: Yes division 4 of every rank is awful because the fact that people can't be demoted gives them no reason to try... ever.
You can get demoted you just have to lose so many games. Source: Me, and my demotion shield expiry.
: Division 4 of any rank is the most garbage, toxic, unfun period of this game.
>10) Breezed through Gold III, Gold II, and Gold I I claim BS, the amount of inters and AFKS in 2 and 3 would have put you back to 4 in no time.
Rioter Comments
HeartVine (OCE)
: Probably the best way to get confirmation about the specifics of doing so would be to contact [Support](https://support.riotgames.com/hc/en-us/requests/new) and ask them. They should be able to tell you how you can and can't use the LoL "IP" (intellectual property), such as music.
I did a report years back (and this coulda changed) but it's okay to use whatever designs and whatnot, they just can't profit from it. Lemme find the exact response. EDIT ( faster than expected) "Basically, as long as your endeavor is not for-profit, we're fine with you using League as the basis for a fan project."
: If you use it without permission, your video will be taken down. I think you can use like 14 seconds.
It'll get taken down anyway since YouTubes on a banning spree for, well, whatever.
: I need confirmation please
>Am I legitimately supposed to wait for all people higher on the rankings list to make their picks before me? I have never heard of or seen that before and nor would I expect anyone to do it for me. If you out and can pick, you get priority. There is no waiting, just going in and getting what you need/want. >Is it a re-portable offence to take "someone elses" item or champion or pick a champion before them on the carousel? My sister seems to think it is and continues to report people for it regularly. No, it's not a VALID reportable offence.
: AFKs incur LeaverBuster punishments: https://support.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ There're no exceptions to LeaverBuster outside of the one or two free leaves you get every now and again, so chances are they've been put in low priority queue.
AFKing ADCs are in overdrive this weekend, and i've managed to get them game and game again. I can say for sure nothings happening to them
BowWowzer (OCE)
: It's not just towards new players it happens to everyone. The game is purely toxic, Riot just have a penalty system that is crap. just mute all and move on
I don't even believe there is a system at this point. With how often, tonight alone, the amount of abusive inters/afkers was unreal, and I can say with certainty that they won't go punished. Because, AND QUOTING RITO, that isn't against the rules.
: > [{quoted}](name=Exarch Leona,realm=OCE,application-id=FjGAIbRv,discussion-id=FybKn1W5,comment-id=0001000000000000,timestamp=2019-09-14T08:51:32.730+0000) > > ahhh the days of relic shield illaoi support. > So far, the only 2 champs that stop this merry lil adventure seems to be noc and xeratch. > > but overall, doesnt matter what I do, im shafted. > Go healy, not enough team damage > go daMAGE (huehue, puns), not enough peel > go tank, not enough follow up from other team mates > > im kinda stuck so im takin anythin at this point. I cheese pick Rhaast or Gnar bot lane, just know that if its poke, you're gonna have to chill for a bit
> I cheese pick Rhaast or Gnar bot lane How would this even work? Im asking in all seriousness, because Rhaast I dont get, gnar i semi-ish get
: Oh me too. New champ released? Oh it's a top laner? Sorry I'm playing it support. I do have a duo and I only do it in normals tho :P As much as it pains me personally to say because I absolutely despise versing him, Brand is a spicy one to pick, but he v squishy. I agree though, playing Soraka against people who don't know how to play against Soraka is a fun time. I would argue that Soraka struggles from lack of ADC presence as much as Leo, since she has even less kill potential. At best you kinda just survive your lane and then help whoever is strong in teamfights. It works, but not super fun in my opinion (even as someone who doesn't play support super aggressively. If you're worried about your laner, I would recommend taking a look at Nauti. I feel he has more kill potential than Leona (assuming you're versing a squishy lane) and gives your ADC a bit more time to react to your engages than Leo does. Personally, I would say Leo is generally the superior CC tank, but she struggles far more from lack of communication/synergy than Naut does.
