Ornn (OCE)
: Here riot I did your job for you
Brand - Not Broken, Escapeless Mage, High damage output but low mobility and mana pool, abusable by an assassin who can dodge Darius - Not Broken, just pick a ranged top laner and dick him Diana - Not even close to broken, once she's in, she has no way out, build Abyssal Mask and then Hard CC her Illaoi - Not Broken, See Darius Janna - What??? XD Kai'Sa - Just pick Pyke with a Draven or equivalent aggressive adc Karma - What??? just dodge and stay out of range, and only go in when she's oom Katarina - Not broken, definitely annoying though. Hard CC Kayn - Not broken, If assassin, hard CC, if Rhaast, Grievous Wonds Kled - Are you nuts, he's garbage lmao Lux - She's not broken per say, just her Hitboxes a slight alteration would fix that real fast Yi - Annoying when fed, but just invade him early with a team, shut him down before he can get any decent items that can't be countered by Armour Morde - What??? he's shit again, not even useful in a fight unless he kills your tank Neeko - aside from ult has no damage, how is this broken, just dodge the Root and Q Nocturne - What??? he's been bottom tier in all roles for 4 years, he's rubbish unless you know what you're doing Quinn - She's only broken because you're an Ornn main (based on your name), she's useless into other ranged tops or hard CC tanks that can lock her down Renekton - He falls off after 3 items, just wait he'll be useless by then Rengar - Last i checked, he doesn't even get picked anymore, if he's broken, then Kha'Zix is irreparable Riven - Again, Hard CC her, or pick a high damage tank with heals (Cho, Darius, Illaoi etc.) Ryze - Definitely hasn't received another rework because he was weak (btw, he still is) Shyv - Not broken, just shut her down early Sona - What in the fuck XD, i play this champ, she's as shit as janna in the current meta Syndra - she's supposed to 1 bang, thats literally her champ design, that's not broken thats standard Talon - Not broken, Hard CC and Wards Teemo - ??? TF - ??? Udyr - F Tier jg, no way in hell he's broken Zyra - ??? just dodge the fucking plants, she doesn't do damage, i have a mastery 7 Grand Master OTP as a friend, he's says she's garbage, and has been for a while [snip] (Anything not listed i agree with)
TheBioB (OCE)
: No More Odyssey, Star Guardian PvE game mode?
PvE isn't coming back, its too much effort on their part for so little gain, a 2-4 week gamemode, with an Entirely NEW system and map, i doubt we'll even get any of the old Acension, Nexus Blitz or PROJECT event either, because maintaining a map that appears for a brief time period is not worth the teams time, since the player numbers don't increase when they come in. At most we get TFT, MAYBE URF, and Snowdown/Bligewater. If this is the only gamemodes you want, i'd just quit and find a new game, the chance of them coming back is minimal
: Dragons aren't immune to magic damage anymore, they have the same resistance that dragon's claw gives. In saying that, a lot of the tooltips are broken this cycle (e.g Nobles) so I wouldn't be surprised if the tooltip is still the old one. > *"Dragons being 100% magic immune really shut down a lot of options to fight them. We’re removing that, and giving them a few minor defenses back to compensate."* >Dragon: 100% Magic Immunity ⇒ 83% Magic Immunity https://oce.leagueoflegends.com/en/news/game-updates/patch/teamfight-tactics-patch-915-notes#patch-dragon
> [{quoted}](name=Seras Dragon,realm=OCE,application-id=FjGAIbRv,discussion-id=r0lUcXvO,comment-id=0000,timestamp=2019-08-05T09:33:29.243+0000) > > Dragons aren't immune to magic damage anymore, they have the same resistance that dragon's claw gives. > > In saying that, a lot of the tooltips are broken this cycle (e.g Nobles) so I wouldn't be surprised if the tooltip is still the old one. > > https://oce.leagueoflegends.com/en/news/game-updates/patch/teamfight-tactics-patch-915-notes#patch-dragon That's lame, needs a revert, 83% is pointless, if you can just build 2 Claws and put them on actually decent champions
Rioter Comments
Human451 (OCE)
: Need way to report players who troll in champ select.
You could just dodge on sight, 5 mins or 15 mins, or even 30 mins and 3lp, is far better than a large quantity of exp. The only other way to report them is to play it out, or submit a ticket to support WITH EVIDENCE and they might do something about it. Otherwise dodging is your best option
: Anyone else not loading into TFT games and losing LP because of RIOT?
