Rioter Comments
: They're going to be implementing something to commemorate your progress in the old system, but they felt it was more important to get the new (and theoretically game-changing) system out sooner than to have the details of compensation for the old system out with it's release. Just be patient, you aren't forgotten :)
> [{quoted}](name=Seras Dragon,realm=OCE,application-id=ElA0rvVL,discussion-id=Mp7yENah,comment-id=0000,timestamp=2017-07-10T08:40:57.933+0000) > > They're going to be implementing something to commemorate your progress in the old system, but they felt it was more important to get the new (and theoretically game-changing) system out sooner than to have the details of compensation for the old system out with it's release. > > Just be patient, you aren't forgotten :) Ahh, thank you so so much. ^_^
Rioter Comments
Rioter Comments
Olee (OCE)
: Ya so like if you cast it normally anywhere, it shoots, spreads out, and deals lots of damage on the way back after some delay. But if you cast it on a wall it does the exact same thing but with absolutely not delay
> [{quoted}](name=Olee,realm=OCE,application-id=hIjvqaz6,discussion-id=vHKuwE9J,comment-id=0000000000000000000000000000,timestamp=2015-11-04T12:05:03.715+0000) > > Ya so like if you cast it normally anywhere, it shoots, spreads out, and deals lots of damage on the way back after some delay. But if you cast it on a wall it does the exact same thing but with absolutely not delay Sick as, well this post is even closer to useless now. Lol.
Olee (OCE)
: Graves' new Q bounces off walls and does ridiculous amounts of damage when it does.
> [{quoted}](name=Olee,realm=OCE,application-id=hIjvqaz6,discussion-id=vHKuwE9J,comment-id=00000000000000000000,timestamp=2015-11-04T11:14:00.400+0000) > > Graves' new Q bounces off walls and does ridiculous amounts of damage when it does. I never hears about it bouncing off walls, but I just jizzed.
: Well, Vayne and Gnar do that already, along with Bard. Having a damaging wall sticking trap is hard to add into a game (what's the champion's lore, why does it only stick to walls, why does it matter?), and dashes that bounce off walls are useless in both junglers and in laners because most junglers want to jump over them and most laners don't want to have an ability that is hard to use in lane.
> [{quoted}](name=TeCoolMage,realm=OCE,application-id=hIjvqaz6,discussion-id=vHKuwE9J,comment-id=000000000000,timestamp=2015-11-04T09:53:21.796+0000) > > Well, Vayne and Gnar do that already, along with Bard. Having a damaging wall sticking trap is hard to add into a game (what's the champion's lore, why does it only stick to walls, why does it matter?), and dashes that bounce off walls are useless in both junglers and in laners because most junglers want to jump over them and most laners don't want to have an ability that is hard to use in lane. I guess we imagine different things when this is brought up. Also this isn't a champion, I'm saying I just want to see more champs use the terrain of the jungle and such. For the whole blade jumpy thingy off wall, I imagined some champions ultimate just jumping from wall to wall slicing enemies up, think of a large scale yi alpha only it doesn't target people, just quickly dashing through enemy's. Ir doesn't really matter about anything I can specifically think of, it's just that it is somewhat boring seeing all this random stuff laying on the ground and people being pushed into walls, rather then coming off them. Anyway, that's just what I feel about the abilities in league, they all feel the same in a way.
Tele (OCE)
: If you had've posted this in Season 3 most people would agree. This season is totally different though, you actually cannot argue about champion creativity in Season 6. The most boring champion released this year was probably Ekko. Everyone else is really unique. {{champion:203}} **Kindred** - Most unique Ult in the game, and exploring a new side of ADC junglers. Super innovative and fun to play. {{champion:223}} **Tahm Kench** - Seems simple at first but he actually has some pretty innovative abilities like W and E. His ult is epic as well because it can bring slow tanks to areas in fight where they usually would get peeled off. {{champion:432}} **Bard** - This guy was a silent step in the right direction for a new role; The Roamer. Sadly they didn't buff this side of him, but he's still good. He's probably got the most versatile ult in the game, and his E and W leave a lot of space for different play-styles. Just because they didn't use your ideas doesn't mean they're not innovative or ignoring player concepts. In fact, Bard and Kindred were both community inspired.