> Oh me too. New champ released? Oh it's a top laner? Sorry I'm playing it support. I do have a duo and I only do it in normals tho :P ahhh the days of relic shield illaoi support. So far, the only 2 champs that stop this merry lil adventure seems to be noc and xeratch. but overall, doesnt matter what I do, im shafted. Go healy, not enough team damage go daMAGE (huehue, puns), not enough peel go tank, not enough follow up from other team mates im kinda stuck so im takin anythin at this point.
: In my experience, Soraka makes a tough comfort pick. Don't get me wrong, if you know how to play her well you can still succeed in most matchups, just like almost any other champ if you know them inside out, but the weaknesses she accepts for her strengths are glaring and very exploitable if you're versing a decent support or poke lane (think Ez/Lux). I'm not saying stop playing Soraka, not at all. Pretty much up to Diamond and then some the rule "comfort over counter" holds true basically always, but it may be wise to really pick up a tank support (looks like you play a pretty good Leo) or shield/cc enchanter (think Lulu, Morg) to supplement in matchups you know you struggle against with Soraka. You're reaching the point where people know that counters are a thing, and have broadened their champ selection enough (for the most part) to utilise them to some degree. You play some really good other picks, but not often. The tl;dr is basically, focus on learning your matchups and practice those other champs you enjoy and get more comfortable with them. If you can't name off the top of your head at least two champs you hate versing, and two you love to verse, then you're only playing your champ, and not the matchups. Having that information helps you improve those more specific skills. I made the mistake of climbing into plat with only one champion that I was properly *comfortable* on, with some others that I was semi-comfortable but nervous to play actual ranked with because I didn't know the matchups, and it cost me. But that's my personal advice. I'm not that much higher than you are so, grain of salt and all that.
Im a degenerate and if its a champ, its a support lel. Play plenty of brand, morg, just playing raka since a lot of people forget shes an inbuilt heal machine. Used to play Leo heeeeeeaaaaaaaps, but theres not enough follow up from ADCs to be viable anymore. Used to play all the tanks heaps but gave up solely for that reason, no follow up. Makes laning near impossible.
: The hardest part of plat is plat 4 as it's full of trash players who think they're good.
Rip. Im trash and I know it. What do?
Rioter Comments
: The issue is the MMR your talking about is a lot lower then you'd think it is. Since the rank restructuring (Removing Rank V and adding Iron) Gold V has moved towards Plat IV as an equivalent position, which lets you realize just how big a change it really ends up being. Silver 1/Gold 4 has more or less is probably around the Low silver games, where this kind of coin flipness has always been an issue (outside of a really mismatch from people way above the rank playing in that area). Of course this probably doesn't sound great to people who think their climb meant a lot over the past season, but it's more pushing to provide context as to why you might be finding that the coin flip is happening every game regardless of what impact you can have (the old 40/40/20 rule i would say outside of being absurdly lower then you should be i would say has moved closer to 45/45/10) EDIT: And as a secondary note to this, it also adds to a behaviour issue that has been around for years, where people think that they got to X rank and therefore they are better then you no matter what, that has increased 10 fold because these players are also now higher then before and think that they are so good for having climbed that far.
> EDIT: And as a secondary note to this, it also adds to a behaviour issue that has been around for years, where people think that they got to X rank and therefore they are better then you no matter what, that has increased 10 fold because these players are also now higher then before and think that they are so good for having climbed that far. And on occasion you'll get players like me who are the opposite. I've almost made it to plat, but I still think im trash af. Like, hella trash.
: Addressing Matchmaking
I'm just here to tell you that this will be shrugged off because i've been saying the same thing for months.
: Yeah dude honestly i am just leaving ranked solo duo for a while until its better... Do flex with 5 of your friends i added you. Your a mate now :)
Flex isn't all that better. Instead of adcs being the inters/afks, its the jungles and tops.
Miyokii (OCE)
: Ugh I got a trolling inting sion w ad on ranked and I said report him and he was like oh for what, He went ad and inted like why wouldn't I?
Not like it'll do anything. Riot just do not care. Like I said, there isn't an issue apparently despite how much you wave it into their faces and give evidence. If you don't see it, it can't exist right?
