: What the fuck is this bull shit loss streak
I find that when I have a losing streak, I get into a bad mindset, and then that only makes things worse. I start to only see the flaws in other players and not all the good plays they do as well, which makes me focus more about their playing and less about my own, which causes me to make mistakes too, and only make the problems worse. Sometimes it's good to know when to step back and say _"okay, today didn't go as planned, let's play something else and come back fresh another time."_ ________________ A trick my friend does, (he's a very skilled player). Is he makes a note of everything that impacts his ranked games. He writes down every time his team has an AFK, and every time the enemy team has one. Every time he carries games, and every time he gets carried. Every time his team stomps the enemy, and every time he gets stomped. When you see it all written down, you become less mad when you have an AFK, rage quitter, feeder, etc, because you can also see how many times the enemy teams have had them as well. If you don't write it down, you only remember the times it negatively impacted you, not all the times it helped you out. So this trick relieves a lot of the "The whole world is against me." mentality that many players get after a bad series of games.
Ninox (OCE)
: I'll be honest, been playing mostly Sea of Thieves with some mates lately, but what I have played of LoR I have thoroughly enjoyed. I don't know if it could take the place of Beta Gwent for me enjoyment-wise, but it's certainly close, and visually it's fantastic.
Ahhh okay, my friend has nothing but praise for it so far too. It is nice that they can fill out the League universe with good games like this and TFT. It's very wholesome. Nice to hear it's not just a tacked on extra to league!
Ninox (OCE)
: It's still only the beta :) It'll come to Mac with the full release I imagine, maybe even before it leaves beta.
I hope so! ^_^ Save me a spot! Anyway, how is it? Does it live up?
Rioter Comments
Sp3rmFace (OCE)
: Banned for this Posting chat log and pointing out what and why it was said as well as an explanation
I won’t pretend to be an expert on player behavior, or know the intimate details of the system and how exactly it works. From what I see here, I don’t see anything that (in my opinion) warrants an instant permanent ban. But I do see a pattern of negative attitude towards people that deviate from your own views. (Which becomes very clear in your explanations) We can only see 2 games here, (and this is assuming you are showing us everything from those games). But there could well be a much longer track record of negative behavior that we are unaware of. (The system obviously isn’t going to provide you with everything you’ve ever said in your league career). Again I don’t claim to be an expert on the system, but this could well be the result of being the last straw in a long line of complaints, rather than a huge bombshell in one or two games. Also you say that this account was given to you by a friend. We don’t know what punishments were placed on the account before it came into your hands. You’ve done a lot of explaining. But the ‘why’ doesn’t really affect anything. You’re playing with random people and you have no idea how those people will interpret what you’ve said. If you’ve called someone a “fuckwit” one person might interpret that as a friendly jab, while another might take it to heart.
: It would say "Available for PC and MAC" if it was.
Not necessarily, PC can mean either 'Computer' or 'Windows operating system'. For example today's TFT video refers to the game as on PC, when it is also available on Mac. For a game as big and as popular as league, there is no excuse for shafting a section of the player base.
Rioter Comments
: On the off chance this ISN'T bait, waiting it out will give you only boosters, boosted accounts, paid for accounts, afkers, hardcore inters, and any other type of troll you can imagine. Getting in early least gives you an even chance of having smurfs on your team.
> On the off chance this ISN'T bait, waiting it out will give you only boosters, boosted accounts, paid for accounts, afkers, hardcore inters, and any other type of troll you can imagine. Why? > Getting in early least gives you an even chance of having smurfs on your team. Just as likely to get it on the enemy team. Either way, it's still taking the game out of your own hands. Might as well just sit in your room flipping coins instead of playing.
: lost 5 games in a row for placements
To be fair, I don't really understand why you are all playing ranked right at the very beginning? That's a recipe for disaster... It's the start of the season, everyone is hyped and jumps straight into ranked thinking "This time I'll get placed in gold for sure!!!" So you're mixed in with very high elo people who because of the reset aren't up where they should be yet, as well as all the terrible players who accidentally got higher than they should. As well as all the people who don't even play ranked, just jumping in to do their promos in the hope that this time they get gold. Soon enough, the terrible players will fall down to where they should be, the good players will rise above you, and the people who only play to see if they get gold, get ranked in bronze and stop playing ranked until next season. Thats when you should start playing ranked, you are far more likely to get a balanced matchup. Obviously to each their own, but if you're relying on your own skill to rank up, It boggles my mind that you'd play now when you know all these players are likely to be in your tier because of the reset. Too many wild cards. It's an unessecary risk? Wait until it all quietens down and the game has time to segregate out all the players again.
