: SANDBOX MODE RIOT PLEASE!!!
Yes this would be fun, but riot dont like things that distract people from their addiction to ranked. however fun it may be.
: SANDBOX MODE RIOT PLEASE!!!
Yes this would be fun, but riot dont like things that distract people from their addiction to ranked. however fun it may be.
: Hi i'm Derek 'Raydere' Trang, ADC for the Chiefs eSports Club. Ask me almost anything!
How many people have you boosted for money since Oce server went live?
: Thornmail vs Warmogs
thornmail isn't for stopping ad casters it's for stopping ad AA's, and health and thornmail go hand in hand so...
Rioter Comments
: TONIGHTS KIWI STREAM!!! <------ http://www.twitch.tv/thrill3rrrr HYPE
: TONIGHTS KIWI STREAM!!! <------ http://www.twitch.tv/thrill3rrrr HYPE
: TONIGHTS KIWI STREAM!!! <------ http://www.twitch.tv/thrill3rrrr HYPE
Rioter Comments
Rioter Comments
Rioter Comments
: [Stream] [Jungle/Top] Only Corki aka Dont Rage Please oc forum God stream smurfing in mid/high gold.
: [Stream] [Jungle/Top] Only Corki aka Dont Rage Please oc forum God stream smurfing in mid/high gold.
Rioter Comments
Rioter Comments
SexP3ke (OCE)
: Why would u buff jax ?
implying trynd was ever here
: He can still be killed unlike in zhonya's and is useless during transportation
so he forced enemy to focus the supprot in teamfight? who is goin to be extremely tanky due to his passive "all his dmg scaled with 10% of his max hp"
: Maybe, as I said he is going to get steamrolled by nerfs in upcoming patches. It won't last but for now, yeah he is
i didnt even mention the fact he can jsut eat any ally champ basically giving them a super zhonya that they can also be moved in, kalista ult, except it's his w, and he can use it on any ally. lol. sht ADC cant position? eat them and position them urself. Zed just dove ur mid laner? eat them? any assassin in the game just dove anyone on your team, just eat them. this wouldnt be so lol worthy if this werent a NORMAL ABILITY that can also be used to EAT THE ENEMY.
: He loses all of the heal for the shield The heal is also delayed His w requires 3 stacks to use on enemies His ult is slow His q is only a stun if he aa's 3 times on the same champ (poke friendly) He could also be the biggest troll and eat teammates to kill them
Rioter Comments
: How to unlock your Mystery Champion
this wasnt part of the deal...
: Maori duo with god only corki
(only corki is lampard)
Rioter Comments
: Teemo Vs. Shaco
Shaco is such a garbage champion, hes squishy, and his dmg output is actually terrible, just relies on surprising people to win small fights, oh and his clearing... Lol.
Rioter Comments
Conre (OCE)
: Yeah and i thank riot for what they are doing, i would like the infrastructure of OCE Esports to be a real thing, sure they may never compete to that level but in time they can honestly catch up, as for your dominion over 3's thing i think that's more your personal opinion, honestly you're one of the first person i have ever met that would like a dominion queue in OCE but honestly why cant we have what all the other servers have anyways. Also there is no harm in trying to at least get Riots attention that people may actually want Ranked 3's. i at the most am just hoping they bring it to the schedule of when regular 3's is up.
You realise the only reason they try to develop esports is because it's the most profitable avenue for them, you realise this yes?
Conre (OCE)
: Hey OCE If you want Ranked 3's to come to OCE servers Support this Thread
Supporting threads on a matter like this seems really stupid, you can only assume that every single person who plays LoL wouldn't mind more game modes, like I would never make a ranked 3's team but yeah I'd support putting it in cause why the fk not, my point being, I don't see how a petition is going to help get you a certain game mode when one could assume Riot Oce would want to release as many new game modes asap, however, I won't support your petition cause dominion > ranked 3's, tbh dominion > twisted treeline. Although, I'm about go back on EVERYTHING I just said and say our player base could easily support a dominion queue, Riot Oce's 100% primary goal right now is to get as many no lifes invested into esports as possible as that's where this games biggest hook and sinker lies, you draw kiddies in, get them invested in this near impossible goal of ever making a cent out of playing this game, and then farm them as they buy RP, the amount of players addicted to league is directly proportional to how many will buy RP > more addicted kiddies more rp. This is why you won't see dominion and especially not ranked 3's as it will draw attention AWAY from the already struggling oce scene. (im not going to call it a 'pro' scene lol.) btw, oce will never, ever, ever, ever, ever, ever, ever, ever be able to compete on a competitive level internationally. :)
: 3 $100 ITUNES CARDS EXCHANGE LOL CARDS
So let me get this straight, you gave your friend $300 worth of iTunes cards for his birthday, and he didn't accept them?