Miyokii (OCE)
: Ranked is so annoying
this is an understatement. Just had my promos thrown because "afk adc meta af" and topped with afk jgs. Riot wont address the trolling issue because "there isnt one"
: im a adc/jg player gold if you want to be a duo to find a team
Rioter Comments
OCEshots (OCE)
: o.O listen mate twisting words does not change my point stay on topic weirdo. i clearly stated riot seras the world does not revolve around you and they can be considered your rules if you are technically a rep for riot o.O it's not revenge its a simple "hey summoners sorry we think its to hard to police trolls just lose 3LP for having this person in your game" pretty simple but i mean probably a little complicated for a "emissary" of a random boards website.
Seras has said multiple times its okay to ruin the game but not call out the people ruining it, my dude. I'd just give up, lord knows I have.
OCEshots (OCE)
: Want to see where League of Legends is nowadays?
Hey look, another playing getting the same kinda trash I get in ranked. It's almost like it's increasing in frequency and Riot STILL refuse to address it. But seriously, nothing will happen because, AND I QUOTE, "They've done nothing wrong"
: Community Toxicity.
I've been saying this for a while. However, everyones defending them. I dunno why, but they're being defended.
: > how is it fair that such low level players are being put with people that are actually trying to rank up in lobbys with people of similar skill It's not fair, but apparently it's got something to do with mmr (ah yes the ol mmr excuse). Honestly, the systems busted. To the point it's made intentionally to hold players back from climbing. I get the pain though. In gold atm, and theres ALWAYS at least 1-2 afks, who will continue to be able to play and make it harder further on, and thats NOT including the inters. To top it off, rito claim "there is nothing wrong with the system" despite multiple claims with evidence that there is. > Source: Playing the game and observing.
No idea why people have downvoted facts. OHWAIT, YES I DO, THEY'RE IN DENIAL.
Nightjar (OCE)
: Because the average new player makes it somewhere between bronze 1 to gold 4 within their first 50 ranked games, they are assumed to be within a few standard deviations of the average player. This might seem weird, until you factor in alts, returning players, banned players, and players migrating from other MOBAs such as DOTA or HOTs or translating skills from similar games such as Starcraft. Your odds of seeing a fresh faced newbie with 0 applicable game experience nowadays is close to zilch. Also everyone has to deal with the same issues and afks and trolls during their ranked journey. Ranks are guaged by MMR, and the only way to win MMR is to take it from other people. The harder the matchup, the more you work to get that MMR, the more you get rewarded with. That's how ranked systems work. I see people complaining about climbing, but climbing is a long term process. It needs time and data from many games to place you where you belong. To reach a higher rank, you need to improve, reflect, adapt, and keep your cool over a large number of games. You'll need around 100 ranked games under your belt before you reach somewhere near your 'true rank' and that's assuming you don't improve along the way. I'm a gold ranked player. I reach gold 4 in soloq and flexq each season in less than a 100 ranked games. If you belong in an elo, no matter where you start, you'll end up there pretty quickly if you play seriously. Climbing isn't that hard, it just takes alot of time. The system works, also, it's best to play ranked at peak times for more balanced matchmaking (OCE is a small server, you play at 3am you get stupid queue times and end up in games with literally any elo, ever seen the difference between a challenger midlaner and a silver one? it's pretty obvious), and not near meal times because some people ditch because hunger.
I really can't help but to believe this is bait. You've sat there and defended afkers, inters, and trollers half assed, and its concerning. Like, why tf would you defend them?
Kawhi (OCE)
: Matching
> how is it fair that such low level players are being put with people that are actually trying to rank up in lobbys with people of similar skill It's not fair, but apparently it's got something to do with mmr (ah yes the ol mmr excuse). Honestly, the systems busted. To the point it's made intentionally to hold players back from climbing. I get the pain though. In gold atm, and theres ALWAYS at least 1-2 afks, who will continue to be able to play and make it harder further on, and thats NOT including the inters. To top it off, rito claim "there is nothing wrong with the system" despite multiple claims with evidence that there is. > Source: Playing the game and observing.
