: [Fan Art] Saito Takeda, The Black Hand of Zaun.
Rioter Comments
: So what happens now?
Now I prepare for another contest (have one in mind) as well as build some sort of system to help create a grassroots fanfiction community through the boards.
: Cheers Froskurinn for making this happen!
It was all you guys! Was a true joy to read so much awesome content. Great work everyone!
  Rioter Comments
: It was a real blast to read all these entries - there was quite the smorgasbord of stories to go through. I read > 'Justice is just a nicer name for revenge.' and for that one elated split-second I really thought [my Varus entry](http://boards.oce.leagueoflegends.com/en/c/contest-fan-fiction/78UizyJA-varus-beyond-justice-beyond-salvation) made it - ah well, I'll just tell myself that I was 'close' or 'unlucky'... It would be great for there to be another competition like this sometime in the future, one with a less-ambiguous prompt that get people on similar footing, perhaps. All the best for everyone who made it!
Firstly, loved your story! Secondly, I agree that the prompt was very loose and this did cause issues for consistent judging. The reasoning is that no one had ever done a fanfiction contest before and we had no idea how many entries we'd get, so we didn't want to restrict that flow with a more narrow prompt. But moving forward, there were a lot of lessons learned from this contest and we are very excited to build on it in the future and get even more talented entries. But this is also just the start - we have big plans for the winners of the contest...
: > [{quoted}](name=Froskurinn,realm=OCE,application-id=wJE2nAgV,discussion-id=ORmqvHsO,comment-id=00070000,timestamp=2016-07-27T08:00:57.867+0000) > > Which one? Four words
It was entered twice - the second entry that is AFTER the date is because the account was entered with the NA account instead of the OCE one. The one that is linked in the Shortlist is the original submission of the story; which was one of the first submitted to the contest! Hope this clears things up! :) [Original Submission](http://boards.oce.leagueoflegends.com/en/c/contest-fan-fiction/FKuVURMi-four-words) by [ClockworkSheikah](http://boards.oce.leagueoflegends.com/en/player/NA/ClockworkSheikah) [Second Submission](http://boards.oce.leagueoflegends.com/en/c/contest-fan-fiction/b4UIhfWy-four-words) by [GreatClockwyrm](http://boards.oce.leagueoflegends.com/en/player/OCE/GreatClockwyrm)
: btw one person who made it in the shortlist entered late
Which one? I wouldn't depend on the "dates" on the boards; I've found them inaccurate. I made a master document of the stories on the cutoff date and only graded from that master document.
: I can't believe I actually made the shortlist! Good luck to everyone else that made it so far :D
Your story was incredibly humorous and hit the prompt perfectly as well as captured the identity of veigar. I thought it was the perfect combination of cleverness and technical ability.
azaki (OCE)
: I imagine that those ones are honourable mentions that didn't make it to the final but were still enjoyed by Froskurinn.
Yes! There were so many stories - over 200 - and there were some that I thought so amazing but just didn't quite upset the picked 10, but I wanted to highlight them anyway. Usually it was because they didn't fit the prompt as cleanly as the others, or too dense subject material.
Rioter Comments
Daemonkz (OCE)
: Why did paradise play a game as ADC?
Froskurinn here - caster of the OPL and LPL! Chenyboy is the ADC for AV, but was unable to play the first game of the series. AV's registered roster, including subs: DDD, Paradise, Chelby, Triple, Chenyboy, and Jakey. The team made the decision that since playing with a sub anyway, it was better to keep DDD in the top position - my speculation is that he was more comfortable with his native position and since he's the newest member of the team that his focus should be just about meshing with the team and not meshing with the team AND an off role. So because DDD was the acting top laner, Paradise stepped up and covered the position until Chenyboy was able to play the second game in which AV swapped their roster back to standard. I hope this answers your questions.
Jason (OCE)
: > [{quoted}](name=Sno,realm=OCE,application-id=wJE2nAgV,discussion-id=TQsEsHat,comment-id=,timestamp=2016-06-24T05:03:21.700+0000) > **And Finally:** > Here at Riot we don’t do anything without thoroughly enjoying it ourselves. After careful testing of many prompts, I’ve decided to try my own hand at FanFiction and kick us off. We here at Riot? Are you joining the Sydney team Sno, or are you just claiming affiliation with the overlords? Could totally do a submission on this. xD
I am part of the Riot team! Froskurinn here - shoutcaster for the LPL and OPL.
: Hey, do you think I could have some clarification on the child friendly criteria? Does that mean, it has to be safe for any child to read, or does it mean no suggestive content? Because in the story I'm writing, I wouldn't let a child read it, but it has no suggestive content at all. (Think, a story about a man who has a voice in his head that tells him to kill everyone he meets.) BTW my story's going to be about {{champion:45}} ! :D
League is a Teen rated game and the story should fall into that category. PG13
: Okay, reached a bit of a problem. Does it really make a difference if the entry is slightly over the word limit? My story currently is at 1,504 words, would that impact on the judging of my entry?