I just end process tree via Task Manager, i look for the client (The actual game itself), End the Process Tree, gives me the reconnect button on the actual client and it works fine, i miss at most one of the minion rounds, which isn't really an issue, since i don't get anything in them anyways
Shakow (OCE)
: So many bots in OCE
Third Party Program use (I think its under cheating, but riot will ignore them, so don't bother, it won't do shit)
BarnDog (OCE)
: Ban this player please
I can't wait to see [Name Removed] Don't name and shame, the mods don't like it If you wanna submit a report, either 1. Use the in game report function 2. Send a ticket to Riot Support with the Clip attached
: old school league of legends
s3 > the other seasons
Danthekid (OCE)
: How do u beat Diana with yas
Hexdrinker, Simple as that Rush it, before you get any crit, and then build normally Otherwise, Stand in your minions, so she hopefully ults the wrong target, and wait for her First R, before you tornado her, since her R resets on hitting a moonlit target, stay away from her where you can, to avoid being pulled into her shield and then the rest of her combo. If you wanna fight her, make sure you have a jg in the wings, and ward heavily for the enemy jg
: Seeking a mathematician.
"Please Show Your Working" **Insert PTSD from High School Here** I'm not a grindy player, and am not willing to pay for the stupid token bonus, but i think the easiest way is to spam ARAMs, in the time that one norm takes (on average) you can grind out 2-3 15 minute ARAMS, and get nearly triple the tokens overall (providing you win) and if you're spamming ARAMs HMU on my Secondary Account which plays pretty much ARAMs only (and more recently TFT) SkyStorm {{sticker:slayer-jinx-catface}}
: Chinese rampancy needs to be dealt with - ASAP
Hard Agree, but i don't play at specified times (i'm more of a midday-midnight player), and i still encounter them, in lesser numbers, but point remains the same, they do nothing but flame (in their own language so AI does nothing about it), spout equally as racist BS (OCE Dog, AU Dog, etc...) if they can be racist toward us and get away with it, whilst also ruining the game so its unwinnable, Why can't we, they're a fucking problem that needs to be sorted, Server lock OCE to OCE only players, they have their own fucking servers to use.
: ***
> [{quoted}](name=Hi Im Sky II,realm=OCE,application-id=FjGAIbRv,discussion-id=MGYb0THk,comment-id=000100000000,timestamp=2019-06-30T08:47:39.613+0000) > [REMOVED] There is nothing unfair about smurfing, Scripting, absolutely, instaban when you get caught (been there, done that). I've played in both low and high elos, and the fact is, High Elos only win because they have better control, whilst low elo's are too busy jacking off in the river rather than controlling the map, thats how you fix it, don't be jacking off in a random place on the map, and watch what the opponents do and match it (to the best of your ability) Scripting doesn't help you get better at all... i dunno what planet you're from to think that? Boosting is also unfair, but eventually when the boosts wear off, the user ends up back in low elo anyways... [REMOVED] Never been stomped, lost many games because i got outskilled, smurfing has nothing to do with it
Herm1t (OCE)
: How to define smurf and well played games it`s too hard to tell. And the most important thing is if u win 10 games in a row cause u did so well but u got banned for smurf is that reasonable for u? so stop bitching about the issue but come up with a solution .
> [{quoted}](name=Herm1t,realm=OCE,application-id=FjGAIbRv,discussion-id=MGYb0THk,comment-id=0001,timestamp=2019-06-29T18:27:52.530+0000) > > How to define smurf and well played games it`s too hard to tell. And the most important thing is if u win 10 games in a row cause u did so well but u got banned for smurf is that reasonable for u? so stop bitching about the issue but come up with a solution . Alternatively, Accept your fate, and use it as an opportunity rather than a block, you aren't gonna get better at something by beating people shitter than you, that's just an ego boost
Rioter Comments
1. If you're gonna make a post, make sure its legible 2. Toxicity has nothing to with why you're hardstuck 3. If anyone's toxic here its you 4. True that is the most educated answer you will receive, so learn to play without needing help to lane 5. Balancing will always be a problem, because its a game with many variables, if that wasn't there the game would be boring af, same with consistent stat alterations 6. I've climbed from Iron - Plat on 6 different accounts this year, so its not impossible, its just hard 7. Why are you (an EUW) player, posting on OCE boards? 8. If words hurt you so much, you shouldn't even be on the internet, go lock yourself inside a bubble with sound dampening 9. If you think other people are noobs at the same elo as you, then you are equally as nooby
: Should I stop playing?