: >why is it you're more likely to get perma ban for telling a blatant inter too go kill himself where as he gets a pass cause he only fucked the game for everyone on our team Neither gets a pass in that scenario, but there are a few factors to consider. Telling someone to end their lives is a lot more clean-cut obvious than the intent behind a certain play. The result is, that while both break the rules and both are punishable, gameplay punishments tend to be slower than most would like, to ensure that people aren't being banned just for playing badly in a given game. If you feel there was intentional griefing going on and that the system has failed to act, then you can submit a manual report through player support: https://support.riotgames.com/hc/en-us/requests/new. Do note though that manual reviews are a slow process, and that support cannot give you *any* information about another players account (privacy regulations), be it explicit or implicit, so you will get a generic "thanks for the report" type response. It's also worth noting, that there is a wide spectrum on both sides of that argument. There are those that would argue that no chat should be punished because the mute option exists and that gameplay offences are much worse because you have no protection from them beyond afking. On the other hand, there are those that feel gameplay punishments aren't as serious because they only affect the game, whereas chat like "kys" has real-world meaning and real-world consequences and so should be treated much more harshly than gameplay. Riot has to land somewhere in the middle. It's an M rated game so there has to be some degree of chat moderation as an absolute minimum, especially when it comes to people being cavalier about something so permanent as *death* or things like racism/sexism/etcism. They also have to protect players from trolls, griefers, revenge feeders etc. In other words, both are important. >I get that it's a team game but being positive too people like that xin never works nor does being negative but i'd much rather tell him "you're shit" rather than "bad luck" seeing as shit talking in chat never changed the out come of the game Except it does. A negative game experience is, if nothing else, distracting. No-one is playing their best in that game, least of all those directly involved. >why can i get banned for being frustrated at "video game" in chat because of another person inting and get banned where as he may get a slap on the wrist with a 14 day ban.... It sounds like you got perma'd if you're saying a 14-day is a slap on the wrist. If that's the case, then you got perma'd and not chat restricted/14-day banned (depending on the severity of the offence) because you have faced punishment before and not improved your behaviour. It explicitly warns you in the 14-day reform- card that any further offences will result in a permanent suspension, so this should not have been a surprise. Any other players brushing with the system will follow the same escalation path, generally 2 chat restrictions, a 14-day, then permanent. Gameplay offences or severe chat offences skip the two chat restrictions, but you will always receive that 14-day as a final warning (there are exceptions that to that, but for things like cheating not behavioural offences).
> Neither gets a pass in that scenario, but there are a few factors to consider. False, the troll will get the pass and continue to ruin the game, while this guy gets punished. Don't give false hope.
Typhon (OCE)
: What is actually being done to players who are abusive?
"What is actually being done to players who are abusive?" Not a red (or green), but I can answer this Nothing. Worst they get is a slap on the wrist and told not to do it again nicely. EVERYTIME. Because, and quoting rito, "its not an issue to work on"
JLopean (OCE)
: my last 2 games; a troll and 2 afks, and i lose 36 points. how is this considered fair?
Riot refused to address it because, and I quote, "nothing is wrong with said matchmaking"
: Getting banned for losing a game
"he may get a slap on the wrist with a 14 day ban" He won't even get that. Unfortunantly though, while i agree with you on the other part (solely because that kind of player is ridiculously common for me), because youve said something that falls under offensive, youve gotten punished.
