Nightjar (OCE)
: i mean, Zilean bombs, if you include their generous latch range have around the same range as lux's spells, gotta remember that it's 900 range+100latch range and 300 explosion radius, and upto approx 125 latch range if you juggle the latch with the targeting bug, and if you're using the triplecast dbl bomb combo on a minion and if you use the edge of the explosion to clip an enemy, Zilean's maximum effective range is between 1300-1325 range, over the top of a minion wave, with a very short cast time. This sounds very complicated, but since Q is Zilean's only damage spell, Zilean mains get pretty good at this gimmick within a few hundred games of practice. For the most part, this becomes a braindead habit, which is rarely punishing since it also hard shoves the wave and can zone the enemy away from your backline cs. Admittedly it can expend a bit of mana if the Zilean start's carelessly using this combo all the time, but Zilean's tend to opt for items like Ludens/RoA/Seraphs naturally anyway. Lux q has 1175 range and her e zone has an an absolute maximum 1310 range. So I'm not sure what you mean by Zilean having to move up or being outranged? The range difference is basically nothing, and since Zilean can already have increased movespeed from e, and cast whilst moving if he cancels the wind down from his q cast with a move command, it's much harder for the Lux to anticipate and reposition, dodge and capitalize on this very brief window when both champions are mutually in range. Also Zilean has dumb auto attack animation, since the windup for his projectile is very short and all his other spells can be used during the wind down, so it's often not safe to assume you can harass him when he's last hitting a melee creep. Since he may very well be eyeing one of your backline casters, to get his damage off on you, whilst eating the caster creeps and still not missing the melee last hit. Also TF q is nice poke if it lands, but otherwise it's good waveclear, he can use it for both simultaneously, so the acceptable projectile speed and damage is lower. It's a good bonus side effect, if it didn't damage minions or was blocked by minions or only did a small AoE splash damage on impact, it'd be alot worse of an ability. Zoe can be creative on how she wields her q, if she isn't trying to get a massive windup, it can be pretty difficult to dodge. The massive windup is really only when you have other cc on your target such as sleep or Nautilus. Not to mention the psuedo blink adds alot to the surprise factor of Zoe. I personally consider her more of an artillery assassin than a true poke mage. Viktor laser range is 1125, but again, it can be used for both waveclear and poke, at the same time and has a faster travel time, since whilst 1350 speed sounds slower, it's 1350 travelling down 500 units, rather than 1200 travelling down 1175, and once upgraded the repeat damage is a good zoning tool. And I guess I'll correct myself, Lux is pretty long range, but she's sort of a member of the 'annoying range' club than a true poke mage, especially since her spell travel times, mean that opponents will often move back, and make her range sometimes feel shorter (against a 600+ movespeed Zilean, you will definitely feel your spell's travel times being sluggish).
I will admit It sounds like I have a lot less experience with Zilean than you. I see him only now and then, and usually all I see is him ulting himself and leaving the ADC to the wolves. Admittedly I didn't take the double bomb clipping into account, I only used the base range and the initial latch. So with that additional range, he may well be a competitor for Lux! _(we have now gone out of my experience with Zilean so I'm having to take your word for it)_. Assuming you're good with that gimmick I can see how he might be a pain for her. Either way, it sounds like he still has to put in a lot more effort to hit her than she does to hit him though. especially if he has to use 3 spells just to land any damage at all, and even then can only match her range through a gimmick that needs a lot of practice for. So regardless of who **_can_** get the better poke, it still seems like in terms of effort, Lux is still "Input < Outcome" while Zilean is "Input = Outcome". But I haven't played or Vsed a Zilean in mid for a long time, and certainly not with/against Lux in recent memory, so i'm not going to stake my life on that. Twisted Fate's Q is good wave clear, but in my opinion some of the best pokers/harassers can poke without passively pushing too hard. Twisted Fate pushes waves hard just by **_trying_** to poke, so does Xerath, Velkoz etc. Which inevitably opens themselves up to ganks. _(which as immobile squishies is often the last thing you want to do.)_ People like Annie and Vladimir, may not have the best poke, in terms of poke itself. But because they have these completely reusable low CD single target abilities, they can harass the enemy down without touching any minions at all, and thus keep the lane frozen wherever they need while forcing the enemy away from the minions. Where as Xerath/Vel/TF etc, always end up under the enemy tower before long, if they're trying to poke. So while Annie and Vlad etc aren't long range artillery mages, their ability to poke without pushing make them just as scary. So poking abilities with great wave clear aren't necessarily always good. Dont get me started on Viktor's laser, I hate vsing that thing. It's so hard to predict, and it IS fast, like you say. > against a 600+ movespeed Zilean, you will definitely feel your spell's travel times being sluggish No arguing with that. Most spells feel sluggish already, the MS creep in this game has gotten worse and worse. Trying to hit people with abilities like Taliyah's W or Karthus' Q isn't getting any easier.. Movement speed has become a powerhouse of a stat in the past year or so.