Here's My 2 Cents Trynd is very strong right now, as is Morde, Illaoi on the other hand (imo) is the most balanced champ in the top lane. Don't get down that you got beaten by high tier champs, learn their counters - Trynd, Suffers to Team Ganking, Hard CC and has no teamfight presence, he has to split or 1v1/1v2 in order to be useful - Morde, Similar situation, Suffers to being team ganked, just make sure that the weakest of the team is not near enough to morde for him to ult them - Illaoi, Just build Morellos, Executioners or Bramble Vest and don't let her take your soul, nor let her fight in anything more than a 1v1 or 1v2 All 3 of these champs are very single/double target focused, ie. they're fucking useless in any other situation You're also getting in your own head, by assuming that your friend might be better than you, and letting him Tilt you/Get under your skin. Contrary to how gameplay shows, League is not in fact a game about skill (at least in Elo's below Diamond) it becomes a 20:80, 20% skill, 80% mind games. That 80 can then be dropped into to 40s, 40% your mind, 40% your opponents. If you see duelists, DO NOT PICK SQUISHIES, you will die, very quickly
: You get more BE per game played now than you did IP in the past. This persists up to around level 250, at which point you have earned well and truly enough BE for champions. The EXP requirements scale up to the 10, then drop back down again once you hit the next milestone. So 79-80 will be more difficult, and then 80-81 will be much easier. This may be why you feel you are getting much less at the moment.
> [{quoted}](name=Seras Dragon,realm=OCE,application-id=Ntey9fRZ,discussion-id=FXv3bJ4N,comment-id=00010000000000000000,timestamp=2019-06-18T06:03:31.896+0000) > > This persists up to around level 250 > I don't have all champs (I still have 46 to go, 47 if you include Qiyanna) and i'm level 245 (Yes, this acc hasn't broken 30, that's because its perma'd), and i was here after the IP change on my now main account (Very Late though) Seeing this makes me depressed, you mean to tell me, it's gonna be even LONGER to get more champs after 250 :( {{sticker:zombie-nunu-tears}}
: 9 Months and no word of Nexus Blitz
What do you mean 9 months, if memory serves, we had it until April Fools Day this year.... if my math is right, which it should be, that's only 3ish months ago?
Rioter Comments
: nocturn is broken
Excuse what? Nocturne is Rubbish. As Someone who has mastery 7 on the champ, and have been playing it for over 4 years, i can tell you he's rubbish, the only time he has ever been OP was before the Essence Reaver Revert As for your Ult lower than deathtimer Assuming his runes were correct (Electrocute, Sudden Impact, Eyeballs, and Ultimate Hunter, with Presence of Mind and Literally Any other Precision Rune) That's only 15% CDR on Ult base, with a 20% of Current CD if he got a kill Last i checked his ult is 1:30, 75, 60 With 40% CDR, his ult still doesn't go below 35 Seconds Short of you dying post 40 mins and him killing several players in that time WITHOUT it, his ult will never have been up every time you respawned Don't Lie, he's not OP, he's not even good right now If you want to beat him because he's "OP" pick a High CC champ, and make sure they have 2 kinds, so you can't be stopped by Spell Shield
Teenai (OCE)
: Mordekaiser AP
In reference to why he goes AP, because his scalings are stupid high, as for why no one plays him, because he's garbage in almost all bar niche matches
: is there a way to see the list of players that youve reported that have been banned
I keep a dodge/Hit list, every Report i submit, i keep it on a Word Doc, and then if i see them again, i know the report did nothing, and i dodge on them
Uhh... I have 68% WR on Jhin mid (into assassins primarily) if i can win lane against his direct counter, what part of him needs a buff, if anything he's in need of a nerf to his movespeed. As a support main (normally) jhin is the biggest pain in the ass to catch because of his movespeed. {{sticker:sg-lux-2}}
: Except they're not allowed to any more than you are? He posted this because he got banned.