That close will be overlooked.
: I'm an American player, but I love writing. So when I heard about this contest, I made an OCE account so that I could enter and farmed it to 5; unfortunately, it isn't showing up as Level 5 on these forums. I was wondering if there was any at all way I could still enter as an NA player, I spent a lot of time working on my submission. If so, would it also be possible (if i win) for the prize be sent to this account?
Unfortunately, the contest is limited to OCE accounts :( That said, even if you can't enter the contest, I know I would be incredibly keen to read something that someone has so much drive for.
: Limerick of Legends
This is awesome :O
: Does it have to be super-serious? I've started writing one, and I'm about 900 words into this story about a baking contest. I probably should have asked beforehand, but is that okay?
Nope! It can be any genre you desire!
: Does the story entry specifically have to be about the average day in Runeterra? Because I have a story about Pulsefire Ezreal's awakening in a post-apocalyptic world, and I would really like to use it for my entry.
That could be an average day in Runeterra! The prompt was to be flexible enough for a vast majority to twist and turn how they see fit!
: The Hearts of the Warriors
> As the clash of steal could no longer be heard, replaced with the thud of steal on flesh and a cry of anguish at one’s own weakness. I found this particular line at the end incredibly heart wrenching and beautifully phrased; the idea that both Talon and Garen are frustrated that they're not strong enough to be a suitor for Kat. I also enjoy that it's not about the physical epic battle between them, but the emotional battle - the physical one just used as a symbol of their feelings. Really cool and great work.
l Zyra l (OCE)
: So can we use champions and build on there story? or is this a new aspect of runeterra completely?
You can build on existing lore - turn lore upside down - completely disregard. We tried to leave the prompt open ended and encompassing. Does the average day in Runeterra consist of your favorite champion lounging along the beach? Or in a battle to the death? Are they being observed by a minion on their day off? Or a child that looks up to his favorite champion in a match and trying to secure their autograph?
Revoke (OCE)
: Super Mega Death :( (....Rocket)
I wish I could up vote this harder.
: Loved it especially how detailed you are at describing everything from the interior of the airship to the posh accent. Bonus points for the headshot
Thank you! Piltover Champions have always been my favorite. I was reading a lot of Song of Ice and Fire when trying to write it - so I think I was focused on setting.
Blackavar (OCE)
: Is this across all regions? I'm really excited about this, a nice change to give the grammar Nazis a shot instead of the a~~u~~rtistic people.
Unfortunately you need a OCE account to claim your prize. So the gate is on the local region community. That said, I know I'd be keen to read anything despite region boarders!
Rioter Comments
  Rioter Comments
Wolves (OCE)
: Firstly A massive thanks for taking the time to reply A few things I want to add that I didn't mention earlier. So like you said people are juggling, day to day living in oceanic region as well as their professional esport involvement. What I now realised I had in mind when I wrote the above opinions were that we would be investing into newer talent that were taking gap years, were not to invested into the work force so like partime or casual work, high school drop outs, or people who dnt necessarily have anything to do or havent thought what their next step in life is. ( I wana put people suffering from depression as well, but not gonna elaborate on it since its a very touchy topic) I know these groups of people dont sound like the elite catergory of players and I mean them no disrespect putting them in these classifications but my main thought process was that these people are the ones that have the amount of time to spare which is equivalent to those of the higher caliber regions. So now we end up with players that can dedicate their time and have no pressures from other responsibilities that they need to undergo and open up job from them in the professional scene. Now I am not saying we dismiss the top players that are juggling time and day to day lives the very best they can. I am just thinking about the long run benefits of the region. Also I read the article on inflation. although it is true organisations that are new will sky rocket without actually putting much effort into earning the status I believe with what I said just before and the implementation of another rule which is closing the transfer season or window till the end of splits (would also mean that the number of subs a team is allowed to have will increase), This is another way it will guarantee the stability of these tournaments. Plus having contracts (legally binding of course) that would require teams to follow through to the end of the competition. Drop out on players and organisations would face Riots ruling on banned from competitive play for certain time frames. Meaning riots policing and solid rules and regulations will make sure the tournaments are stable and that any funding or compensation of resources done by riot does not go to waste. With the viewership and the format idea, I was mainly thinking along the lines of if as a region we run our events in a professional and appealing manner with the increased time on air. With hosting from our OPL . OCS and Other Invitational Tournaments in off season. Due to the outlook of the region and the manner we perform or host these events and with our strict rules and regulations and guidelines we will come across as legitimate sources and represent our region in the best way possible. This in turn will increase the viewer count because alot of people tune in due to regularity , convenience as well as presentation. With that our number will sky rocket. That is also why I wanted a format that hosted more games but not to the point where it is intensive for caster and show runners. So only two game format similar to LPL style with no third game tie breaker until semifinals and finals ( that can go up to best of 5) Because of the scale of things it opens of more job opportunities, I am not saying for riot to pay from their pockets. Alot of the newer people in different jobs are looking for work experience and alot of them do not mind doing internship work without pay as long as they get credentials saying that they worked with organisations and groups with a work load of a massive scale. The pay is obviously a bonus that they will be able to facilitate once things kick off. I know things do not happen over night but I believe you have to start somewhere and this is where I believe we need to start. Also I do acknowledge that it may be very long hours of work due to the uncontrollable lengthy games against equal level opponents or disconnections that drag on. However I can say it will be the same for all the workers but it means we get more time publicizing our region. Also I am very happy that the region has made it this far and I think we these changes we can go even further in a shorter period of time. Also thank you so much for the reply it was a nice read and helped me understand a couple of things that i didnt know.
