: Could also be a considerable second item on AP junglers (after runic echo's) - Dianna, Evelyn, even Elise. Personally I'm eager to try it on ekko. Though it certainly could be core on TF (Mid), especially against melee match ups, potentially a first item, and it most definitely is over powered when used by ranged champions. The issue i'm having with it is that 9 times out of 10, when the item would have killed someone, they would have died to the champions burst anyway. I understand that the point of the passive is to allow true AD or auto attack assassins (Zed, Rengar, Shaco, Ekko, Evelyn, Akali, Talon ECT) who classically have difficulty with tanks, to more easily deal with tanks, but it is highly available for abuse by bruiser & ranged champions.
I am aware that ekko, akali and eve are AP champions, but they are also assassins who use AA's as a primary part of their burst, who fit the intended item profile of melee, auto attackers with difficulties killing tanks.
: Want some Cheese? Here is something Cheesy
Could also be a considerable second item on AP junglers (after runic echo's) - Dianna, Evelyn, even Elise. Personally I'm eager to try it on ekko. Though it certainly could be core on TF (Mid), especially against melee match ups, potentially a first item, and it most definitely is over powered when used by ranged champions. The issue i'm having with it is that 9 times out of 10, when the item would have killed someone, they would have died to the champions burst anyway. I understand that the point of the passive is to allow true AD or auto attack assassins (Zed, Rengar, Shaco, Ekko, Evelyn, Akali, Talon ECT) who classically have difficulty with tanks, to more easily deal with tanks, but it is highly available for abuse by bruiser & ranged champions.
Eue (OCE)
: Should League Add An AP QSS item?
It might be a worth while item, though Zonya's is meant to fill the QSS neiche for AP champions. The thinking (Correct me if i'm wrong) during the item creation was probably along the lines of "Casters need to have time to bring their cool downs back slightly during combat", while the persistant DPS of AD champions, which requires no cool downs, merited more of a cleanse type item anyway. Once you factor in the crucible existing as a cleanse, you essentially have a self cleanse (To mantain DPS output), a stasis (To enable AP to regain cool downs), and a "Cleanse your allies" to give more team play. Add in the near worthless summoner spell, that can't cleanse all CC's and there is not much reason to give AP casters an AP QSS style item, as it would remove most counter play from hyper mobile, low cool down casters (Looking at Kassadin and LB), which zonya's does provide.
: Cleanse
a few CC's render summoner spells inoperable, meaning cleanse is near useless on any champion, especially once you consider QSS and zonya's exist.\
: I strongly believe a wheelchair bound champion should be added to the game.
do you mean like the hot rod blitzcrank skin? Replace his legs with wheels they did.
Bleve (OCE)
: Looking for some one play together!
I also am looking for a friend to que up with. Primarily play ranked, Solo Q, my highest rating has been silver, & Previously I was an active member of several facebook communities for League of Legends which have all since died out. Would be keen for some new friends to play with.
Maraudaur (OCE)
: Yeah playing a champion that forces you to hang back and play safe is a good option. Do you prefer to be the person initiating the fight (tank)? Or do you prefer being the melee champion jumping in the battle dealing high sustained damage (Fighter)?
I like initiating it from range (Sejuani, or Lux Q), that is my ideal because it lets me back out if i need to; otherwise i like being the one to initiate it, usually Amumu style engages - the Go button as its put. I'm on the extremes - either I want to one shot someone as rengar/zix/talon and run off (never been able to but really want to), or I want to be hitting that Go button, and having my team collapse behind me... Blasting from afar atleast is consistent, and I don't need to rely on people with it, its all me. The most important thing in all of this is damage combined with survivability and a little mobility because there is no point playing a super tank in the top lane and taking forever to die, but not being able to take someone off the enemy team with you.
Maraudaur (OCE)
: Hey Keith Espinosa, First of all it's great to see you're open to feedback and willing to learn, those are the first steps to getting better at this game. I used to be a jack of all trades that relied on counter picks and favourable match ups to win games as well. However I spent this preseason spamming certain roles (Mid and Top, although I'm thinking of switching out top for adc as I really enjoy playing Ezreal). My biggest advice to you would be to consider what kind of champions you enjoy playing first For example I enjoy skill shot champions, I like playing Ahri, Xerath, Zed, Ezreal, Lux, (Hopefully Jhin!) So mid lane was an easy choice for me. I also really enjoy 1 v 1 lane match ups so playing the top lane was a good secondary option. Think about what you enjoy playing, like playing tanks? Tanks (e.g. Amumu, Alistair, Leona, Malphite, sejauni etc) - Top, Jungle, Support Fighters (e.g. Fiora, Jax, Irelia etc) - Top and Jungle Assassins (e.g. Zed, Ahri, Talon, Rengar, Kha) - Mid, Jungle Marksmen ( e.g. ez, cait, corki etc) - Mid, bot Mages (e.g. brand, velkoz, lux, swain etc) - mid/support Utility/Support (e.g. Janna, Thresh, soraka, etc) - support If you can find some champions that you really enjoy playing and improving at. You can find joy in mastering the champion and game, you will naturally improve and win more as a result of this. Hope that helps, also check out this awesome playlist from the University of New South Wales LoL club. It taught me a lot about how to think about/play this game. https://www.youtube.com/playlist?list=PL9RdXhXESRJzgY_SwHB8T-cZxXljWhQvz
Thank you for the post. I went through that UNSW playlist last season (Murdoch wanted a team, though not many people play from the uni & I was listed as the 6th as place filler, till they could find someone better) and the videos really helped me focus on my lane mechanics; which let me be able to competently play the lanes & climb out of bronze, though it seems that this new system has really bumped up the skill level of the people I'm versing, while I may not necessarily be the biggest let down on my team, but the skill disparity is so large that I cannot make up for the difference. I enjoy playing champions that are able to balls to the wall all in, but from experience that does not work in bronze more often than not you end up 1v5ing the enemy team while your own team is sitting in an epic four man battle against the wraith camp after backing away on your engage, from the enemy. The tactic that has classically worked for me in high pick and burst across an AOE (Lux), while its really disappointing when your combo can't kill an enemy, it is fun to blast someone from off their screen.
  Rioter Comments
: How about having skill based icons instead of just open your wallet for us ? I dont care about paying others might but have something that people will fear when they see the icon. Not just ohh he spent $5
Riot provides a relatively high quality, FREE TO PLAY game and deserves to create things to ear them a little cash some times. If you want icons that denote "skill" or time spent playing you already have the icons you get for the event playlists + End of year + the ones you get for playing a character class frequently in team builder; let them make a little profit without complaining about it.

Keith Espinosa

Level 30 (OCE)
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