> [{quoted}](name=Seras Dragon,realm=OCE,application-id=T8eq2lFQ,discussion-id=QQQebebR,comment-id=00030000,timestamp=2019-04-10T02:33:24.440+0000) > > Except they're not allowed to any more than you are? He posted this because he got banned. Clearly not, i've seen more Chinese players on OCE than in years previous, and they're all the same, and they almost never get banned, short of them using a trigger word, it doesn't happen
SUP Wolf (OCE)
: My second account just got ban because of oce toxic rubbish player report
And Riot Wonders why we want to server lock, so these people don't come on our server. This is just as bad as referring to OCE as Dogs, if they can be insulting to us, then we should be allowed to insult them back
: New at Syndra
Don't go Q W E in max order, Go Q E W, W doesn't do much even at later levels, its purely just for an unnecessary slow, Riot could remove W and it wouldn't make a difference to her play style, that's how worthless it is. Start Doran's Ring and 2x Potions, then proceed to get lost chapter and boots, then finish luden's echoes Depending on match up: If into a High AD comp (or a Zed/Yasuo) build Zhonya's Hourglass 3rd Item, and getting the Seeker's Armguard as early as possible If into a High AP comp (or a Leblanc/Lux) build Banshee's Veil 3rd Item The end build i prefer: Luden's Sorc Boots (or Tabi/Mercs depending on how difficult the enemy team is to deal with) Zhonya's or Banshees Deathcap (If i'm ahead) or Morellonomicon (if enemy team has heals, like Raka, Vlad etc then you want to get this even if you're ahead) Void Staff Deathcap (This is just the 6th Item, it is a must have on Syndra, she's a burst mage) However I've also used: Rod of Ages Boots Zhonya's or Banshees Rylais Liandries Deathcap As well as: Seraphs Embrace Boots Morellos Rylais Liandries Deatchap The lack of Zhonyas in the third build is because the Serphs Shield should be enough to keep you alive if you play the match-up right, otherwise swap out morellos for it. Abilities R Max, Q Max, E Max, W Max in that order The best combo is the Q into E, which can be cast simultaneously, you can (once you have a better grip on her) add W into the combo, because the ball while midair will still be effected by E, giving you extra distance, this requires a substantial amount of timing though Use R as a finisher, try and get as many balls out as you can before you press R, most times you may only get one, however optimally you want three. W as i mentioned earlier serves no purpose, Slow is trash, True damge is almost nothing (hence not worth leveling up until later) and the actual base damage it does is worthless as well. The only time W is useful outside of farming is if you're into a minion mancer, you can use W to move their minions around, Namely Zyra and Heimer. To farm with Syndra, Early you're gonna struggle, mana is a big issue, however once you have a decent amount of mana, you can then use W and Q to farm. The easiest way to do this in a cannon wave, is to wait until the normal minions group up, then throw the cannon into the wave, and press Q underneath it all, after luden's you should be killing all 3 sorcerers and the cannon. in a non-cannon wave, a melee minion is what you want to throw. There are several optimal rune paths My preffered is Domination/Sorcery, best for when the enemy team is squishy: Electrocute Cheap Shot Eyeball Collection Ultimate Hunter Manaflow Band Transcendence However you can also go Sorcery/Inspiration, best for sustaining and farming (for example if you're into a Galio): Arcane Comet Manaflow Band Transcendence Scorch or Gathering Storm Minion Dematerialiser Cosmic Insight Another Variation i've used is Sorcery/Domination, Useful when you just want to farm/push all game rather than burst): Arcane Comet Manaflow Band Transcendence Scorch/Gathering Storm Cheap Shot Ravenous/Ultimate Hunter The final variation, My ARAM runes (which work just as well in Norms) is Domination/Precision (Again a bursty rune page) Electrocute Cheap Shot Eyeball Collection Ultimate Hunter Presence of Mind Coupe de Grace If you're crazy enough you can even try her support, in which you go Sorcery/Resolve Aery Manaflow Band Transcendence Scorch Font of Life (you have to stun someone for this) Bone Plating or Inspiration/Sorcery Glacial Augment Perfect Timing Futures Market or Biscuit Delivery Cosmic Insight Manaflow Band Transcendence The Support build i prefer is: Eye of Watchers Hextech GLP Rylais or Morellos Twin Shadows Void Staff Deathcap Understand that if you go support, you will be behind on your build timing (hence the idea of taking Future's Market), you want to poke the enemy as frequently as possible with Q without OOMing yourself. As a support your job is to CC not kill however if the opportunity presents just take it, your adc will flame you anyways regardless of what you do. The support combo is multiple Q balls, R to hit them with everything, then stun the enemy and anyone else with them by using E on all the balls. The max changes here, you want to E max, W max, Q max. W is still useless but the slow is good for a set up, moreso if you have Rylais or another slowing mechanism. As support your E serves two purposes, stun the enemies, or disengage them. A few cool things you can do with Syndra * E Rengar out of Ult jump (or normal jump too), this applies for almost all the non-unstoppable leaps * Q > Flash > backwards E onto the enemy team, kind of like Insecing with Lee Sin however its extremely dangerous and will probably get you killed, so make sure you've got a backup afterward in order to get out Feel free to add to the list Hope this helps
BarnDog (OCE)
: Ban this player please
I love {REMOVED}, He's the best player out there
Darkweava (OCE)
: First Offence: 14-Day Suspension
KYS is an instant 14 dayer
: ADCs
As a support main i agree with this, but also disagree with the comment about afk farming. Your adc (providing they're winning the farm game) can turn the tide of a game, especially if they're an entire item up on the enemy adc and we peel them accordingly. As a side role top laner, who solely believes in AFK farming/Splitting to win games, this is a simple "I have more gold, therefore do more damage (or tank more) than my opponent will ever be able to do" situation. Applies as much to splitter's as it does to adcs (Who understand their role) Both of these strategies require you to actually win the farm game though, so i see where you're coming from about adc's being useless, especially in plat or lower, where adcs barely amass 80cs/min. Its also notable, that adcs below plat have 0 positioning skill, and thus often lose fights just by being a few units short of their necessary placement on the map. But we also need to factor in, not all supports can support (most are autofilled), those that know how to support know their role (usually) either to peel or to set up. This makes adcs less likely to pay attention to their supports, because maybe they had 20 games with autofilled supports who did nothing but fail them. The solution. Stop autofilling people, so actual supports get their role, and adc's don't always get some trashbag who has no idea how to play.