Jink (OCE)
: Wow no Gragas nerfs.
when riot reworks a champion because they are annoying as fuck and too good all game with very low risk as an ap mid, into a wierd as bruiser ap thing that jungles and is now also very annoying all game long with very low risk, 11/10 balance team defs should remain employed.
Rioter Comments
: > [{quoted}](name=Moreno,realm=OCE,application-id=Ntey9fRZ,discussion-id=AJY53LQj,comment-id=0003,timestamp=2015-06-10T06:18:28.316+0000) > > New skin for {{champion:154}} is just another recolour, gj rito no fucking shit, what else can you do with a guy that's all green.
: For all those people who were always asking for it...
yay its blue recolour zac with pool party ziggs scuba gear copy pasted on his head
Maraudaur (OCE)
: IMO every player is KEY in winning a game. I think you can climb to challenger regardless of role! Remember two key things about support; 1) Roam mid when you can (great supports not only impact bot lane, but can also win mid lane) 2) Vision control wins games (great supports deny enemy vision and create vision control. Setting up picks, and objective control wins games)
i am diamond v rito employee and i think i know what can reach challenger
: typical only corki rant. back to ur ori op pleb stuff pls. u r probably 1 of the plebs claiming ekko op too. but i do agree that lb op pls nerf
lb isnt op, its just a good burst to show how op resists are, ori is garbage now, i made a long thread explaining how ekko isnt op, guess you missed it.
Rioter Comments
Rioter Comments
kJs (OCE)
: Doesn't Ekko just dash out of everything?
das a nice dash ekko can i do that every .2 seconds :-) ~ Yasuo
Rioter Comments
SEKAI (OCE)
: LoL in general requires 2 skills, game skill and mechanical skill. It was game skill centric, * knowing the matchup, * knowing the timers, * knowing the opportunities and how to utilse them, * knowing the resource management, * knowing counterplaying, counterbuilding and counterpicking, * knowing gold, exp and buff distribution, * etc. Now it's mechanical skill focused which consists of, * knowing when and how to press the buttons at the correct time and order And that's it. The biggest mistake Riot and a portion of the community has ever made, is assuming mechanically simpler champs requires no actual skills, and attempt to introduce overloaded no resource kits trying to solve the issue while only creating more. Simple champs emphasises on game skill, mechanical champs favour the mechanical skills. Simpler champs are easy to understand, but that doesn't mean they are also easy to execute in practice, since what they individually have is truly limited. Mechanically intense champs take a while to get a hang of, but that doesn't mean they are hard to play in an actual game, because there is always an option under any situation. What do you say, which "outplay" is harder? Trying to outsmart another person with 4 buttons that has a more punishing resource and CD system, or with 8 skills that has a less meaningful resource and CD system? Overloaded kits in the grand scheme of things, is actually making the game simpler and easier instead of harder. When everyone is equally overloaded the concept of conterpicking and counterbuilding will mostly vanish and conterplaying would become a debate of "who has faster fingers". The weight of all other points in the game skill sections will also be nullified, making the game less taxing on the overall skill department. I have stated it many times somewhere else before and I will say it again. * There is a limit on how overloaded a champ should be in this type of game. * There should be pre-defined weaknesses instead of relying solely on the players' mechanical fault to play against them. * Champs should have restrictions on what they can do, and what they simply can't, that's the point of having this title as a team game. * The amount of synergies a champ could have should be limited, infinite possibility sounds great on paper, but when we translate that into actual practice in a competitive game it would only spell out broken. * LoL isn't an ARPG nor is it a fighting game, mechanical and game skill should both exist and not only favour just one. Twitchy fingers isn't the end of the skill in this game. If you wanna play a fighting game, then just go play a fighting game, that's entirely the reason why we have different genres in the first place.