It's no problem at all. I really enjoy these conversations and think they are incredibly important to the region's health. Again, we need more people like you questioning the status quo and continuing the improvement of our leagues. There simply seems to be a misalignment between us on how and what to invest in the region for productive growth. With the University Clubs rolling out and Riot investing guides and training to these clubs on the Uni and Highschool level it's effectively trying to grow talent from the ground up - like your ideology - but its encompassing a much larger player base than just the competitive aspect and not just with dollar supplements. Example, the professional level of play is obviously the smallest pool of players in League of Legends. A significant amount of people actually just want to play League of Legends as a bonding tool with their friends. These Clubs at the Highschool and Uni level are designed as a gate for that population of player, as well as offering the ability to register in a Competitive League to foster growth. Last year I got to cast the Finals between the University of NSW and Auckland University, was a blast. But that's Riot not investing hard and fast rules of: "you must scrim these teams or we'll pay you this much or contracts must look like this" - it's Riot trying to empower the community with tools to grow their talent. It's a finite number of resources issue, and it makes more sense from an ecosystem standpoint to invest most in the League that Riot has the most control in: OPL. But by empowering those Organizations and Clubs, hopefully it trickles down to the playerbase in developing talent for the next generation.
Wolves (OCE)
: Competitive Integrity, Why I hate the Region, RIoters and Other Influencer Please Comment.
Hello! My name's Froskurinn and I currently work as an OPL and LPL shoutcaster for Riot Games. Firstly, I wanted to take a moment a thank you for your vested interest in the Oceanic Region at all levels as this is the first primary step in leveling up the region as a whole. You do bring a valid concern and goal: Leveling up the region's talent pool from the ground up to support a healthier and more competitive league. There are a couple of issues however with your post, so I'm here to clarify things. **I'm speaking as someone with extensive work experience in the North American Challenger Series, the European Challenger Series, the League of Legends Pro League, the League of Legends Secondary Pro League, and the European League of Legends Championship Series.** I've worked as a coach, analyst, and caster in multiple regions - including the major regions (EU, NA, CN, KR) and wildcard regions (Japan, Brazil, Turkey, and Oceania). You bring up the LPL Format from 2015; which is similar to the EULCS format that will be adopted for 2016 Summer Split - it's a best of two. How it works is that 3 points are given to the winning team for a 2/0, one point is given to each team for a draw. Each team plays a round-robin twice. Most points wins. This structure of League is a balance between benefiting the broadcast and the teams. Example. Everyone should agree that a best of three or best of five format is theoretically the best practice for teams as most major tournaments utilize this format and it gives them the opportunity to practice adaptation between sets to establish "mini-metas" between teams stylistically. That said, from a broadcast point of view, this format is a nightmare - especially from a casting standpoint. The reason is that the game times vary, it's assumed about an hour per game, but the length of broadcasts can drastically change between a quick 2/0 or a 2/1. This is why there should never be a day of two best of fives. **Take LPL this split, which uses a best of three format:** LPL runs four days - Thursday, Friday, Saturday, and Sunday. Th/F are two best of twos and Sat/Sun are _three _ best of threes. A weekend broadcast can fluctuate between 6-11 hours depending on the results and pending technical difficulties. Thus, the best of two format is the perfect merge of broadcast friendly because you know exactly how many games you'll get in a session as well as offering the opportunity for the teams to experiment. The best of two format rewards dominance by awarding 3 points to a 2/0 but doesn't punish experimentation by still rewarding points for a draw - be that roster rotation or a different composition entirely. Although, it should be weighted that learning happens _**off**_ the Rift, not on it. Naturally, the OPL recognizes the positives for growth from best of three format and has implemented that format with best of five for the semi-finals and finals. This will give the teams a competitive edge when competing internationally. You bring up this format for the OCS in the hopes that it will better benefit the players; which is correct. No one will argue that more time playing in a competitive environment should translate into growth; however, there are many more factors outside this including resources of the broadcasting team as well as _time resources from the players themselves. _ In the North American Challenger Scene there are quite a few third party tournaments outside the NACS. The most recent one I worked with was hosted by AlphaDraft which worked, as you implied above, on an invitation format to well-established or known Challenger Squads. The problem is that the Challenger scene is incredibly unstable - _everywhere_. Challenger players aren't getting the supplements professional players are earning. It's incredibly