Nightjar (OCE)
: I don't actually hate Yasou players, it's just a little unexciting when every 2nd game you'll see a Yasou in it. On the yearly review he is very likely the most common 'most killed and most killed by' champion for most people. Also Lux's q isn't as long range as it seems because it moves slowly. Again, it's not reliable poke because it moves slowly and needs to be positioned to avoid the minion wave. Also in practice, she's not really a poke mage, because any other reasonably ranged mage is going to abuse her so hard. Zilean isn't classified as a poke mage, but Lux will get poked way harder in this matchup.
I mean, that was kinda a joke. Yea, thats the same reason why I don't like Yasuo. I like Variety, and Yasuo/Lee etc remove variety from the game. You'll notice that I don't complain about champs like Urgot much, even though they are overturned, I really don't care because I see one maybe once a week, so the way I see it, they don't really affect the game as a whole much. However, I deal with Yasuo on a face to face basis multiple times a day, every day. So every little thing he does that steps even a nanometer out of line, pisses me the fuck off, because I have to deal with that in my face every single day. Its like that saying how you start to hate even your best friend if you cant get away from them _(people on treks in Antarctica or shipwrecks etc)_. Yasuo was once my main, now I despise him. Lux's Q moves at the same speed as Zoe's Q, _(is Zoe's Q not poke?)_ Also she only has to position around half of the minion wave, as her Q goes through the first thing it hits. _(Zoe's Q doesn't go through anything.)_ Her Q is faster than Twisted Fate's Q, i don't think there's many people who wouldn't classify that ability as good poke. But like I said, she doesn't even need to hit, it just needs to keep you dodging and scared, waste your time, and keep you away from CSing easily. Sometimes knowing it **_can_** hit, and knowing she can use it anytime, is more scary than it actually being thrown at you. Look at Karthus, he doesn't need to hit you with his Q, he just needs to keep you running in circles unable to stand still long enough to do anything. > any other reasonably ranged mage is going to abuse her so hard She outranges almost every mage in the game. So unless she's a cabbage, she's got a pretty good chance of not being bullied too hard. Both of her abilities are longer than everything Syndra has. Certainly longer than Azir's _(and unlike the Shuriman shuffler, she doesn't have to stand still for most of the time when using it)_, her range is comfortably longer than Karthus' Q. She outranges Brand/Taliyah/Neeko/Karma/Veigar/Viktor/Cassiopia/Orianna etc. So i'm not exactly sure who these 'reasonably ranged' mages are? Including the hitbox, Zilean's Q range is still shorter than both of Lux's spells. So i'm not quite sure how she's getting out-poked by him either? Admittedly if I have ever had a Lux/Zilean matchup in mid lane, it was so long ago I cant remember it, but it doesn't sound like a common problem. ZIlean is a pain, always has been, probably always will be. But he suffers the opposite affliction to Yasuo. Turns out being a wind samurai is just a bit cooler than being a crusty old man with 5 voice over lines _(bad voice over lines at that)_. To map it out, both Lux and Zilean have 550 AA range. Lux's Q has a range of 1100 (including the hitbox, her E is longer still), which means if they are both attacking the melee minions from max range, she can still potentially hit him with both spells, but he cant hit her with anything without moving forward. It doesn't matter how slow or fast either of them are, it is **impossible** for his spells to hit from that range, but not impossible for hers. So as long as she maintains the range (which is where the skill comes in), he can never touch her, but she can touch him, even if she has to throw out 100 spells to do it. But even if Zilean does out-poke Lux somehow, thats not really a big thing. A champ tons of people play, gets poked by a champ no one plays, (and even fewer people play well). Hardly an issue for her. Maybe it'll affect mid lane Lux in 1 out of 300 games? Thats being generous, I cant even remember the last time I saw a Zilean in mid. Support Lux maybe is affected slightly more, but then the dynamic is so different in bot lane, that you cant know who has the upper hand without knowing what ADC's they are paired with.