Rioter Comments
: Fundraiser for Australia
I couldn't agree more! Ocean week or Fire/Water themed skins sale seem like great ideas! There's certainly something we can be doing! If my mum in NZ can be knitting and mailing pouches for Joeys, then I'm sure the massive League Community and Riot can make an effort too! ^^ We just raised money from Dawnbringer Karma too, that hasn't been spent yet. I'm sure the 'social impact fund' won't mind if the original plan goes out the window, and that money goes towards immediately saving lives and rebuilding both people and animal communities. That money is already sitting there, at the very least let us vote now, so we can opt send it to people and animals who urgently need it.
Rioter Comments
Ninox (OCE)
: I'll pass this one on though it's already been posted a lot on NA. It's either yet another client bug to add to the long list of preseason drama, or there's been a lack of communication regarding the pass. I'm leaning towards bug, simply because they said: "This one will stay up for the entire length of the Rise of the Elements set." and we haven't heard anything about the next set yet.
Ahh ok thanks! Yeah maybe it’s a bug then. Preseason is always drama haha
Rioter Comments
mic0003 (OCE)
: This seems fair enough, I guess. Although I definitely wouldn't have a problem with a Malphite support. I'm going off of op.gg, granted Malphite isn't a popular sup, but he still gets played in that position > 19% of the time he is picked, so that seems fine to me. I have more of a problem with the champs that have a ~0% pick rate for that position (once again according to op.gg). Whenever I see one of these picks on my team or the enemy, I go to that players profile on op.gg and majority of the time they never (or almost never) play that position, which leads me to believe they have been autofilled, and the champion they picked is just the champion that they are maining at the time. This is clearly not strategic, and I would say that these people are refusing to autofill, I wouldn't necessarily call it trolling, but it is refusing to accept a part of the game, which is that you get autofilled sometimes. Of course this may just be an effect of the autofill system, and who am I to complain about that. It's pretty amazing that it takes on average 3 minutes to find a game with 10 real people. I often take a 30 minute dodge timer as to not waste everyones time for 30-40 minutes, but that doesn't mean I can expect others to do the same. Thanks for the response.
While I am of the opinion that all players should be able to play all roles relatively decently before even attempting ranked, that isn't always the case. Often some players do get autofilled and just can't play that role or the champs that go with it. In that case, having a 300,000 mastery point lvl 7 Yasuo support, is probably going to work out better than a first time Soraka who has no idea what to do in that position. At least they are playing a champion they are familiar with. Agreed It's better to have a proper support, but I'd rather have no support and a Yasuo stealing kills in bot, than a first time support who doesn't know what to do or how their champ works, and feeds all game. There is nothing wrong with the autofill system, it is beyond fair. There are only 5 positions in the game, if people cant put in enough time to at least not feed in all of them, then I highly question wether they should be playing ranked at all. Even if you don't play those positions, you still have to vs them every game, and you should know your enemy.
mic0003 (OCE)
: Refined champion selection in lower ranks of solo queue.
It's not just lower elo that sees 1 video and suddenly everyone plays that champ. _(arguably it happens more in higher elo because you HAVE to find different ways to outplay the enemy because the skill-gap is closer)_ But that is often how metas are formed, someone discovers something strong, everyone plays it. After a while Riot either nerfs it into the ground, or buffs literally everything else in the game, and the cycle repeats. There was a time when mages and supports laned together, and ADC's went solo. If players from those times saw the game now, I imagine they'd say the same thing you are. I understand your frustration completely! I often feel the same. I'm a player that values control, I like to be able to predict and manipulate the flow of the game, and that becomes difficult when wild cards are added. But if you don't take risks, you often don't gain anything either. Which is one of the reasons I don't climb _(that and I'm just shit)_. But it comes down to fairness in the end. Somehow blocking players from picking certain champions in ranked would feel terrible, especially if it was only limited to low elo players who already get the short end of the stick. It would ruin the ability to create team comps around a certain champion combo. For example, your mid laner picks Yasuo, so you want to go Malphite support, but you can't because 'You haven't played him enough in normals yet'. That not only feels bad, but potentially holds back the team too. I think that new champs should be blocked in ranked for the first week, as they are just banned into oblivion anyway, and it's a waste of a tactical ban. But other than that, I don't think there is a fair way of blocking champions off just because players want to try something different. In the end, no one really wants to lose. Yes there are occasional trolls, and sometimes people just lose the plot when they are frustrated, but usually off meta pickers are still trying, they just want to try something new. _(and god knows, a fair few of them have carried my sorry ass many times!)_
Rioter Comments
Kryllick (OCE)
: We have Benders, we have Jedi, we have Gods & we have whatever Fizz is. But do we have any Saiyans?