rare to have the advantage of NA where some Challenger teams throw around massive amounts of money. Majority are high ELO players strung together with bare-bones infrastructure. What ends up happening is that the tournament, which is fronted by a Sponsor (in this case, AlphaDraft - who is trying to put together an entertainment option to push their brand), will fumble the execution of the tournament because Challenger teams will constantly forfeit their matches. drop out of the tournament, or rotate countless subs between matches. Not because the Challenger players and teams want to cause strain on the tournament or audience, but because they don't have the resources or structure to dedicate the amount of time needed for these events. Most are full-time students. And that's in North America. In the Oceanic region we have **professional **players that have to balance work and school while playing at the highest level. The Dire Wolves have been publicly vocal about their top laner, Sharp, and his struggles to meet practice/scrim times with his team due to real-life responsibilities. So, why doesn't Riot invest money into the Challenger scene by supplementing the teams in similar, but marginally smaller way, to the professional circuit? Inflation. In this [article ](http://www.goldper10.com/article/2846-thinkpiece-i-am-thankful-for-the-mediocre.html)(scroll down to "The Cost of Inflation"; although the entire article is very relevant to this conversation). In short (but seriously, the article discusses this in-depth), the concern is that by inflating the performance of organizations that have no proven track-record of how to handle these resources leads to a lot of wasted money. We see this happening at the professional level - brand new organizations will buy Challenger teams going in the LCS, receive the supplements from Riot, and misuse them, creating unstable structure - and again, wasting money that could be funneled into safer and more stable options for longevity for the Regions, Leagues, and Players. It's always going to be balancing act of supporting the current eco-system of esports in League of Legends. Naturally, the wildcard regions have an uphill battle. But Oceania even more. Consider the geographical limitations of the region compared to the other WildCard teams: Japan, Turkey, SouthEast Asia, and every other WildCard region _but_ Oceania has the ability to scrim or bootcamp major Regions. Turkey teams get to play on EUW and do scrim EUCS teams - occasionally the bottom EULCS teams. Brazil cannot play on NA from their location, but they do bootcamp to NA and scrim NACS teams and the occasional bottom NALCS team before major events. Japan plays on the KR and NA servers. Oceania's primary problem is not an infrastructural one - although that can be leveled up - it's a geographic one. The cost associated with bootcamping one of these teams to power region is astronomically higher a toll than any other region- simply flying them off this continent. You pair that in tandem with the high cost of living near the central server (Sydney, one of the most expensive cities in the world) on top of the county's internet infrastructure issues of simply connecting to the server stably - it's the perfect storm of obstacles that majority of other Regions don't face. And then, you place on top of it the finite resources that these teams on the professional level actually get. Pro Gaming is not to the same evolution in Australia as it is in other countries. It's still very niche. **That said, the fact that Oceania has overcome these obstacles and continues to grow its esports scene at its current growth is fucking incredible. ** Nevermind the results that they've gotten internationally across multiple esport titles. No joke, not as someone who works in capacity with Riot - or just taking Riot into account - but OCE now gets Australian based servers. That's a relatively new development - more and more game organizations and esports clubs are coming into the eco-system. This year, two professional teams got gaming-houses, that alone is a huge win and hopefully we'll continue to see those numbers go up. The last point that I wanted to touch was the mandated scrim/practice schedule with OCS teams from the Professional circuit. Frankly, that is team dependent and I don't foresee any governing body, Riot or otherwise, stepping into police that. Again, it's a resource issue - but time based. Example: if the Dire Wolves have a limited scope of practice time between Sharp's full-time job, they're not going to want to invest that time into scrimming an OCS team, there is little value to them in preparation for their matches. Likewise, chances are, that OCS team will go through several iterations of its roster, scattering that experience gained due to instability of long-term contracts to keep the investments to the teams. In every region I've worked, only the bottom LCS teams scrim the top CS teams - and barely. In fact, majority of the top teams will only scrim other top teams - not even balancing their scrim time evenly around their region. They're there to be the best, and it is not up to Riot to police how they achieve their success. I hope this clarified a lot of unspoken or other side of issues regarding building competitive integrity from the bottom up. Again, I very much agree with this ideology, but it's a very contrived issue with a lot of moving parts. I think the system in place can get better, but it's a balancing act to the health of all scenes involved.


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