: **Play to your strengths** RNG isn't everything in TFT, far from it. Certainly it's a factor, and you can just get unlucky of course. But the main skill in TFT is playing to the strengths of what you get, knowing when to cut your losses, and knowing when to commit to a certain build. You might want an imperial/blademaster team, a Draven with Rageblade, bloodthirster etc. But if you keep getting defensive items and few blademasters, then at some point you have to make a decision, and maybe sell your Draven and take that Braum that keeps popping up. Or else you might keep drawing a blank until you're out. People keep saying _"I don't get what I want, but the enemy always does."_ No. Thats not the case, the enemy probably isn't getting what they want either, they just know when to let go of what they want, and play to the strengths of what the game is actually giving them. I like going for Glacial, get Braum to lvl 2 and give him a Thornmail, aim for that lvl 3 Ashe and a rageblade. When I get it, it's amazing. But sometimes (most of the time) the game just won't give me the components, in that case, I have to explore the other classes the glacial champions I already own have. Are kindred and Varus popping up a lot? Time to sell that Lissandra and aim for the ranger bonus for your Ashe. Maybe I want that rageblade and I have the needlessly large rods lying around for it, but I'm starting to lose and theres no guarantee that the recurve bows will appear, so maybe its time to sell Ashe, turn the rods into a deathcap slap it on Liss/Anivia and head for that Elementalist bonus. The game will always give you something. It may not be what you want, but you'll always get something. What separates the good strategists from the bad, is how they use what they are given, and how flexible they are to changing tack mid game. ____________________________________ **Always Re-assess!** It's RNG, which means you'll always get exactly what you want.. _eventually_. But we don't have until 'eventually' we have about 20-40 minutes, so you have to constantly re-assess your army: Maybe you've got that Knight bonus going, a lvl 2 Morde and Garen, it's getting into later game now, and karthus pops up. Do you switch out your lvl 2 Garen and Knight bonus for a lvl 1 Karthus and Phantom bonus? Its late game, Garen is less likely to show up now, but Karthus might well come round in the shared draft, so theres a chance at a lvl 2 gold champ. If you do take Karthus, can you swap out some of the rest of your team to get sorcerer going too? All of a sudden, in 1 round, you've gone from maybe a Knight-Bruiser team to a Phantom-Sorcerer one. Maybe it's worth it? Maybe not? What does the enemy team have? If they're running assassins, you've probably just fucked yourself. If they're running Yordles, maybe you've just turned the tables. These are the decisions you need to make every time you get something significant in a round. Every time you get an item. Every time 2 or even 3 of the same champ pop up in the store. Every time the shared draft comes around. Every time an enemy makes a big change to their team. Re-assess the situation, and consider your options. ____________________________________ **Positioning** You also can't under-estimate the power of positioning. If you're getting champs who don't move. Maybe the way you've positioned your team blocks them in once people start moving _(although sometimes there are bugs where they are in the open and still do nothing)._ If you want to change the focus of your team, you can do that by splitting them up, put the bulk of your team closer to the enemy, but place the flankers in the corner under where their carries are. Once the game starts the enemy team will move to the closest threat and your flankers will automatically close in on the rear because of their location and because they take longer to get to the fight. ____________________________________ **Luck** So yea, RNG is a factor. But it's what you do with what the RNG gives you that counts. if you're having problems **_"a good 95% of games"_**, well.. the common factor in all those games is you. The 'R' in RNG stands for 'Random', which means its not intentionally spiting you, the chance of getting _literally nothing that works together_, while everyone else gets _perfects rolls_ in 95% of games, is so astronomically small, that either you're the single most unlucky player in history _(to the point where scientists need to study you)_, or the RNG is not _actually_ your issue here. Regular 5v5 games have a hell of a lot of randomness to them as well. Which team does the game put the 3,000,000 mastery point Vayne on? Which team gets the Top lane Janna that AFKs at 15 minutes when the team wont surrender after she feeds Nasus. Need to ward a bush? Maybe it's empty. Maybe the enemy Rengar just happens to be there? Unless you can somehow keep the entire map warded, there's always luck involved. Are you first pick? Last pick? Is your champ banned/picked? Did the last tick of their ignite kill you? Did the last tick of your ignite leave them on 6 HP? TFT just doesn't hide the innate luck of gaming. It tells you exactly where the luck comes into play, and in my mind, thats much better. You can plan and allow for that. _**TFT is essentially rolling dice and looking for patterns. There are always patterns, you just have to look for them.**_