1. Those characters belong to the Dragon Ball franchise, and whatever company owns the rights to their images. So you will never see them or anything too recognisable in League of Legends. And pirating something as iconic as the Kamehameha would bring down a multi million dollar law suit down on Riot's head i'm sure. So don't hold your breath sorry. 2. If you did have all those abilities on one champion. You'd never get to play them because they would have a 200% ban rate _(both teams always banning)_. 3. _"But do we have any Saiyans?"_ Short answer: Yes. Have fun ^^ https://imgur.com/a/edbEnrC
Rioter Comments
Defendant (OCE)
: Lowering Ping on JP server (from Australia)
Short answer, no, not really. Sorry The ping is the time it takes for the signal to go from your computer, to the server (in Japan), back to your computer again. So unless you move closer to the server, or speed up the signal travel time (install fibre). There's not really much you can do. I have the reverse situation, I live in Japan, but play on the OCE sever, and I'm always sitting at 230+ ping. So why you were ever at 110 is a mystery to me. 230 is playable, once you get used to it. It's not 'relaxing' but it's possible. You shouldn't have too much of a problem posting on the Japanese boards, virtually no one on the server is actually Japanese anyway. _(it's not really a game that is known in Japan, or appeals to the Japanese audience. In my time here, I've never met a singe person who has even heard of it.)_ It's mostly people from close countries like Taiwan. Or Korean and Chinese people looking for an easier game that play on the server. So, many players will have a basic understanding of English as those countries have a much higher level of English than Japan. In fact some of those talking in Japanese in the server are probably doing so as a second language anyway. However I doubt even if you got a response, there would be anything that could be done. I believe It's a location issue rather than a settings thing. But good luck!
: Patch 9.24 notes
What about Hextech Swain?? You've given release dates for the 13 other skins coming out... But just not the one I've actually been waiting for for over a month. :(
Rioter Comments
Ninox (OCE)
: I would argue the unselectable is a result of the stealth and therefore it makes sense to be revealed by true-sight. As for Neeko's passive, given that you can technically still see her, I guess true sight doesn't interpret that as stealth, but the same could be said for Senna's wraiths (you can't tell who they are or what health they are on, but you still know their position. The only difference is the targeting). I understand why they interact the way they do though from a balance perspective. Perhaps instead of revealing a wraith completely they simply become targetable and their max health bars are revealed, but the actual identity of the champion and their current health remain obscured (much like Neeko).
Yeah that could be the defining difference between Neeko and the wraiths, that you can still see her. Although now that you mention health bars, that's probably a fundamental difference too, Neeko's health bar is not shrouded like the wraiths. I didn't think about that. That vastly contributes to 'stealth'. Oh from a balance perspective its totally understandable! I am only arguing semantics haha > Perhaps instead of revealing a wraith completely they simply become targetable and their max health bars are revealed, but the actual identity of the champion and their current health remain obscured (much like Neeko). Yeah this could be a good solution that satisfies both parties! Senna maintains some utility while Rengar and others aren't rendered completely redundant.
Ninox (OCE)
: The true sight effect is stated to "reveal all stealthed units", and whether you consider it separate or together with the camo, the wraith is still a form of stealth and thus would logically be revealed by a true sight effect within range. The *only* effect that overpowers true sight is nearsightedness (you still have true sight within the near-sight range, but not outside of it).
That's a valid point, for arguments sake lets say the 'disguised' is a form of stealth, then target would be revealed in their true form, but the wraiths are stated to have 3 effects: _'**Disguised**, **unselectable**, and **increased MS**.'_ Being seen doesn't remove ALL wraith bonuses, as we know the MS is still kept. Therefore the target in theory should be revealed and undisguised, but still unselectable. _**However**_, if we are to agree that 'hiding the identity of the champion' is considered 'stealth' then by definition true sight should also reveal Neeko in her passive. I'm not arguing what I think the ideal interaction is, I'm just saying what I interpret the tooltip to be indicating. The tooltips often tie themselves in knots, they really need more thought going into writing these things. In truth, personally I think that Senna has more than enough utility already, so the current interaction isn't a huge loss at all _(although in saying that, having a support that can offer some relative safety against Rengar would be nice too. But perhaps it'd be better on someone more specialised for that purpose.)_.
Ninox (OCE)
: > Rengar gains 40% movement speed and **true sight of the nearest enemy champion** (within 2500 range) for 12 seconds.
Actually I think OP has a point here. Rengar’s ult indeed grants true sight. But Senna’s official tooltip states: > Allies who enter the area are camouflaged **and also** appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities. The wording here clearly indicates that while occurring simultaneously, the wraith state is a separate effect from the camouflage. The wraith effect itself is stated as: > Wraiths gain {{ totalms }} Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. So while true sight will give Rengar eyes on the champion through the camouflage. The ‘unselectable’ state is part of the wraith effect and thus separate from the camouflage. Meaning he still shouldn’t be able to click on them to jump to the wraithed champion even though he can see them. Either the current interaction is wrong, or the wording is. So OP’s point here is still valid even though Rengar has true sight. In my eyes at least.