: jhin vs vi and caitlyn
Depends on if Cait uses her sniper to disarm or to kill. Based on the logic that a police officer should resort to killing as a last resort, she'd be able to disarm him from afar, and Vi could be close by in order to cuff him, since he's so thin, she could crack him like a glow stick, as well as break that damn mask of his. As much as i love jhin, there is no way, even lore wise he could win that kind of 2v1, at worst he'd get to kill 1 maybe 2 more people. But no matter how it seems, he would not win that.
: Both are point and click machines. You can argue Jhin does pure and simply because his Ult is a skill shot. Neither are very mechanically intensive though. Jhin has 1 point and click, 1 trap, 2 skill shots. Cait has 1 point and click, 1 trap, 2 skill shots.
> [{quoted}](name=BarryButcher,realm=OCE,application-id=FjGAIbRv,discussion-id=36M68TzT,comment-id=0002,timestamp=2019-03-20T05:06:40.820+0000) > > Both are point and click machines. You can argue Jhin does pure and simply because his Ult is a skill shot. > > Neither are very mechanically intensive though. > > Jhin has 1 point and click, 1 trap, 2 skill shots. > Cait has 1 point and click, 1 trap, 2 skill shots. Based on this, its most likely jhin takes more skill since he unlike cait, doesn't have an escape, he's likely to die more than a cait is, since she can just net the fuck out Jhin HAS to crit something to get a speed boost, if he's running away and there's nothing to crit, he's gonna die faster than cait will. Cait also has up to 5 traps, jhin generally gets 3, maybe 4 if his CD is low enough, his traps also have a longer wind up than Cait's, they're basically instant. Cait heavily relies on her support to CC chain with her traps, Jhin requires the support to do that, on top of peel for him, because he's a stick in the mud, jhin ult is also counterable as it lasts longer and once he pops it, he can't move (think bard ult etc.) Cait can, and her ult is basically instant
: uhhh what?
Doesn't make a diff to me lol, i'll still squash the spider with my tentacles His weaknesses haven't changed, he's still a close ranged meat sack, if you can land poke (like illaoi Q, kayle E etc.) in a fight, you won't have an issue, you just have to wait till he wastes his shotgun knees now, and then fight around his ult (its not that hard to dodge)
Mysteries (OCE)
: For TT 3v3 ranked to be available 7 days a week
They won't ever do that, TT is a rarely played mode, and it already drains queue timers as is, honestly hope they don't ever make it fully available
: Need 29 rp
Make art (shitty or decent) and send it via support ticket specifying how much RP you need (usually maxing out at 50RP)
Neëko (OCE)
: Let's talk about how we can fix Neeko
Or alternatively, you could just remove any ad scaling and reduce root time, completely gutting her so no-one has to deal with her again (AP Mid Neeko main btw, and i 100% want her out of the game, she's a piece of shit who's way overtuned)
: mastery tokens
Tokens are only awarded at Mastery 5 and 6 To get to Mastery 6 - you must earn two tokens, with an S- or higher **To get to mastery 7 - you need an S or higher** Both of your Soraka "S" ranked games, are only S- therefore, given that you're currently Mastery 6, you are not doing well enough to earn them
: who has the most cc?
Personally, i think Leo and Nautilus take the top spot Leo has 3 stuns (if you time it right) and a root 1 Hits a single target, and with enough CDR, tank and good timing you can proc it 2 times in a single fight 1 AoE stun, that can hit 5 members (of course this can be really difficult, but sometimes you get lucky) 1 Root, that can be animation cancelled and positioned in a way that can surprise an enemy if you play it well enough Nautilus on the other hand, has A pull, a multi-target knockup, a root on every auto (unless its against the same target) and a massive slow that shreds Armour His hook's hitbox is fucked, like if you learn him, you will see just how stupid that hitbox really is His AoE slow, can hit 5 targets and shred their armour His Auto's root you for a long time (or at least it feels like it), and they do bonus damage (add the W shield and you have a 100+ damage auto) The knockup when positioned correctly can flip a fight upside down, especially if the original target flashes behind his team
: Support - Silver 3 LF Duo (ADC prefer or Jungler)
Only 1.6mil, amateur :^) I'm over here with 2.6-3.1mil on 4 accounts
: PSA: Akali went from a 47% winrate to a 37% winrate.