Nightjar (OCE)
: tbh I don't even like Lux, can't really play her well but I can play against her fairly easily. As much as I've been pointing out her weaknesses, she's one of my least favourite examples of kit recovery since her base damages are too high and whilst her cc sucks, if paired with any other cc, it becomes oppressive, and lategame Lux is always useful regardless of the competence of the player. Even then, there are plenty of mages who are less interactive to face, Zilean, Orianna, Syndra, Veigar, Ziggs, ect... Also with higher skillcap champions, you trade off ease to play, with flexibility, the ability to outplay, make big turn arounds through sheer mechanics and generally slightly higher innate 'kit power', as a trade off for this difficulty. Also to your 1k range arguement, firstly, her w isn't poke, so the range doesn't matter. Ults generally don't matter in early laning, and because of it's charge time, is only a finisher to be paired with her q or other hard lockdown cc, so again not poke. Her q moves slowly, and so is about as valid as poke as a Morgana q (which btw has a similar range, and isn't poke). Her auto attack range is 550, which is pretty good but not that unheard of for a mage, most mages have 550 auto range, and if you're walking up to let lux get her passive procs on you, you deserve to lose lane. It's an annoying zoning tool, but again that's why most midlaners either have ranged spells or mobility and alot of burst. I hate people complaining about easy vs hard to play champions. You decide what champions you play. Some people like easy to play champions so they can focus on playing around their opponent's champions, other people like to put it all on the line and believe they are mechanically superior. League caters to a wider audience, you aren't better simply because your champion is hard to play.
I wouldn't say her CC sucks, but its certainly not as game-changing as a morg Q or a Zoe E, that's for sure. Her Q may or may not _technically_ be poke, but it doesn't cost her much to throw it out _(considering it doesn't leave her completely defenceless)_ and the payoff if you do hit it, is massive. So Lux tends to throw it out a lot more than other mages would with their CC. So regardless of wether its poke or not, it's still something you have to be dodging relatively often. Ahri isn't a poke mage, she technically qualifies as an assassin, but that Q is still flying back and forth like no ones business. Yea its not a Zigg's or Xerath poke, but it's still annoying as hell to have to keep dodging. The 1k argument definitely holds. Lux's Q has a longer range than Vel'koz's Q, and her E has a smaller range by 50, but because the range is until the centre of the AoE, not the tip, her E ends up having the longer range by 105. Lux is classed as an 'Artillery champion' under Riot's released sub-class regime Which's direct description is: > Artillery Mages are the masters of range, and they leverage that advantage to whittle down their opponents over time from great distances. the artillery champions are: {{champion:126}} (hybrid skirmisher) {{champion:99}} (hybrid burst) {{champion:110}} (hybrid marksman) {{champion:161}} {{champion:101}} {{champion:115}} {{champion:142}} Even Azir, and Syndra don't make that list. So she is a poke mage, I don't really think thats up for debate. We can disagree with it if we want, _(and I gotta say, labelling all the champs like that seems a little fruitless, considering the vast variety of niches)_ but thats what Riot has classified her as. > I hate people complaining about easy vs hard to play champions. Im not complaining about easy vs hard. I'm pointing out that champions who put little effort in _(doesn't necessarily mean they are easy champs)_, and require a lot of effort to VS, leads to frustration. Garen is a relatively easy champ who requires little effort. Azir is a relatively difficult champ who requires a lot of effort. Zoe is a relatively easy champ to play, but she has to put a lot of effort in to land her abilities. Katarina is a relatively difficult champion to play, who doesn't put much effort in to land her abilities. **Input > output**, doesn't necessarily mean "Hard to play", and **Input < output**, doesn't necessarily "Easy to play". > You decide what champions you play. Some people like easy to play champions so they can focus on playing around their opponent's champions, other people like to put it all on the line and believe they are mechanically superior. League caters to a wider audience, you aren't better simply because your champion is hard to play. I totally agree with this. We all pick the champions that suit us. For example Aurelion Sol is easier for me to play than Master Yi. Despite Yi being the training wheels champ, he just jarrs with my style of playing. I click with Sol, I don't click with Yi. So despite his drawbacks, I genuinely find Sol easier to play, (hella frustrating at times) but still easier. That doesn't mean I'm better than Yi players. My champion is simply different to theirs, and my brain is simply wired differently to theirs. In a fight between Sol and Yi, Yi will almost certainly win, but that doesn't make Yi players better than me either. Eventually players try out all champions, and we stick with the ones that click. Thats all that matters. _(but that doesn't mean we cant still hate on Yasuo players)_
Nightjar (OCE)