: Execution conditions bypass crystal (e.g pure dmg or thinking everybody's going to be truthful but then reality hits) but that doesn't make predator king, I've tried pred teams 4-7 matches in a row once and got countered enough to start trying to learn even more (lovely, not sarcasm). Dunno if your berserker assassin made it to the back then GREAT back row clearing or if new trait replaces the previous then that'd be more balanced and not so op (because safe back row) too. You can keep an assassin on the front row if enemies are up against them too (so neat, not sarcasm). Yeah I don't really read champ stats much unless they really matter, can't help from there on, I just learn rates by heart off hp bars and items instead of memorizing numbers. You shoulda tried magic aoes or magic dps vs mass armor (mass statik shiv n etc). Beta still had a bunch of stuff unaddressed too like Tristana shojins not stacking or guinsoos blade-master-gunslinger (mentioning it for when there's full gunslinger trait on) Graves not becoming The Flash. Don't forget Braum ult? o.-
Predator for the most-part seems to be an early-mid game powerhouse that falls off in favour of other classes in late game. But I'm not a fan of conflicting passives like Crystal predator (as an execute is still 'damage'). As for the Warden, yes magic teams would be good, and I did already have a powerhouse Azir, however the braum also had a Dragon Claw, and it was too late in the game to swap out my team, However a 90% armour reduction should well fall within the bounds of a 'counter'. Why it didn't reduce his armour is what I'm most interested in knowing.
Rioter Comments
LeDorv (OCE)
: Cursed with first pick.
Are you the highest level out of the friends you play with? My friend group has noticed that when we have a full lobby, our pick order is ranked from highest level to lowest level. Always. In 3v3 its especially noticeable as we usually only play it as a 3 man. It's always our ADC main in 1st pick, me in 2nd pick, and our Jungler main in 3rd. The same holds true in ranked flex or normals when we have a full lobby. Not sure if this is intended by riot _(not sure why it would be?)_ but it seems to be the way it works at the moment. At least from the pattern we have noticed.
: Picking a champion pool vs one-tricking
I am a fan of having a larger pool of champions at my disposal. I personally find one-tricking actually detrimental to the game itself. _(Although not necessarily to the player themselves)_ I agree with what Seras has said, start small just play who you like. And focus on learning the ins and outs of the overall game. Once you’re comfortable with that, branch out, try as many as you can, and then refine into a pool of champs you’re comfortable with, enjoy, and can perform with. Having a wider pool of champions means you not only know how to play those champs well, but you know how to play against them too! And what champions in your pool cover the weaknesses of other ones. For example, If Twisted Fate is one of your champs, that’s great but when you have to VS a Zed, you’re going to go through hell. But you have a champ like Swain, you can pick more safely into Zed, rather than jumping in as TF because he’s the only champ you’re comfortable with.
Leon1990 (OCE)
: the patterns definitely got inspired by NARUTO
I assume you mean for the Ionia and Blood Moon maps? (because the Freljiord patterns are based on the Celtic knot) That's likely not from Naruto. Naruto and Blood Moon are both fantasy takes on feudal Japan where Magatama (the comma shapes) are cultural and religious symbols. Thats why they appear in both.
Jackayy (OCE)
: New system
I mean, with that logic: When will they make a system where we aren't rewarded when the 16/2 Vayne carries our feeding asses to victory? Careful what you wish for, there are two sides to every coin remember.
: Considering how ridiculously easy it is to get frags, and loot boxes, what are we meant to do with the excess of frags/keys? I've currently got enough keys for the free chests rest of the year, and frags to make a few more. There's still the 7-8 boxes left for the year, lvl 5 honor chests and event tokens to use for frags/keys to go through which I guarantee will still give us probably 5 more keys give or take. Probably more. >They don't always come at once They pretty much do though if you go on break for 3 weeks at a time. >You'd have to be consistently racking up a lot more than 156 key fragments a year to make a proposal like OP's worthwhile You can make that many in a couple months. Fragments are really easy to get. I'm usually getting 2 each log in. >I think the most likely situation why people have more keys than chests, is because they aren't actually collecting every chest when it's available. That or they run out of chests because it's a smidgeon too easy to get em. > Rather than typing nice things in the chat, crossing your fingers and waiting. Unironically believing that this is all it takes. >At least you can actively work towards earning chests Again, easy to get. You don't actually have to work for them. >when the standard (which seems to be earning more chests than keys) other way around. >more difficult resource to obtain. Its hard to log in? {{sticker:zombie-brand-clap}}
Your post has just proven how perfect the system is for Riot, and why they won't change it. You're clearly irritated by the excess, this is _exactly_ what Riot wants. Thats one of the many hooks that will drive players to invest money into the boxes. Riot want you to have excess, they don't want you to have perfect numbers of chests and keys. _(notice how everyone here has an excess of either one or the other, no one is perfectly balanced)_. The free boxes serve a 2 fold purpose for players. 1. A substitute to earning IP to purchase champs _(albeit a poor substitute, but a substitute none the less)_ 2. A chance to earn content that would otherwise only be available through $$ spending. _(to whet the appetite, as it were)_ It doesn't matter what you have in excess, chests or keys. As long as you are earning both, the chests do all they are required to do to allow the player to continue to progress in the game. **In short: The boxes work.** They may not work exactly to your favour, but that's the whole point. It is in Riot's best interest to keep you wanting more, which you have clearly proven you do. And some players will purchase what they need to sate that craving. Perhaps not you or I, but clearly enough people are falling for the trap. So why would they change it? Why would they cut a segment of their income, so some players can feel better about having less keys?