> [{quoted}](name=Telecasterdude,realm=OCE,application-id=hIjvqaz6,discussion-id=vHKuwE9J,comment-id=0000,timestamp=2015-11-04T06:28:33.055+0000) > > If you had've posted this in Season 3 most people would agree. This season is totally different though, you actually cannot argue about champion creativity in Season 6. The most boring champion released this year was probably Ekko. Everyone else is really unique. > > {{champion:203}} **Kindred** - Most unique Ult in the game, and exploring a new side of ADC junglers. Super innovative and fun to play. > > {{champion:223}} **Tahm Kench** - Seems simple at first but he actually has some pretty innovative abilities like W and E. His ult is epic as well because it can bring slow tanks to areas in fight where they usually would get peeled off. > > {{champion:432}} **Bard** - This guy was a silent step in the right direction for a new role; The Roamer. Sadly they didn't buff this side of him, but he's still good. He's probably got the most versatile ult in the game, and his E and W leave a lot of space for different play-styles. > > Just because they didn't use your ideas doesn't mean they're not innovative or ignoring player concepts. In fact, Bard and Kindred were both community inspired. I have lots of ideas, though I only thought to post anything yesterday, and I searched if riot would ever use someone's idea, and the answer came up as most likely not, but what I'm focusing on is the fact that when you play against a champion, you automatically know the damage and threat is right in front of you, I know that the recent champs have been crazy cool, but I see the terrain all around me in league and think how unique it would be if a champion used it for an ability.
Rioter Comments
: The E passive at level 1 lets you have 90% dodge rate... All champions have between 325 and 350 movement speed so 100_*3=300 and 25_*3+15=90 I really wouldn't recommend it at all as chance dodging is a bad concept in general and I'm sure it's been removed some time ago The R passive should probably give armour instead of HP, but that would make him too rammus like. I'd see him being an anti AD melee champ
Oh god I forgot to add that it's bonus move speed, no single champ really gets anything above an additional 100 bonus move speed, indeed my bad, obviously since this is just a concept idea and I don't really intend to put this in a display and say "this needs to be added". Admittedly dodging isn't as viable as it used to be, but for the sake of this guy being a boxer and whatnot I decided to add something like dodging, idk, please feel free to come up with something for his E. Thanks for the feed back.
Meddler (NA)
: Using basic attacks as light hit that sets up powerful follow up abilities has some pretty cool potential. Might be able to do some cool stuff if you take the concept a bit further and really concentrate the power of the combos rather than spreading it around as much (e.g. jabs only deal 50% of the damage of a normal attack, follow up shots are really powerful against open targets). What sort of appearance and background did you have in mind for this character? Could be some opportunities to tie follow up strikes in with some more thematic hooks beyond 'boxer' too.
Thankyou for your feedback, I greatly appreciate it. I never really thought of a background story for him, though I feel like he could either be from noxus being very crazed, having an enormous blood lust and thirst for fighting in one on one fights, his personality itself would be shaped by where he comes from, if being from noxus he would be somewhat up himself, perhaps never being defeated in a fight, having to fight and protect himself from danger, bur further more finding a somewhat sadistic pleasure out of defeating someone, never turning his back on a fight. But I think that maybe having him as someone from ionia wandering through Runeterra could be a better fit, perhaps looking for someone he loves, a family member, or maybe for a chance to get even stronger. Not to sure if this answers your question that well, but I tried. Lol.
Alamo (OCE)
: Galio - the Sentinel's Sorrow
Oh very original, I'm most impressed, very detailed, one would say riot thought of this themselves.
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