: no you don't get it, every champion has weaknesses, and sometimes it's not obvious in their kits. Lux suffers from short range in the lategame, and her poke isn't nearly enough to put her in the poke mage category since she has 1 spell for poke, which also serves as her primary source of waveclear (which is a very distinct weakness Lux has), and isn't nearly as easy to land as you make it out to be. Nor does it combo into the potential for alot of damage like true poke mages, since at maximum range it's hard for lux to follow up on the poke landing. Her ranges seem high, but her projectiles aren't especially fast, and she needs to position aside from the minion wave to land her abilities, since it is very hard for Lux to weave a q through a minion wave. Lux needs to be very aware of her own positioning and her opponents positioning to land her poke (unless her opponent is a moron who stands immediately within the caster minions and forgets that into mage matchups this is the worst place to position). 1 long range spell does not qualify a poke mage. Sion is not a poke mage, Morgana is not a poke mage. Zilean bombs have the same range as Lux e, alot more damage, and he has 2 of them, but he's not a poke mage (although his poke is absolutely more oppressive, he's still a midrange utility mage).
I seem to have hit a nerve here regarding Lux. Sorry about that. But I disagree with some of what you say, she can definitely poke/harass effectively. > 1 long range spell does not qualify a poke mage I mean, she doesn't have a single ability under 1000 range, that's hardly "1 long range spell". Secondly, you're ignoring her free Lich bane passive, which gives her a hell of a lot of harass and followup on her poke _(not to mention the actual lich bane that she also buys)_. And her AA range is second only to Annie and Anivia in mid lane. _(neither of whom actually use autos to fight or harass)_. > and isn't nearly as easy to land as you make it out to be I have never had issues landing it, and I'm on a permanent 220+ ping in Japan, so if I don't have a problem using it, its definitely not hard. Try landing all your stars in a fight without missing any, as Sol against champs with today's level of movement speed and mobility, then tell me how hard Lux's shit is. Lux's E is exactly the same speed as Zoe's Q. Yet Lux's is a very decent sized AoE, and goes through minions. Zoe's also has 80% damage reduction on enemies beyond the first _(in the tiny area that it hits)_. I don't see the same penalty on Lux's? So if Lux's is so easy to avoid, why do so many people seem to have such issues with Zoe? But it doesnt even matter if her abilities hit or not, it's not relevant to what im saying. Unless she's a complete cabbage and is throwing them behind her or into the river, you still have to dodge it. Which is draining, and takes up lots of time. > Lux needs to be very aware of her own positioning and her opponents positioning to land her poke You've just described 90% of mages. How is this somehow _special_ counterplay for Lux? _"Being out of position is bad for your health. and It's easier for you to hit people when they are out of position."_ That sounds like pretty standard gameplay for all champions. Lux doesn't have an escape, many mages don't. But her ult is the only ability she has that doesn't have a defensive capability. Most immobile mages can DEFINITELY not say the same. So its not like she's constantly at the mercy of the world around her. Yea if she blows all her spells and misses, she's probably gunna die, and deserves to, just like any other mage does. However because of the order of her kit, she never **_needs_** to throw out all her spells, unless she **_knows_** they won't miss. If she misses Q, she's still got a hefty shield and slow to get her out of scrapes, and obviously if she misses Q, she's not just going to willy-nilly chuck out E. But if she does hit Q, she just dumps everything on the victim for a kill. _(I.e. punishing to VS, less punishing to play.)_ If she misses E, it's not like she's forced to use her other abilities, she's still got a multi-target 2 second snare, and a shield as a crutch. So she can always throw out relatively aggressive spells, without compromising her whole defence. Yea she has tradeoffs like bad wave clear, _(still better than Zoe though, who everyone keeps telling me is an awful champion)_. But wave clear isn't really an issue in lane, which is where she is the most annoying to vs. Her last hitting is easy, especially if she uses her E to poke, because it gives her a lich bane on half the minions in the wave, as a side bonus after damaging and getting a lich bane on you. But ill say again, I still don't think Lux is a problem champ, she's just more frustrating than some. Yea I play Azir, and yea id rather not vs Lux when I do. But it doesnt mean Im completely ignorant about her (hell, I play her often enough). But it gets real old real fast, when you're playing someone who requires as much concentration as he does, and are VSing someone who literally is just chucking AoE/multi-target crap at you 24/7 _(from a relatively safe distance)_ just to upgrade forms faster. I still beat Lux as Azir on a relatively regular basis. But do I enjoy trying? No. _________________________ But despite all this, this post isn't even about Lux, she was just the example. Change it to whoever you want, if you must. The point was that some champions require less skill to play than they do to vs, and this is the element that causes frustration, not actually how strong or weak a champion is.