: Cept, when you play heaps, you can get only so many chests. A system where we can trade keys/key fragments would be great for people like me, who always have 0 free chests because they are so easy to claim.
Remember that hextech crafting is primarily a money-making tool for Riot. You're not supposed to be raking in chests. Be patient, you're earning 52 chests a year. They don't always come at once, but they do come. You'd have to be consistently racking up a lot more than 156 key fragments a year to make a proposal like OP's worthwhile. And if you're managing to do that, well I suspect you'd be one of the few! I think the most likely situation why people have more keys than chests, is because they aren't actually collecting every chest when it's available. But if that isn't the case, and you do happen to be a shining beacon of chivalry, then your reward is being able to open those 52 chests as soon as you get them, and not have to wait ages for the game to decide to give you 3 key fragments like the rest of us. I'd much rather have an excess of keys than chests. At least you can actively work towards earning chests! Rather than typing nice things in the chat, crossing your fingers and waiting. _______________ I don't think OP's sentiment is inherently bad _(I'm never opposed to making loot boxes more available)_. But my worry is that it might well do the opposite, it could actually make them less available in the long term. Because people who do have an excess of keys will trade in keys for chests in the short term, which could well screw them over later when the standard _(which seems to be earning more chests than keys)_ catches up with them, and they realise that they traded away the more difficult resource to obtain. The Holy Paladins that earn an excess of 156 key fragments a year, will be fine. But as I've never even heard of someone earning that many, I suspect they may be few, and it's everyone else that has the potential to get bitten in the butt when they unwittingly trade their keys away.
Lunarcy (OCE)
: Anything else getting added to worlds token loot list
There will be a prestige Qianna skin coming out, which I believe can only be obtained using tokens from this event. Thats what I'm saving for. I haven't looked in detail but I wouldn't rule out 'special' chromas/icons/emotes for the True Damage skins either. But it is very bad of Riot to not have some indication _(in store)_ that more stuff will be added. It's underhanded, and contradictory to the 'Players first' mentality they are proud of.
El Vuur (OCE)
: I don't think I even own 52 champs lol, maybe 25? I can only play a few of them well enough to get an S, maybe 1/2 of them. I get plenty of A's...
I'd definitely recommend getting some more champs then. Not even for chests, but just for playing the game in general. Even if they aren't champs you'd play regularly, it's good to practice ones you are more likely to vs, or the ones you have trouble fighting. As for getting S, you only need S- and you don't even need to get it yourself, a pre-made's S- counts too. You've got a whole week, If you play enough games with almost any champ it's bound to happen. I think that's partially the point of the chests; to force people to play champs other than their 1-trick once and a while, which makes for a healthier game environment.
El Vuur (OCE)
: When will we be able to trade x keys for 1 chest?
Sportsmanship is only meant to be part of the equation though. It's a 2 part system. 1. Be honourable, to get key fragments. 2. Play well, to get chests. You seem to have the sportsmanship part covered, but if you want more chests just go out and play some more champs. You only have to get 1 S a week _(on a different champ)_ to earn 52 chests a year _(not including missions)_, thats not too much of an ask. Yes obviously its very important to be honourable, but players should be rewarded for actually playing the game too, and striving to reach goals on different champs.
: 2018 Halloween Ekko Event Chroma Still Buyable?
