Bunny (OCE)
: They've looked at this problem in the way of /remake at 3 minutes when you have a disconnect. I know this doesn't really help when you have an AFK in your game after the time period is up but out of 20 games as an example you would be pretty unlucky to get even 1 AFK. I've definitely had days where it feels like I get nothing but leavers but at least in the last 20 games I have had I haven't had one and if I had it was a D/C at 3 minutes to which we could remake. I think the loss prevention you are talking about could probably be exploited if you knew you were going to lose the game so someone just left for the benefit of the rest of the team. I know it's not highly possible in solo queue but it could definitely happen and the last thing Riot would want is to have their features exploited for personal gain. The only gain they want is how big their wallets are becoming. Loss prevention is typically only used in cases where this is a significant amount of people have connection issues. To which Riot will activate Loss Prevention because it is a problem with their servers.
But if the AFKer got a heafty penalty then no-one would be willing to make the sacrifice
: Well then in argument of fairness it should be for afks -Server issues are an unfair playing field -But as are 4v5s ^Upgrade baby, it'd boost satisfaction
But thank you for pointing that out I'd no idea
Knuuckles (OCE)
: > [{quoted}](name=Klavinmour,realm=OCE,application-id=Ntey9fRZ,discussion-id=7HkeGz9T,comment-id=0002,timestamp=2016-07-07T14:05:07.962+0000) > > Loss Prevented still exists. I never went anywhere. > > It was NEVER for AFKs, it's only use is for server wide issues. > > End of story. ^
Well then in argument of fairness it should be for afks -Server issues are an unfair playing field -But as are 4v5s ^Upgrade baby, it'd boost satisfaction
: BRING BACK 'LOSS PREVENTED'
Pretty please? I'll be your best friend.
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