> [{quoted}](name=Broken Scripts,realm=OCE,application-id=Ntey9fRZ,discussion-id=YFQyfF10,comment-id=,timestamp=2019-02-09T02:41:16.093+0000) > Where are the Urgot nerfs? Urgot is destroying toplane with almost zero counters. What do you mean almost 0 counters - Ranged Top laners - Nasus - Illaoi - Jax - Lee Sin (If you're decent at him) - The list goes on, Yes Urgot needs nerfs, but he's not "destroying top lane" i would only rank him as A tier tbh
: Not Perma Ban
Complaining about getting let off on a warning??? {{sticker:sg-lux-2}}
: #**_~~Picking situationally~~_** I pick most of the time depending on what my team picks. If you counter pick an enemy, you counter that 1 player, _(and if you fall behind then you don't even do that.)_ and most of the time that counter is only for in lane anyway. But if you pick a champ that synergises well with your team, then rather than making 1 enemy player weaker, you're making 4 allied players stronger. One of your problems might be that most of your champs there all fulfil the same role Ekko/Zed/Fizz/Kat (within reason) do the same thing, jump in, eliminate someone, and jump out. Usually (not all the time), if you can pick Fizz into a matchup, you'll be pretty safe picking either Kat or Ekko too. And the reverse is also true, if you can't pick Ekko into a matchup, chances are Fizz and Kat will also meet the same disadvantages. _***~~So before trying to pick the right champ for the situation, i'd start with expanding the range of champs at your disposal.~~***_ Ill use myself as an example, I'm a mid laner too, I prioritise who I pick, from this level of importance (keep in mind that this is just what I do (or try to)): _***~~1st: Complement our own team's champions. (if my Jungle picks Malphite, then obviously picking Yasuo is a good idea) 2nd: Fill out any holes in our team (e.g. if we don't have CC, I won't be picking Karthus) 3rd: Bring my own flair to the table. 4th: Counter one of more of the enemy champs (i.e. Teemo into Nasus).~~***_ This order changes a little with situations. Sometimes some things just cant be done. And assassins throw in a new situation entirely (ill bet getting to that later). **To give examples:** When I pick Roaming specialists. >### *If our team has a hyper carry in bot lane, like Draven or Kai'Sa, I'll be tempted to pick someone like Aurelion Sol, so I can maintain a relatively consistent presence in bot to give Draven etc the early/mid game cushion they need to get rolling.* When I pick bruisers: >### *If my team is lacking in frontline strength, I have Swain or Vlad to fall back on, which sacrifices some long range poke and nuke potential, but alleviates the pressure off our more fragile backline players while still keeping up some decent AP damage.* When I pick damage/utility mages: >### *If our team is well rounded then i'll pick the class that provides what (I think) mid lane should bring to the game, I.e. ranged poke and CC, so I'll pick someone like Zoe or Azir etc. Seeming I don't have to pick up the slack for anyone else, I can focus on bringing out mid lane's individual strength.* Thats the basic principle, but then you can go deeper and get more champion specific. I.e. if we have a hyper carry bot, but she is Vayne, then I won't go Sol, i'll go Taliyah instead, because then not only can I roam bot often, but i'm playing a champ that makes the most of Vayne's kit, bringing out the potential of both champs. You can tailor how much of something you think you need as well, if we need a bigger front line player than Swain, then I'll pick Galio, and focus more on being a true tank rather than a mage hybrid. Likewise if we don't need quite as much, I'll pick someone like Malz or Ryze, who can still take a few hits, but aren't as squishy as normal mages. Then comes countering the enemy. Once I've looked at the type of champ my team needs, (Artillery, bruiser, roaming etc), and Ive considered what champs synergise (or don't synergise) with my own team, then ill look at the enemy. For example, if we need a poke mage, but the enemy has a Heimerdinger, then I'll narrow the pics to Syndra or Azir who can both fulfil the poke mage role, as well as countering Heimerdinger in particular. _______________________ #**_~~Assassins~~_** Assassins like always, are the class that throws a spanner in the works. They win and lose games drastically. Unless they are poorly designed, assassins fulfil a very specific role in league. Their main and arguably _only_ purpose, is to remove one _(or two if they're strong_) enemy champs from the game, and then get the fuck out _(essentially making the game a 4v4)_. So rather than focusing on helping your own team, you're focusing on breaking up the enemy's. In other words, assassins should be picked when your team's combined combo/teamfight isn't lacking any specific aspects. If your team can pull off a good strategy as a 4 man (i.e. without you), then your job as an assassin is to make the enemy team also a 4 man. With one important difference, you get to choose which 4 enemies are in the fight. Essentially removing a key player from _their_ combo. If they pick Yasuo/Ori/Amumu, their team synergises amazingly (almost certainly better than your team). So you job as an assassin is to select and remove the key player from that combo. _***~~In this situation you should be picking to kill Orianna.