This is the thing I hate about Riot's current way of releasing limited stuff... People can't complete their collections for their mains.. it's sad.. {{sticker:sg-soraka}} _____________ To add to what Seras said; the new skins are already out, and there are no gold halloween chromas available for tokens. I would hazard a guess that this means they won't return this year. However that doesn't mean they wont in the future. Ashe's gold chroma did NOT come back last year with the new championship chromas, however this year it has made a return. So there is decent hope for Ekko. There is already a TON of stuff in the token store (and more to come), far more than you could ever get from earning tokens, and unless you've got a massive disposable income, there's too much to get even if you are buying tons of tokens. My guess is that Riot doesn't want to over-crowd the token store _(but they've already failed IMO)_ because then people would see it as too hopeless to obtain all the collectables they want. Theres a fine line between putting in a little too much, to get people to spend a little extra cash. and just overloading it and making people give up. ______________ As for the red chroma, not to contradict Seras here as I may well be wrong, but I was under the impression that the red chroma is always available as a bundle exclusive regardless of when the skins first release. And the issue here is not that the chroma itself is missing, but that the option to buy the bundle is missing. As for if/when the bundle may return, only Riot knows that, and they're real stingy with re-release info, so I cant help you there sorry. Good luck!
: Is okay to feed to end a game when 2 players have rage quit on purpose.
You would be amazed how many games are actually winnable. But the people who quit, or surrender never find that out. And it shows in their gameplay! Being able to play into a losing game is a skill, one that many players are too impatient to learn. One of my secret pleasures is when a someone rages at the team for being shit then leaves early in the game. Those games spur me on to win just to spite them! Something Swain says sums it up nicely I think; _"I could kill them all, but it would be far crueler to show them that I am right."_ I love this mentality. It's so easy just to report someone and sulk about it, but a small penalty is nothing compared to looking back at your match history and seeing that 'Victory' you _knew_ was lost and chose to abandon, and in that moment realising that you mean NOTHING. Your team battled on in a 4v5 and won _because_ you weren't there. That truth hits harder than any chat ban. And I love inflicting that upon those who leave. {{sticker:sg-syndra}} My friend and I almost never surrender, so we know how to play into a losing game. Our Azir/Ashe can feel like the movie 300 sometimes! and of course we cant always bring it back from defeat _(especially as I've gotten progressively shitter at the game)_, but we make the enemy work damn hard for it! So you shouldn't intentionally feed, because there are still players in the game that could be trying, and you never know!
: Why is it okay to threaten other players family members?
It's not okay. Nothing about this situation assumes that it is? But lets look at it another way: Murder is not okay, but the police don't catch all murderers instantly. Just like how sometimes someone who forgot to pay for petrol at the station gets confronted that same day. Murder is of course a greater crime than forgetting to pay. But the justice system doesn't wait for all murderers in the world to be caught before going after smaller offenders does it? Sometimes murderers never get caught. No system is perfect. And unlike the justice systems of the world, league's system doesn't have a multi billion dollar budget and hundreds of thousands of employees devoted 8+ hours a day to catching the bad guys. So if all the worlds justice systems cant always stop one of the most serious crimes it's possible to commit. Why would you assume that a 10 year old online game has all the answers? League's system does what it can without compromising the average player _(we all snap sometimes, and I for one don't want to lose my account over a single day's bad mood)_. People who repeatedly offend, WILL get punished, maybe not in the few seconds after you press the report button, but eventually if they keep offending, they will be slapped with punishment. The system isn't perfect, and it never will be. No one is disputing that. But it does what it can, and it's better than no system. Maybe we the players should take more responsibility for our own actions, rather than blaming a line of code for the game being toxic?
: "and the other is a off-shoot of the single most popular PC game in the world, with characters that have endured the past 10 years, made and funded by a company millions of players trust, not enough of a difference?" You really are trying, but like all of this is lies. It's no longer the most popular PC game in the world, by a long shot. The characters have endured Riot's beatings for this whole 10 years. Millions of people, meaning like... not that many millions (For example, do you trust the balance department?). Hell i'd go for a knock off before the real thing because i don't trust Riot to competently make a product for shit, especially considering what the 10 year anniversary looked like.
Woahh there, this just was a bit of fun, not a serious game comparison critique. Sorry.
: The mobile wild rift game.
Gemaplay aside, Is the fact that one is a cheap knock-off with hollow carbon-copy characters and poor visual design, and the other is a off-shoot of the single most popular PC game in the world, with characters that have endured the past 10 years, made and funded by a company millions of players trust, not enough of a difference? haha I know which one I'll choose to play :P
Rioter Comments
Meddler (NA)
: Happy 10 year anniversary!
Hey! Happy 10th anniversary! I have to work, so I’ll miss all the events, (sucks about giveaways..) but I hope everyone enjoys! ^^ How opposed is Riot to bringing back fossil skins like Black Alistar, Silver Kayle, Jugement Kayle etc? The 10th anniversary seems like the perfect time to bring them back in some capacity. Seeming almost everyone who owns them no longer plays the game. And the millions of players who are currently the backbone of the game forever go without skins for their mains.