Play to your strengths Yes, ill play with nothing usable. Sure. Im now pro at being last. Always Re-assess! Yes, ill go from nothing usable to nothing usable. Positioning Yes, because putting melee at the front works so well, esp since they refuse to attack as a whole even though the enemy DOES NOT have disarm. Luck Either, im the unluckiest person alive, or people are just injecting. [snip]
Rioter Comments
waffen (OCE)
: Team chat always on for ranked
Assuming this ISN'T bait, i'll break things down realistically for you since it's clear you are intentionally trying to start a fight. "i) Effective communication reduces conflict exponentially, and vice versa." This is both true and false. You still come across people more interested in flaming than not. That's the way league is. I'll leave you to be in denial for that. "ii) Effective communication enables far more complexity in execution of game play." False, this just makes communicating that you're about to do something easier, this does not change people following up or not. You could scream till your blue in the face but more often than not, people won't follow up. "iii) Effective communication enables immediate learning, otherwise known as intelligent action." In otherwords "communicate and be insta pro tier". No, learning doesn't work like that. More often than not, learnings a slow-medium paced process. "iv) Balancing would certainly become easier if all ranked play was with full team comm's. This is true." Imagine unironically believing this. "v) League of Legends ranked solo/duo can be so less than neighbourly that what was an enjoyable and engaging game very quickly becomes much less so due to a seedy underbelly of social & personal unpleasantries. " I mean, its not like people can help being trash..........well they can, they just choose not to, and that's not in the other players control. "vi) Sometimes this underbelly is nothing more than team members simply doing silly things and costing everyone time only because they don't know any better." Imagine unironically believing this too. Sometimes a leeroy sill method gets things done. And more often than not, it works so long as your team follows up and commits. Which usually leads to a games victory. "vii) Human Beings are both incredibly intelligent & social creatures." Aight, we BOTH know this isn't true. Social, yes. Intelligent? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA theres no way you're serious about that. I'm not sorry that I had to be realistic, but someone had to be in case you weren't trolling. Watch though as you get white knighted though, because they're in as much denial as you.
BÕI (OCE)
: Toxic player behaviour ranked punishment
This would require manually going through reports and doing something to actually punish players. And there would be a lot of reports to go through to do that.
BowWowzer (OCE)
: Remake update?
" If people don't leave base or dc for a curtain length of time at the start of the game" There is, commonly too I'll add, that they aren't past loading screen. There's been times that I haven't actually joined into the game till 5-10 minutes because the game just did not want to load for whatever reason. I usually don't get the issue, but it happens, and that's usually whats happened. I'll get in then carry no issue (FEAR THE FISHEH), but there are times its just not a solid DC case.
: I mean, I could say the same of you. We obviously have polar opposite opinions and aren't going to agree, so I'll leave it at that.
Cept thats facts backing me up sooooooooooooooooooooooooooooooooooooooooooooooooooooo I mean, least you tried but rito arent gonna give you anything for your good boy points.
Rioter Comments
: They've admitted no such thing.... The reason blacklisting hasn't been on the radar as a feature is because it causes more problems than it solves. If someone is only blocking genuinely problematic players, those players are going to face consequences anyway and so the feature becomes almost entirely pointless. If someone is just blocking everyone who plays badly in their games, they're mostly blocking regular players that are having a bad game/lost lane/etc just like they might, and suddenly they are decreasing their pool of appropriately matched players to play with. It isn't all that big a deal if it was one player doing it, but if the whole community has the ability, it would absolutely destroy matchmaking health and queue times. Two things which people incidentally already complain about even at times when they are functioning normally and as expected. So if it barely helps the situation, and actively harms matchmaking and queue health, why reason would they have to consider (let alone prioritise) such a feature?
Imagine unironically believing this.
Shakow (OCE)
: So many bots in OCE
We used to em, because nothing happens to em. Hell, they get glorified.
Likala (OCE)
: A good mechanic for avoiding feeders in the future
But that would be a good idea and is a want by the community. Riot won't allow that, they've already admitted to wanting to encourage toxicity.
: Such a simple view on how things work. You sound like an NPC.
But he isn't wrong though, ijs.
: Your joking right? All this would be decided server side not client side.
Theres always one to defend cheats
Adder (OCE)
: Why the hell are there so many AFKs?
Because they know they won't get punished. Despite being brought up time and time and time again, its defended and deemed "not punishable" even after constant reporting.