Nightjar (OCE)
: Lux is relatively simple, but she also has things to consider. Her q is on a decent cooldown but if she wastes it, she generally doesn't have as many defensive options as other battle mages and she has no mobility similar to a poke mage, which can make her more vulnerable to sticky assassins compared to alot of other mages. Similar to most midrange battle mages, against competent players, poke mages tend to have an advantage in the matchup, and she has no fast CC that makes catching a fleeing enemy difficult. Lux also doesn't have good waveclear and next to no waveclear when forced to use her e as poke, and she cannot hardshove and instantly eat a wave like alot of other mages. Meaning often the way to win mid for some matchups, is just to perma shove mid and roam. She can't just willy nilly use her ult for bonus damage due to the long immobilizing and very obvious charge up, she needs to have landed her snare to make use of it, and lategame most of her damage gets loaded into her passive procs, which forces her to position closer than most mages in a lategame scenario to pump out acceptable damage. Lux is very much a basic champion with a very all around generalistic kit, she isn't an especially strong teamfighting playmaker, she doesn't have mobility, she doesn't have great range, whilst she has a strong combo, it requires her to use all her spells and does not hit many targets. She offers little in support besides a snare, a slow and a tiny shield, so she's mostly there for her high damage. Lux is probably slightly over tuned, as a beginner style champion, as is quite common in league, but she isn't really OP and even though it's often not really mechanics, she has alot of things to consider when being played properly.
I agree, she has lots of other tradeoffs like you mentioned when it comes to winning the game in general. But most of these tradeoffs aren't felt when you're actually fighting her. Im not saying she is OP, or at all unhealthy in terms of winning/losing a game. I'm not saying she's impossible to fight, far from it, i'm just saying, it doesn't take much effort for her to throw shit at you, but it takes a lot of effort to dodge that stuff, and it is really punishing when you don't manage to dodge it. That kind of gameplay isn't fun. Id say that Kog'maw is far unhealthier for the game than Lux, but the effort input needed to play Kog'Maw is relatively the same as the effort input needed to fight Kog'maw, so he doesn't feel frustrating and groan-worthy to fight. Unless you're someone like Zed who can magically hop over all her stuff while simultaneously taking her out, Lux is draining to fight. Also she's hardly mid-range, Viktor is mid range, Malzahar is mid range, Karthus is mid range, Azir is mid verging on long range, and Lux outclasses even his range. Lux is in the weight with Xerath and Vel'Koz. She doesn't have a single ability under 1000 range, and all of them are muti-target/AoE.
: You should, honestly, rename this thread to, “I do not know how to verse Lux” She is an obnoxious champion, I agree. You compared her to Zoe and you were right. Both of them throw out the same type of spell then blow their whole kit on it. Lux on her snare and Zoe on her sleep. The issue is that all of mid lane play the exact same. Annie is the same, Syndra is the same, Galio is the same, Orianna is the same. Give me one mid lane champ that is not reliant on hitting one brainless ability and then collapsing. You compared Lux to Zyra but the two are almost the exact same. Anyway, when you talk about little effort to play, you pretty much remark on the entire roster. Who, in this game, actually takes effort to play? No one. Zed, Yasuo, Yi, Tryndamere, Riven, Galio, Rengar, and Kha’zix are all champion that fit into your title with more accuracy than Lux.