Ninox (OCE)
: Consider her power without her passive though. It's a unique mechanic, that has powerful but *niche* uses. If you make the passive stronger, then you have to make her kit weaker to make her more reliant on setup, which sounds great in theory, but even a small shift would put her skill *floor* extremely high. Her skill ceiling is already pretty high for a reasonably straight-forward (passive aside) champion, and there's plenty of separation between an average Neeko and a good Neeko. Her passive isn't meant to be something you're using all the time, because if you are, then they're expecting it. You can use it to make them react to a threat that isn't there, or lure them into a false sense of security, and it has deep nuance. Personally, I play her in support, and you can wreak absolute havoc on their jungler tracking when you're doing a ward run. You can make them react to the jungler in the lane bush when really the jungler is coming out of their tri. You can make them think the jungler is at dragon and draw theirs down while yours is happily taking Herald. It's glorious and already much more powerful than people give it credit for, because it often isn't (and shouldn't be) having a *direct* impact. I do have my gripes with the bugs though. The fact that if there's a Kayn in your game you literally can't use his body (and did you notice most of my uses centre on the jungle?) for half the game is exceedingly annoying.
Yeah I get where you're coming from. I'm not saying it's useless, far from it! But what I am trying to say that for such a unique mechanic, _(literally the 1 thing that sets her apart from everyone else)_ why ISN'T it having a "_Direct Impact_"? It's such a special mechanic, _(no other champ has it, or likely will have anything like it in the future)_ so why haven't Riot made it the core mechanic of her gameplay? Instead she's just a usual burst mage, but with a nifty trick. I'd have abused its uniqueness, and made her function completely around it, _(perhaps even turning into enemies under certain circumstances?)_, to the point where the enemy team has to actually stop and take stock before fights. But that's just me, i'm not afraid of high skillcap or skillfloor champions. Theres enough basic _"Who Baddie? Me Smash!"_ champs out there, why not add in some freakishly difficult ones for people to challenge themselves with? What would be your thoughts on that? I'll point out though, that a lot of your uses revolve around support positioning, while of course she can be played very effectively support, ultimately it isn't her primary role. And missing mids tend to go less un-noticed than missing supports most of the time, so it narrows a mid lane Neeko's ability do pull off the plays you mentioned. Not saying she can't, but it narrows her window to do so. And certainly in a solo lane, it's hard to feign a gank on your own lane, when you're not there. But i'm a mid laner, so I think more like a Mid than a Supp though ill admit.. ____________ Yeah the bugs are so annoying. I've had that Kayn problem too, and Kayle being melee. Solar/Lunar eclipse Leona's alternate form doesn't translate either, the list goes on.
: https://cdn.discordapp.com/attachments/532516655968944128/629341403922825217/unknown.png Then there is shit like this, where it's not possible to not know who neeko is. But riot doesn't really seem to care enough to bother fixing it in a shorter time frame then when we can be fucked.
I play Neeko a fair bit. And even still, other than a second or two of confusion, I can't seem to find any other use for her passive. In almost every situation, one of two things happen: 1. They hit you with something before you get close, and the jig is up. _(because it doesn't matter if you're Neeko or Rammus, they're still going to throw something at you.)_ 2. You are forced into using an ability prematurely because otherwise you'll lose the element of surprise. Personally, I think the disguise should be more durable, only being broken by your spell-casts and CC that would prevent casting _(Stun/Knockup/Silence etc)._ That way you can get up close and personal before unleashing your spells. That would make the enemy have to watch your behaviour closely to figure out if the Yuumi strolling up to your ADC is actually as harmless as she looks. _(rather than Ashe just spraying the field and Neeko's disguise being worthless)_
Ahzoos (OCE)
: major neeko bug
Neeko has a lot of bugs. Like how if you turn into Gnar, you’ll turn into mini Gnar regardless of Gnar’s current state. BUT even as mini Gnar, you always have Mega Gnar’s attack range. Also if the person you turn into has a fully stacked rageblade at the time, you can have your W passive proc on every second auto attack. Neeko turned into Ahri sometimes doesn’t have hold her ball. Etc etc. __________ Neeko’s passive is too half-hearted IMO. It has too many give-aways that make it obvious that you’re not the actual champ. Basic attack range for one, you can’t exceed your own attack range even if you’ve copied someone with greater range. Which makes being Trist/Cait etc very obvious lies. Champs with permanent particle effects tied to abilities (like Taric’s shoulder crystal) also make for very un-convincing fakes. Not to mention on hit effects like Vayne’s silver bolts not showing up. If you’re going to make Neeko’s disguise break on any champion damage, then her disguise should be convincing. If her disguise isn’t convincing, then it should have more durability (e.g. being broken only by spells that prevent casting) That’s my opinion at least.
: K/DA Prestige Skins?