Rioter Comments
: >My rerolls give me trash, yet opponent has a 100% chance to get what they need. That's the nature of RNG. Overall it will be balanced, but sometimes you'll be that poor sod who gets nothing or that lucky sod who gets everything. >Opponents cap is ALWAYS higher (as in while my cap is 5 or 6 champs, they get +1). This is all gold management. Remember that interest is a thing, and that if you can't level up with the gold you've got it's better to save it and get interest until you can get all the EXP in one hit (yay maths). >Opponents always seem to have gear + extra gear, while I only get whats at the start or pre equipped. If you're losing to, or not killing all of the minion waves, you're going to have less chance at items. Minions, starters, and the round robin are the only way to get items. Again though, this comes down to RNG, some people will get max drops of minions, others will get none. >Their damage is usually x2 what I'm dealing too. Race and Class (e.g Demon Sorcerer) bonuses are big. 3 Assassins means more crit, 2 Brawlers means they have more health etc. Don't underestimate them. A 2-star unit is also going to be doing way more work than 2 1 star units. This is all about efficiency, matching up as much as you can and starring up your units wherever possible. It's also about placement. E.G If you're vsing a lot of assassins you need to have a front-liner or two at the back, or they'll just tear through your units. >Adding that when you get to pick a champ from the centre stage, you're not always gonna get that champ. Just now, picks pyke, somehow gets reksai You get the first unit you *touch*, not the unit you click on. >Morde doesnt seem to attack after his first kill I've seen units stall when an enemy dies when the positioning is awkward, usually they sort themselves out. If Morde isn't attacking at all, it's a straight-up bug and you should bug report it. This is, after all, a live test not a finished and completely polished product.
>You get the first unit you touch, not the unit you click on. Cept, I did touch Pyke. Good bait. >I've seen units stall when an enemy dies when the positioning is awkward, usually they sort themselves out. If Morde isn't attacking at all, it's a straight-up bug and you should bug report it. This is, after all, a live test not a finished and completely polished product. Been multiple champs lately, and they just stand there and do nothing. Despite that there is an enemy, right there, swinging at them.
Effwhy (OCE)
: I feel like this might not be the game-mode for you...
I feel like this has to be bait.
Rioter Comments
: Is this game really about CARRYING or is it about if your team WANTS to be CARRIED?
Can it be both? I mean, you have to carry as well as them wanting to be carried. Im only low side (gold) but i encounter more players that wanna tank their mmr/elo, whatever, than players who wanna win. They rather afk or int because someone has somehow convinced them that afking or inting wins games. I can semi deal with troll picks (like malph adc/top yuumi/jg taric and so forth), but its like no one has an interest in winning to the point even my mmrs been tanked (almost 30 a loss, and around 10 a win). It also doesnt help that riot really doesnt want to address the above, as well as the toxicity. "Oh you accidently took my buff with a dot? gg, reported and ffing or afking" or "you taxed my lane? gg, running down lane, we lose cause you" Honestly, you're damned if you do and damned if you don't.
: Rank now is totally messed up
Can confirm this, 2 games in and ive had 7 inters and an afk. I wish I was screwing with, but im not. Even worse, despite being brought up constantly, riot ignore it because and I quote from the ticket submitted "there is nothing wrong with that kind of behavior". Just wait my dude, riot will get woke and just go broke, and we will never have to deal with the bs again <3
enrai409 (NA)
: I need help improving on my support play
Really comes down to who you wanna play, so lets start with Janna. Max E, LORD, max E. Extra AD + shield? ADC be loving you. Max W next, slow helps, but the bonus move is a bonus I guess. Then last max Q. All you need to do is boop enemies with Q, get behind them and ulti them into your turret. And when it comes to late game, try to split them apart, usually by pushing tanks away, and squishies into your team (you'll wanna flash for that). Build wise, rush ardent into athene's, finish sup item, move speed boots (the yellow ones). Twin shadows would be a must because iirc, her W scales from movespeed now. Redeption either before or after boots (wont matter, move speed bonus already). Go Summon Aery, Manaflow band, trancendence, scortch, and any combo of font of life, revitalize and bone platting. Found this has worked for me like 90% of the time.
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Exarch Leona

Level 232 (OCE)
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