I know how to vs Lux, but what I'm saying is that it takes so much more effort to vs her than it takes to play her, which leads to the frustration behind why players call "OP" rather than understanding what's actually happening. > Give me one mid lane champ that is not reliant on hitting one brainless ability and then collapsing. Aurelion Sol, (yes he has a collapse ability, but that is not what his play style revolves around), Azir, Karthus (mostly), Kassadin, Teemo, Ziggs, _(you can add Swain and Vlad as well depending on your definition)_. Not to mention the plethora of ADC's and fighters that people take mid nowadays. But mid laners are for the most part a glass cannon style, that's how they play. Pick a target, and throw everything at them. Most glass canons in most games rely on lockdown and burst. Its like saying _"Yea, well find me an ADC that doesn't use kiting." _ yea there are a couple, but essentially that's what the class is built around. If that's your complaint, might as well complain about tanks who have survivability spells. > You compared her to Zoe and you were right. Both of them throw out the same type of spell then blow their whole kit on it. Lux on her snare and Zoe on her sleep. But the way they do it is different, regardless of what people think of her, Zoe does need setup, and there is both room for her to screw up her combo, as well as time for you to reposition or use defences. Once you get hit by Lux, that's it, no second chances, and its virtually impossible for her to fuck up. There are so many ways to reduce Zoe's impact, _(the least of which being: Use the one and half seconds to walk behind minions)_ Once Lux hits you with Q, the rest of her kit stops for nothing. Maybe the windwall will do it, but if you had a windwall you wouldn't have been hit by the Q in the first place. And her kit's CD is shorter than Zhonyas. > You compared Lux to Zyra but the two are almost the exact same. No, that's the point, yes they can both achieve the same outcome, but Zyra can't achieve it after throwing out random E's, hoping they hit then dropping her combo on them, like Lux can with her Q, Zyra does need some degree of either setup or prediction. In lane, Zyra's E snares for half the time Lux's Q snares for, and she has twice as many spells to drop on you in that time. Zyra can hit you with her snare, then slap you with other spells, you're right, very few mid laners cant do that, but unlike Lux, Zyra cant maximise her damage by hitting snare first. If you want to maximise Zyra's damage, you have to place two seeds then land Q, THEN land snare, then ult. Otherwise the enemy spends less time immobile and thus less time getting hit by plants. > Who, in this game, actually takes effort to play? Aurelion Sol, Azir, Kindred, Kalista, just off the top of my head. Anyone who requires constant awareness and/or a decent amount of setup. > Zed, Yasuo, Yi, Tryndamere, Riven, Galio, Rengar, and Kha’zix are all champion that fit into your title with more accuracy than Lux. I 100% agree, but like I said in my post, Lux is the easiest to demonstrate it with. She's simple, you can easily analyse her kit without getting too deep. Try to analyse Yasuo without getting lost down the deep rabbit warren that is his fucked up existence. And i'm not going to talk about Yasuo if I can help it, it just drags the same people out of the woodwork and always ends in violence. I have almost nothing against Lux herself. Pretty much the only thing I don't like about her is how she (relatively) is Low risk high reward. I never said she was OP or was a problem for the game, like Nightjar said she has other tradeoffs that nullify her advantage over the game in general. Im just saying it takes effort to vs her, more so than it does to play her, and that style does not promote fun.
: Well, Aatrox and the next prestige skins are 100% cash grabs, Prestige KDA Akali and Kai'sa cost under 20 dollars, same as an epic skin, but they actually encourage playing the game. I had fun grinding for KDA prestige Kai'sa with the pass, but now it's just drop 100+ dollars for a skin that is of epic quality, not even ultimate. It's disgusting that riot made aatrox cost that much, let alone even thought about it.
You forget that it cost a lot of people a lot more than $20 for Kai'sa. Some people like yourself had the luxury of playing as much or as little as you wanted. Other people have regular commitments, or real life factors that prevent them playing enough to earn the skins (it was a hard grind, I played for hours every day, and only barely made it, and even then I still had to buy some tokens.) Not to mention that Akali's grind happened over Christmas/new years. where a vast majority of people travel or have to spend lots of time with family. Thus through no fault of their own, people don't have enough time to sit through the summer break glued to League of Legends for weeks on end, just for a gold chroma. _(Like honestly, what self-respecting company puts out a massive grind over Christmas?)_ So many people did fork out money for the hugely overpriced bundles of crap, that was the only way to get more tokens. (because a lot of people cant just say _"Sorry Grandma, it was nice that you travelled across the country to see me, but imma lock myself in my room and grind out 1800 tokens for the next couple'a'weeks"_) So, just because it didn't cost you personally, doesn't mean many people haven't already been forced to pay this sort of price for previous skins. It's been disgusting long before Aatrox. Aatrox was just Riot outwardly being greedy in the light of day, instead of loosely trying to hide it.