Kai'Sa and Akali's skins were available for a limited time during events. As a result, they will never return to the store in any capacity. _(which in my opinion, is a terrible way to treat players) _ However they can apparently be obtained through the hex tech crafting system.
: Avoid as teammate feature
I can’t speak for overwatch. But I don’t think a system like this would work so well in league, especially in our server. Say a player is really toxic for a few games and every player in those games tags them as ‘Avoid’. That’s a potential 27 lobbies in circulation that player would be unable to join. I dread to think what that would do to their queue times. It’d probably be very frustrating and cause them to be even more toxic in future games. And In rare cases, you could possibly even prevent a player from playing at all if enough people got in on the plan. _(Telling everyone in your friend’s list to ‘Avoid’ X player, as vengeance for feeding in your promo game)_ _________________ It may also have a reverse effect, and create more games with toxicity. Toxic players have less tolerance and will quickly add each other to their lists. Which might well spread out the toxic segment of the community over a wider variety of games. _E.g. a game that might have 2 or 3 toxic people will be less likely to occur as the toxic players will eventually have all added each other. So rather than 1 toxic game with 3 offenders. You’ve now got 3 games with 1 offender each._ **In other words; rather than 3 players dragging 2 innocents down. You’ve got 3 players dragging 12 innocents down.** So In a system like this, while you’ll be more likely to avoid specific toxic people you’ve added. In actual fact you are probably more likely to match with a toxic person in general, because the system will naturally reach a point where it can’t put two toxic people together in the same game.
: I agree in many aspects. Yasuo always has and always will be one of the strongest champs in the game. How-ever, to you're point about dashing. Only his dash to you cannot be dodged. His q and e can be dodged quite easily. Furthermore, just like any other champion his abilities have cool downs. If you're smart you can lure him in just the same as he does when he has low health but people forget his shield. Wait for him to burn his e and dash to you, lure him away from the wave and he has nothing left to defend himself. I know it's easy to say but I'm just saying, if you're smart there are ways around his kit.
His dash is his E, and his dash can be 'dodged' by using a dash/flash of your own to move out of the set distance of his dash. Hmmm Good luck dodging his Q! Maybe the hurricane can be dodged, but the other casts are instant, and AoE, I personally don't have the capability of dodging those, especially if he isn't using them predictively. Yes, Yasuo has cooldowns. His Q is 1.33 seconds, while his dash is 0.1 seconds, his ult has a cooldown of 30 seconds _(one of the lowest ultimate cooldowns in the game)_. So yes, he does technically have cooldowns, the issue is that his cooldowns are just a lot shorter than whoever you happen to be playing against him. especially seeing as he is a mid laner, and most mid laners rely on big heavy hitting skillshot abilities with long cooldowns. He just has less windows of vulnerability than other champs. His windwall is basically a bonus, he functions very well without it, much better than other champions do without their 'fallback defence ability'. Oh yea I agree, there are ways around everyone's kit, you just have to play right. But personally I believe there are less ways _(or at least the ways are harder to consistently pull off) _than the majority of other champs. But my main point here is to ask riot to follow through when they post things like this. Either update him, or tell us why they didn't, either one is fine. It'd just be nice to have followup on not just this issue, but many like it.
: Question on Reports
I think it might be best to take a little step back here, to see the picture in a different light. You want people who tilt you to be quickly removed from the game. Correct? And you want this to happen, because you say you are unable to control your own responses to this behaviour. Because they are the bad guy, and you are not. Correct? Have you ever considered that something tilted them first? That they don't just jump into games to int just out of the cruelty of their hearts. What they do to you, _(annoy you to the point of bad behaviour)_, is probably exactly what has happened to them in the previous game. They too are probably usually a good player like yourself who was just pushed over the edge. So if you want them to be punished immediately without any grace period, you should really expect to be subject to the same penalty for your less-than-upstanding responses, as your behaviour might well trigger the next person in the cycle. But you're not a bad guy, and probably neither are they usually. So should the system not give both of you the benefit of the doubt here? Isn't it better to judge and punish people on a track record, rather than a couple of anomalous reports made in the heat of the moment? Otherwise most of the community would end up with punishments at some point. _____________ And no, you will not earn your honour points back if someone else gets punished. We shouldn't be excused for bad behaviour just becasue someone else had worse. The excuse "But muuuum.. he made me do iiiiit." doesn't work when you're 5, and it doesnt work here either. We all need to be responsible for our own actions, as those actions affect everyone else in the game as well. If you know you're prone to retaliation, I would recommend trying techniques to prevent it. Riot's 'Tilt Types' are of course mostly novelty and just a bit of fun, but I found it can help you become aware of exactly what sets you off, and give some pointers of how to combat that. https://tilttypes.riotgames.com/en-us/p/1
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Lord Sesshomaru

Level 10 (OCE)
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