"Now it's mechanical skill focused which consists of, knowing when and how to press the buttons at the correct time and order" Stopped reading after this statement. Ok I'll bite, pretty much all your info that bases when and why you press certain button comes from waht you call "game skill" you need to know the environment around you, what terrain either could get trapped on/jump over, the cds of summoners, how certain items and abilities interact with either champions, e.g zed vs liss, zed needs to know what liss ult does, so basically your statement was legit so fking retarded this every single "mechanical" move you make his entirely fueled by knowledge of the game, more complex champions simply allows the information you have gained from your "game skill" to be better used to win. "_there should be a limit to how much a champs kit have_" Why? According to who? You? "_There should be pre-defined weaknesses instead of relying solely on the players mechanical fault_" What the actual fk, basic champions with very little mechanical value are the champiosn that DON'T have clearly defined weaknesses and are impossible to outplay because there is no possible mistake you could force them to make, for example, if a nasus is pimp caning ur fucking skull in there's really nothing you can do to stop this, but lets say Ekko is chasing you, you can dash to a side dodging all of his Q damage, then avoid his R shadow, wait for his shield to dissipate and then kill him when he's on CD's, _**What you're saying makes no sense**_ "_Champs should have restictions on what they can do, and simply cant_" Every single champ does, so Idk what the fk you're talking about, an assassin can't just build tank and still be of use because they have little to no useful cc, a tank cant just build damage because their kit doesnt scale with damage, No champ does everything and no champ does nothing (except maybe bard), so this statement also completely random and no relevance. "_The amount of synergies a champ could have should be limited_" Synergies are heavily limited...? Very few champs can just slot into any team comp with zero thought, and those that can, it's actually refreshing and interesting because of how rare it is. "_mechanical and game skill should both exist and not only favour just one. Twitchy fingers isn't the end of the skill in this game._" Game skill heavily outweighs mechanical skill, now that that's out of the way, mechanical skill isn't "twitchy fingers" as I've said before every single movement your character does is fueled by your knowledge of the game and what's going on, you can't have mechanical skill without game skill, please stop saying "twitchy fingers" like this CoD you make it sounds like skilled mechanical players just spastically randomly press buttons or something, there is nothing twitchy about it, everything is calculated and planned out, mechanical skill is taking that Zed or Leblanc combo you just played out in your mind for a few seconds and being able to actually execute it, it isn't some spastic last second reaction. Please stop comparing league to a fighting game, the best Fighting game players make Fakers Zed look like a downsyndrome turtle, have you ever actually watched or played a fighting game at an extremely high level? Fighting game players would be disgusted that you compare their game to something as basic as league with fucking FOUR abilities. Here you go: https://www.youtube.com/watch?v=5mc7bPeYtQI <-- Recent Mk X tourney, you probably won't be able to appreciate this though if you havent actually played the game. Your entire comment is utter uneducated random garbage bullsht, with absolutely no relevance to anything as usual.
: Can Ekko do this?
so you're going to blow your ult on the sole purpose of making your Q hit an extra time, lel.
: It would be nice if we can have a replay for the games but i don't think there is a need for it because there are things like lolreplay and op.gg out there.
lolreplay is buggy garbage, there is a massive need for lol replay
: IF you do not delete/nerf Ekko, I will no longer playing LOL
Complains about Ekko an Assassin being OP, then immediately says I can put up with 'tank league'. Kek, assassins or tanks, what aer you QQing about, pick one, not both. (ekko isnt op ur bad) Found this: http://boards.na.leagueoflegends.com/en/c/GD/wR8uZEM3-is-ekko-op
Chocolate (OCE)
: By the way... You can remove all the damage from his ult and he'd still be strong. Oh no, he can't 1v2 and get a double kill in a gank anymore! What a disaster... at least he still has: 750 range gap close which is also a double dash 3 slows, 2 of them extremely reliable. AoE followup stun when your team engages. Still over 170% AP scaling on his basic combo, very high base damages, not to mention the execute and low cooldowns. 80% AP shield to go with the highest base of any AP shield in the game. Free reset in case he messes up. With heal. 80% movespeed up. Execute damage which scales with AP on his W. 5% missing health is already a lot. With some AP, that's 15-20% missing health. Even then, he might not have all the damage packed into an assassin, but its enough to blow up squishies, clean up a fight, have incredible safety, provide immense utility and have amazing poke.
> [{quoted}](name=Chocolate,realm=OCE,application-id=Ntey9fRZ,discussion-id=QEr8WY4v,comment-id=00010000,timestamp=2015-05-31T03:08:02.864+0000) > > By the way... You can remove all the damage from his ult and he'd still be strong. No he wouldn't be.
