skin sounds awesome. :)
: Hey Alexplank! Liking the some of the new splashs being released for familiar champs. keep it up :D Can you give us a bit of insight as to what projects are in the pipeline in terms of classic splash art reworks? or is that top secret? Also, do you try to create a splash that defines the champion? for example, {{champion:55}} and her new classic art
Thanks Kuroi Ana! I wish i could tell ya but we cant really talk about upcoming projects unfortunately. Keep checking forums and PBE for all the latest stuff you can expect. :)
timspyer (OCE)
: Hey, what happened to the Irelia and Warwick splash that was shown at worlds and LCS. When will we get it on our servers? Also when will Amumu's splash get some love :/
During 2014 Worlds we tried to update as much of the old base splashes as we could. Irelia and Warwick was part of that, however they still needed a bit more work to get it to the quality we want. So they are on our backlog with the other older base splashes that we want to tackle soon. :)
Smite (OCE)
: Hey Alex! Were there any splash arts (or art of any kind for that matter) that didn't make it through to the final version that you really wish did? Like say you did some kickass art for your favourite champion but then you were told to go back and redesign it?
So that happens every now and then where, whether its player feedback or inhouse decisions, changes are made to the model, concept, or splash. Those changes are always done for the better, so we never feel bad to make changes as its always done to improve the final outcome. :)
Pungga (OCE)
: Are you currently working on a new Anivia splash or at least considered to give her a new splash?
THe current Anivia Base splash is perfect as is...and we have no intention to rework it... JK! :p Seriously though, that is definitley a splash that needs some love and it is in our backlog. During worlds we worked a lot on getting many base splashes updated and we want to continue doing so this year. We want to get to it soon so keep your eyes peeled. :)
DwarfGoo (OCE)
: Hey Alexplank! Recently I have been noticing that the splash arts have gotten a lot better (all the reworks and new splashes coming out) Sometimes though it feels like it doesnt match up with the character model as well (i.e. model isnt as good as splash) Do you guys take into consideration how the model works? Is the splash art created first or model?
> [{quoted}](name=DwarfGoo,realm=OCE,application-id=Ntey9fRZ,discussion-id=MJAms6dm,comment-id=0001,timestamp=2015-05-02T00:12:04.802+0000) > > Hey Alexplank! > > Recently I have been noticing that the splash arts have gotten a lot better (all the reworks and new splashes coming out) > > Sometimes though it feels like it doesnt match up with the character model as well (i.e. model isnt as good as splash) > > Do you guys take into consideration how the model works? > Is the splash art created first or model? Hey DwarfGoo! Great question! So, the concept art and model always comes first before the Splash is created. So yes we always look at the model very closely when creating the splash art. The reason why there may be some differences between splash and model is because in splash art we want to sell the fantasy of the character or skin as best as possible. To do so we need to illustrate them in certain scenario's that have intense/dramatic lighting. Also we sometimes like to embelish the character with a bit more detail than what you see in the model to sell the material of the armor, or skin details..etc. We really consider how much we add to make sure its still close to what you see in game. In game they have to be careful with how much tiny details they put on the model as things can get visually busy if too much is on the model and that may affect gameplay. :)
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Cloudy342 (OCE)
: Picking a top lane
Shyvanna top! :)
: Ok this may seem a bit silly and isn't much of a question but are you planning on making a Wukong beach/pool party skin?. just imagine him hitting people with a pool noodle.

alexplank

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