~~***_ Ori and Amumu's ults work as a good combo. Yasuo and Ori's ults work as a good combo. But Yasuo and Amumu together don't really help each other all that much. So you need to quickly make that decision and take out the key player to minimise the enemy's combo, allowing your team to have the upper hand. In this situation I would pick Kassadin _(my favourite assassin)_, over more rounded mid lane champs, in order to deal with the pressing threat of a team wide Amumu + Ori + Yasuo ult _(which obviously is more important to get rid of, than filling out holes in your own team)_. If you see a situation like this in champ select, then picking an assassin playstyle is very justifiable. But if your team is lacking certain things (like lacking in poke, or is looking a little squishy), AND the enemy team doesn't have some crazy wombo level shit, then you should be filling in the gaps on your own team, rather than playing the hero and going for the assassin pick. Assassins are _(in theory)_, a high risk high reward pick. If you do it right, it's devastating, if you do it wrong, you might as well not even be in the game. So unless there is someone in the enemy team who HAS TO DIE (like Ori in that example). You shouldn't really be picking an assassin unless you're relatively confident your team can hold its own without your contribution. If your team has holes, and theres no desperate need for you to be an assassin, pick one is a little irresponsible and selfish. Yes, if you're really good (like most classes), you can carry yourself a fair bit as an assassin-only player. But only to a point. Once real teamwork and synergy comes into play, you have to have a wider variety of options to pick from. With the exception of Zoe, all the champs you mentioned fulfil relatively the same role (within reason, obviously they each have their own unique flair). So if you're faced with a situation that doesn't call for an assassin, then you could potentially be robing your team of other needed stats. _(likewise if you play only poke mages, or only tanky champs etc. Its just more obvious with assassins because of the high risk high reward playstyle.)_ __________________________ #**_~~Where to from here?~~_** I've mentioned a lot of things. But don't just jump straight into playing all new champs and trying to consider all these things all at once. Start just by keeping up playing the champs you already are. But during the game, start to think _"What are we lacking, as a team?"_, and "_why?"_. As consistent themes start to crop up, _(maybe you're always short on poke?)_, start to investigate what poke champs you might be interested in, and give them a go. Once you've sorted out a poke champ, try to sort out a bruiser, or a roaming specialist. Once you've got a variety of champs to fall back on. Then start to focus more intently on filling the holes in your team. We all have favourites, and let that guide you. I like mages, so i'm always going to favour them. If I have a choice between a tanker champ, and a poke mage, I'll probably opt for the poke mage. Likewise with you and assassins, if you have the choice between an assassin and a roaming specialist, you'll probably pick the assassin. and thats okay! Don't be afraid of that, thats just your unique flair, and in such situations _***~~you should play what you are comfortable with.~~***_ I've won more games by playing my main into an unfavourable situation than picking a specific counter that I don't have much experience with. So like I said, take it slow, build up a pool of champs you're comfortable with that can plug different holes, and go from there. Don't jump straight in and think _"Im vsing Zed, so I NEED to play Lissandra, even though I've never player her!"_, thats not going to work. Good luck ^^ I hope this wall helped.
> [{quoted}](name=Lord Sesshomaru,realm=OCE,application-id=FjGAIbRv,discussion-id=cQE2qPcr,comment-id=0000,timestamp=2019-02-07T09:34:57.078+0000) Your formatting is {{sticker:zombie-nunu-hearts}}
: What new feature would you most like to see in league of legends?