SEKAI (OCE)
: I just hope Riot can go back to make actual champs instead of sticking with their current routine of shatting out walking ticklists, trying to stuff as many things possible into 4 buttons. I am also generally saddened by the fact the game is shifting from their original focus of "game skill over mechanical skill" into today's Mortal Kombat-ish balancing and design. And the frenzy over "outplaying" as if every champ should win against anybody if you have twitchy enough fingers, which is Wrong in this type of game, doesn't help either. Not to mention, in order to keep their overloaded champs afloat, they intentionally initiate and continue the program of systematically removing all target/reliable CC's just to make sure that mobility and kit sizes will remain as king, actual counterplays be damned because all it matters is people hopping around key spamming to look flashy. The current LoL is no longer the one I fell in love with, man. If you wanna feel overpowered at your own leisure, please go APRGs like Diablo. If you wanna have a game where button press and reflexes are the core, there are Fighting games. If you completely misses the point of MOBA/ARTS to the point the devs themselves don't even know wtf they're doing, well. I don't always be a doom speaker, but here I really from the button of my heart, don't think LoL will have a bright enough future if everything keeps going like this. There are 2 places LoL will most likely end up imo, 1. Everyone gets tired of Riot's inconsistency and betrayal (ditch the old players in favour of new ones) in their attempts to appeal to everyone while catching no one in the end of the day, and everyone leaves thus LoL becomes a thing of the past. Or, 2. LoL will become the new WoW where it will still be running, still alive with enough players to sustain its survival, but it's no longer fresh, no longer exciting and no longer relevant. My 2 cents.
So basically you want a bunch of Nasus' and Nunu's running around lol? I much prefer a skill based game they are heading towards, and no this is NO WHERE NEAR fighting games and never will be, there is still very little true outplay potential in the game, it still comes down mostly to main match ups and who counters who.
Chocolate (OCE)
: > [{quoted}](name=tempname7371343,realm=OCE,application-id=Ntey9fRZ,discussion-id=QEr8WY4v,comment-id=,timestamp=2015-05-30T14:31:35.642+0000) > > I think Ekko is the absolute textbook example of what a champion should be, he has a large amount of potential, he has a nice amount of mobility but not too much, his damage is also good but not overwhelming unless you allow him to combo everything perfectly, now this leads me into my next point. AKA Ekko has 3 consistent slows, a double dash, an "I screwed up" button, a massive reliable shield, an 80% movespeed haste, good poke, 2 seconds of AoE hard CC (which is fairly easy to combo into), high execute damage, high AP ratios. Yes, 70%, 80% and 2% per 100 AP missing health are high ratios when other champions have 40, 50 and 60% ratios. > Ekko&#039;s kit gives the ENEMY so much outplay potential, and I&#039;ve seen a lot of people I&#039;ve killed in game scream OP over all chat when I knock them down from a significant amount of HP to nothing, after they allow me to hit them with both parts of my Q applying two stacks and then still standing in range allowing me to drop my W before Eing to them, proccing the third stack and dealing an insane amount of burst and generally killing them with a q as they run. You can outplay an instant reset and heal now? I didn't know that... And I would assume they only stayed in range because your Q applies a 60% slow on both hits (after the first hit, the slow makes the second easy to hit), followed by an 80% slow after you proc the passive with a 750 range (READ: Longer than Katarina shunpo) gap closer which also gives you an 80% speed boost. > Ekko I feel is in a good place, I don&#039;t feel frustrated vsing him, I feel like he at best strong and would only need minor tweaks if anything, his R, W, AND Q are extremely forgivable, if you simply don&#039;t get near his ghost he can NEVER ULT YOU FOR DAMAGE!!!! Also his Q is actually EXTREMELY easy to dodge with quite a significant amount of damage and a long cooldown, IF HE MISSES HIS Q YOU MUST PUNISH HIM, There is basically no excuse, in a 1v1 situation, to EVER be stunned by his w. HE DOESN'T NEED TO ULT YOU FOR DAMAGE. HE HAS HIGH DAMAGE ON HIS PASSIVE AND Q. THE BONUS DAMAGE IS JUST MORE RIDICULOUS. I don't know what your definition of a long cooldown is, since mine is generally above 7 seconds. Otherwise, Xerath Qs and Nidalee spears are also on "long cooldowns". Also, Oh no, I missed my stun completely, now I only have the strongest base and 80% AP scaling shield in the game. You know what else are extremely easy to dodge? Xerath stuns, Nidalee spears, Blitz hooks, Morgana bindings, Thresh hooks and Nautilus hooks. Those are _so_ short ranged, and travel just as slowly as Ekko's Q, and the projectile radius is smaller too! ...
