Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Riot forcing a meta on us? The meta was player created...... I remember when there was no set meta in season one, and it was common to see ashe go mid and rush zeal. Then after the Season 1 LCS and Championships, the meta was defined due to the effectiveness that the pro's displayed using it. The point of releasing all these new items and champion tweaks is SO that the meta can shift e.g. Kindred. One thing I do not like, and has been happening every season, is the shift from solocarrying, to more of a team based game. Yes, in terms of an ESPORT, this is a good change. But most league players like you said are in silver and bronze, where there is very little team cohesion.
I agree that LCS has a big impact on how players pick champs (as evidenced by the influx of Kennen ADC's I saw a day after worlds) but in reality, if you want to carry yourself in low ELO's, you pick the easiest and most "broken" champ in the game. I did it using Tryndamere as his damage output is insane and he has an ult that makes him unkillable for, what I consider, to be quite a substantial length of time. Champions like Annie are also popular easy win champs because they have high damage output with kits that make it too easy to steam roll games. Annie is a pet peeve of mine because of how her q can be used to farm as a high damage auto attack that stacks her passive up. It's impossible to play against as she just farms using q, never loses mana, and then ult stun combos you. I think that riot need to start making the game more balanced for the meta you mentioned and make it so that every role is countered by another, making team cohesion a bigger part of the game, especially now that they are effectively removing solo/duo queue and making it possible to team up as a group of 5. At the moment you have to counter pick each individual champ, and some are just too hard to counter for low skill players. I feel as though each role should counter another so that the game is fair and more balanced. For example, mid counters adc through burst, top counters mid through sustain in a fight, adc counters top through kiting, and jungle and support allow you to stack onto countering and backing up a role each like having a a support for your adc to buff them in fights, and a jungle to counter one of the other lanes twice as hard. With that meta it revolves around team comp but also each role still has a chance to be beaten by another so that if one lane wins (eg top), every other lane isn't completely screwed.
Rioter Comments

Crzy

Level 83 (OCE)
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