A Working Client, and a bugless game. On a serious note, the old spectator frame, less ARURF, more regular URF, TDM/DM gamemodes. The old spectate frame was good, i learnt a lot of my skills from watching the high rankers without even knowing there was such thing as high ranking (bless season 3) ARURF is self-explanitory, i'm sick of getting the same 4 champs, even though i own every single available champ, sometimes i want to play AP Shyv you know. I'm also sick of the one-sided nature of ARURF, i already put up with it enough in ARAM. TDM/DM modes are more my style, i've never been one to enjoy the idea of teamwork, and objective taking i do it because thats how the game works, but it's not enjoyable, and i'm sure some people would agree with me on the idea of a TDM/DM mode. (A League RPG and Anime/Movie would be nice)
: kleptomancy item value
Klepto's true value lies within the Skill Orbs, i play a large amount of Klepto Illaoi, and i've had level 18 abilities at level 15 on most occasions. As for the Gold Value, The Gold Bag drops are really low i find, but with each on i often pull 80-100g more freqeuently than lower values, that's a free cannon every bag basically, therefore make Klepto's value higher Honestly the ward change is a big problem, but i understand why they did it, its incentive to buy your own, Riot in all their braindamaged schemes, have always tried to make players do the thing that most Gold and below's don't do, buy wards and farm. The other major value that comes with klepto is the Elixirs. They can turn a fight in your favour if you get them (and remember to use them) keeping on with the illaoi theme, if you take the Elixir of Speed Rune, you can actually chase and dive freely if you get an elixir mid fight.
: The leveling experience in this game is awful and unfun
Its not so much you're getting matched against high skill level players, even though you are The matchmaking system puts you with people of equal level/rank, in this game, people called smurfs exist, they are players from the super high ranks that are done with 1hr+ long queue times and thus create secondary (or more) accounts to get lower queue times. The system works on numbers, not on player skill So you could be a level 20, but so to could the diamond 1 smurf on level 20 account (this is stupid and they need to fix the system) I was lucky when i started playing league was still fairly new, but nowadays i go into lower ranked accounts and run into 9 other smurfs, who basically curb stomp me The only benefit of this, is you pick up new skill quickly because you can see how higher tier players play, you just gotta look at the stomp as a learning opportunity rather than a stomp (trust me, this is super fucking hard to do, took me 3 years to accept it like this)
: I agree about the ult. Sure he can pick and choose, but it's also telegraphed. If he's grabbing one in the middle of the fight chances are he wants to use it now so you know what's coming some time before he can actually cast it. If he saves it, you still know what ult it is so it's no different than versing the champion he stole it from really. As for the passive, it works on towers because it's just an empowered auto, like Rek'Sai's Or Nasus'.
> [{quoted}](name=Seras Dragon,realm=OCE,application-id=Ntey9fRZ,discussion-id=rZoFNNNW,comment-id=000100000000,timestamp=2019-01-29T13:43:47.142+0000) > > As for the passive, it works on towers because it's just an empowered auto, like Rek'Sai's Or Nasus'. Nasus' scales up, eventually doing 600 with IBG or Tri-Force (or more with the +12 now), Sylas straight up does nearly triple his base damage to towers WITHOUT a lichbane, i personally think, if Sylas can do that, Ziggs Short Fuse should be stronger too, since its literally designed to break towers, unlike Sylas'
: A mid laner’s first impression of Sylas
Ult is a big issue, large range for a point and click ability Definitely needs to be a skill shot, and a blockable one at that, E second cast range needs an increase IMO, its his only major and safe engage, however the knock up is pointless The heal is a little oppressive, either increase CD, or decrease heal amount SUBSTANTIALLY Q is in a good place, easy enough to dodge, difficult enough to not be classified as skilless Passive shouldn't proc on towers, its actually ridiculous IMO, 600 (without lichbane proc) is stupid, either reduce its damage to structures (like to 50% or something) or remove the ability to use it on towers, his mana costs are too low for it to be like that, you can take out a tower at an insane speed
lycheelol (OCE)
: Will LOL die in the next 10-15 years?
This game will die in 5 years, mobas are done With battle Royales just being better overall, plus riot are just running this game into the ground, have been since season 4 there is no way this game will live 10 years. Game styles come in waves, one year its RPGs. the next its FPS' same with Moba's and Battle Royale
weeboo (OCE)
: lol 20 min penalty
How to delete penalty a Step by Step process - Don't get them to start with (You need minimum 1hr of internet time to play a game, even if it only goes for 30 mins) - Once you have 20 mins penalty - Wait 20 mins - Profit :^) {{sticker:slayer-jinx-catface}}
fum422 (OCE)
: i have cancer
Don't pick Tahm top, first and Foremost He's Rubbish, He's a support and He's an all around useless champ atm, if you like to tank and fight, i'd suggest learning Nautilus or Maokai Most Melees struggle into ranged top laners, so it really doesn't matter what you do, just let the wave crash on tower and wait for a jg to gank, if no jg just farm and def tower as best you can. Item wise is dependant on matchup, if its AD like quinn, gnar or Jayce, i'd start Doran's Shield, and Rush Tabi and Frozen Heart/IBG/Randuins/Deadmans. If its AP like kennen, karma or any other mage top, i'd still go Doran's Shield and Rush Spirit Visage/Adaptive Helm Either way you're probably fucked as Tahm without help, so it comes down to not inting, and hoping your team can make the difference up
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