Rioter Comments
: Yeah I don't think anyone's all that happy with them over this. Good opportunity to speak with the wallet though, think there's gonna be a lot of support for that option.
Yea for sure. Aatrox is one of my major top laners, and I will most definitely NOT be getting this skin. Didn't get the Akali one either, just out of sheer spite for the way the player base has been treated in recent months. Multiple batches of skins all with limited borders and chromas coming out per patch, multiple patches in a row. Then this prestige nonsense. Ive bought every limited/legacy item since season 2 up until late this year (With the exception of 1 Christmas icon). Because when it's just a few a year, why not? Not anymore. My loyalty only spreads so thin. Too much, too fast, too greedy. {{sticker:sg-ahri-3}}
: Prestige Points and new prestige edition skins
I actually can't discuss this. If I were to tell Riot exactly what I think of them right now, I would be slapped with a chat restriction or worse... {{sticker:slayer-jinx-catface}}
Rioter Comments
Rioter Comments
: If you don't want to give up that privacy, don't use Windows, or at least use a browser that doesn't list tab titles in the process name. Anyone who believes we are anonymous on the internet should take the time to learn exactly what data they are putting out there. Facebook is a big offender but people still use it because it's convenient. If you don't want a corporate database knowing basically everything about you, don't use Facebook, or at the very least use it in a browser/mode that supports self contained instances. Facebook looks at literally everything. I wasn't saying "everyone is doing it so it's fine", I was saying "It's not malicious so why does it matter?". There are steps you can take to protect your privacy if you are concerned about it: Not using certain services (or using them in a limited capacity), using a trusted VPN, having certain security protocols in place, etc etc. These are the choices we all make, and most people will choose convenience over privacy, but that's still a choice they have made, even if it is by not taking the time to understand the environment.
I use a Mac, always have, probably always will. I also don't have Facebook, never have, _(yet funnily enough they still collect information on me)_. **Disclaimer:** Im not a guy in a tinfoil hat or anything. I use a mac because 1. i'm a graphic designer, and 2. they're prettier and made of metal instead of plastic (looks matter, call me shallow xD). And I don't have facebook or many other social media outlets because 1. I don't have time to be checking notifications all the time, and if I did get facebook, I couldn't resist but spend time on it, and 2. any friends I need a program to keep track of, are not really meaningful friends. Speaking personally i'm not worried about people/businesses collecting information on me, It's not like I have anything big to hide or anything (that i'm aware of?). But that being said, i'd prefer to be asked beforehand, just as a courtesy thing right? saying "It's not malicious so why does it matter?" is the same thing _(in terms of what I was talking about anyway)_. For example, thats what people who smoke weed say all the time, but it's no secret that most people who do hard drugs started with the smaller ones first. Yea of course some people don't progress to harder stuff. But the fact of the matter is, if we get strict on the small stuff, the big stuff looks after itself. League has a 0 tolerance policy of cheating, and whaddayaknow, a lot less people cheat in league than do in other games. _"Look after the pennies, and the pounds take care of themselves."_ The moral of the story is, If we as a society get complacent with the small things, the big things come in a lot easier. Like Trump, when he does something stupid we just think "Oh yea but it's Trump, he's going to do stupid things." and so it lessens the impact of what he's actually done. But like you said, convenience over privacy, I'd rather have aspects of my privacy invaded and be able to use the internet, than not be invaded and not use the internet at all. But in a perfect world, that shouldn't be a decision we have to make. Im not saying we are innocent in all this, we are complacent, and that's what allows all this to happen in the first place. This is all speaking hypothetically though. In reality the internet is so vast and so few people truly understand what happens behind it, that it can never truly be policed. so it's a mute point. However that doesn't mean we shouldn't strive to make it as good as we can, right? ^^
Rioter Comments
: It does no more than what discord, or the xbox app, or basically any other program/app on your PC already does. It's not seeing what you're looking at, it's reading a name off a list of processes in the same way that discord knows what games you're playing.