1. 3 consistent slows? he has 1 consistent and two extremely hard to hit slows 2. His double "dash" combined his shorter then a lot of champions single mobility ability 3. He is confined to his circle to receive the shield, ask yourself this, if Ekko gets his shield will he win trade? Yes? walk away he want be able to pursue or he loses shield if the answer is no then trade, btw his w (his shield) has like a 25 seconds cd and he maxes it last. 4. I dont know what you mean by instant reset and yeah there was a status effect invented to counter heals, it's called grievous wounds. 5. you can still easily walk out of the second hit even when slowed, oh yeah and any champion with any dash of any kind, or better yet, just dont get hit by the first one since it's super easy to dodge? 6. Combined damage of his Q = 「 Combined Damage: 120 / 160 / 200 / 240 / 280 (+ 80% AP) 」, His e damage = 50 / 80 / 110 / 140 / 170 (+ 20% AP), His passive proc = (+ 70% AP) not gonna post the base for every level its not much Total of his passive + Q + E combo (best case scenario = 170% ap scaling. hey now lets compare this to Leblancs combo, 240% ap scaling (not including leblancs ultimate) So an IDEAL Ekko combo has 170% ap scaling not including ult, Leblancs more reliable combo has 240% ap scaling not including ult, Ekko's damage seems to be over exaggerated to hell. The comparison of those champions was pretty terrible, for example you compared xeraths long stun primarily used for cc to ekkos Q primarily used for damage, xerath will Q until there is a 100% chance his stun will hit, that comparison just showed how clueless you are, nidalee spears have like 3x the range and more damage, blitz hooks have far greater consequences for being hit... obviously it will be easy to dodge.... same with morg bindings, it's a 3 second snare... thresh hooks again idk why you are comparing cc abilities to a damage ability. So all in all, Ekko's damage isn't anything amazing, his abilities are easy to dodge and exploit, and despite what you may think, he DOES need to hit his ult to win almost any 1v1 fight assuming both champions are evenly fed. btw the "i screwed up button thing" zed, leblanc, katarina, talon (his ult), Ahri, and many many many more assassins and any champion who takes flash all have I screwed buttons so... although, there "I screwed up buttons" dont have 130% ap scaling like Ekko's, Ekko might be trying to want to use his "i screwed up button" for damage not screw ups or I wouldn't suggest taking Ekko into ranked.
Jink (OCE)
: "Please don't nerf my OP Champion here is the counterplay; don't engage heavy, poke - then engage heavy". Lol k. He has little counterplay other than burst, which he deals with quite effectively later and he counters strong engages so he basically counters his only two weaknesses. You need huge burst and that's about all that counters him.
I'm not sure where you got don't engage heavy from, you can engage heavily on him if he misses Q, it does have a fairly long cooldown at early levels and without he will deal near no damage. And also I don't want to see him not nerfed because he isn't OP (which he isn't really) but because he is fun, I really wouldn't play him much in ranked, not my type of champ, he's too unreliable for a the randomness of solo Q imo also has almost no avenues to deal with tanky/beefy people if not insanely fed, as I've said it's very easy to miss crucial parts of his burst since they are either so damn slow like his Q projectile, or like his ult you have very little control of where your ulti is actually going to hit, my two most played champs are Swain and Nasus whom I have massive win rates on, and also Graves, I lean towards Swain and Nasus because of how reliable they are and strong in 1v1 situations, I can go anywhere and do whatever I want as say Swain and Nasus because generally I can come out of 2v1's with a kill if not two, I also like Vlad although I don't feel he is as strong as the former two for me personally. Ekko just really isn't my personal preference for a champion in ranked so yeah I'm not worried about having my "freelo" being nerfed. http://www.lolking.net/summoner/oce/365703#profile, also as for my Graves win rate, fk knows how it's that good, I just play him when I'm forced to ADC and I seem to win a lot. Note: I would like to remind you that Ekko is an Assassin, he's supposed to kill you, if you let him fully combo you. the amount of people who have said over all in normals "WOWEOW DIS CHAMP DO SO MUCH DMGSSSSS" after they let me Q them both ways, and then I wait till the last second of the passive stacks to E in, so that my Q has the shortest possible cd so I can get two Q's into the one combo and then proceed to ultimate them, because they have literally let me bash their head in for over 4 seconds so my shadow is now directly under them and I, this is why assassins get nerfed, all of them, people are bad, and don't know how to counterplay. All the enemy had to do, was not get hit by the easiest to dodge projectile in the game, or if they somehow do, back away till the stacks disappear so that I can't E in and proc the third stack instantly.
Rioter Comments
: One week ban in ranked on new champs
There are FAR greater problems in ranked then someone playing the new champ.
Rioter Comments
Niji (OCE)
: Eh it's more that our low population means there are way less good players to choose from yet in somewhere like America or Asia where millions play finding a bunch of gods isn't hard because there is a much larger player base too choose from.
America has 6x the population of South Korea not even including Canada. Kappa.
Show more

Focus On End

Level 64 (OCE)
Lifetime Upvotes
Create a Discussion