Perhaps your answer though, reveals the actual problem? Let's be real, as an isolated issue, League reacting to our searches is a relatively small problem in the scale of things. Perhaps the greater problem is that we justify league doing this by saying "Ehhh everyone does it." When "Ehhh everyone does it." becomes the justification/defence for something, that's when we have a real problem. One of the big appeals of the internet is anonymity, I bet half of the people on the planet wouldn't use the internet if it broadcast their searches to everyone they knew. _(I'm not saying league takes away that anonymity, but the little programs like discord and league doing the small stuff, softens the blow for the big offenders like google and facebook.)_ Now i'm not saying it's our right to have complete anonymity, obviously if we use programs like facebook, we willingly accept the terms of service of that particular program, and such companies do need to analyse data _(within reason)_ in order to know how to improve. However! I do believe that these programs need to be self contained. Wether it's just reading a process off a list, or collecting images you post online, they should only be able/allowed to read information within their own app. i.e. If you search something on google, fair enough, google can collect that information for data analysis. BUT facebook shouldn't be able to, searching something on google has absolutely nothing to do with facebook, therefore that information should be blocked to the social media giant. If I like something on pinterest, I don't then wants adds for that on youtube, they are two different applications, and any data collection that happens, should _(in a perfect world)_ stay within that app. Likewise with steam, if you're playing a game through steam, that's fair enough that steam tells all your friends about it. HOWEVER, discord has no right to know that information. And if it wants to know it, it needs to ask. So if you type "Cheat engine" into the league client, then fair enough, league can decide what to do with that information. But league has no right to access google searches in any capacity without permission _(I've read the terms and conditions and (at least back then) it never mentioned anything like that.)_ as google searches have nothing at all to do with the actual function of the app. This is my view anyway. What do you reckon? Maybe we have to look less at the problem, but actually how we defend and view the problem, and that will reveal the actual issue.
: Happy New Year
Happy new year! {{sticker:sg-kiko}}
: 1v1
I think it would be a very interesting thing to see. I don't know how successful it would be though. Most people love the idea of facing off in a 1v1 and being the victor, however... A vast number of players seem to permanently be under the delusion that they are a lot better than they are. And in a 5v5 scenario it is very easy to keep that delusion afloat _"I am better than them, but they won cos they got ganks and I didnt"_, _"Ahri is 23/4/11, but that's only because she roamed bot and got those 2 early kills, its not my fault."_, _"We lost because my team is heavy."_ These are the lies we all tell ourselves to keep our own bubble afloat. There are so many factors that affect the game, that you often cant really determine with whom the majority of the blame lies, and its so much easier to spread it around the 4 other randoms, than it is to shoulder it yourself. _(which like everything in the game, is of course a clever design to keep people interested)_ I don't think many people could take the harsh realities of a permanent 1v1 mode. The sheer crushing truth that they are just as shit as everyone else would be a bitter pill to swallow for too many people. Once that bubble is popped, I wouldn't be surprised if people lose interest in the game a little. When you realise that you only win around 50/50 of your games and this time the blame is entirely on you... So I think it would have a very very limited lifespan as a mode, and may even have a negative effect on the population of league itself. So personally I think a 1v1 mode is something that people think they want, but don't ACTUALLY want. However in saying that, I vote yes. 1. Because why not. Sounds like a neat game mode for a bit of competitive fun, you could have some awesome map designs too. 2. It would be so juicy to see cocky SoB's brought crashing down to earth. 3. It'd be great laning practice where you can focus on certain things like CSing or harassing etc. in a controlled environment. So for people who arent in a bubble, practicing individual skills without having to worry about the rest of the game could be very beneficial. There are obvious drawbacks though. Support mains would feel very excluded from the game mode. It'd be no fun vsing a 500,000 mastery point Fiora main, as Bard or Sona. Even if you weren't support, it'd feel pretty shit if your main wasn't very good in a 1v1 situation. Also some champs like Kalista or Sol just couldn't play, literally half of Kalista's abilities _(including her ult)_ just wouldn't exist. So Kalista mains would never get to test their limits. And in a 1v1 situation Sol would be disadvantaged to the point of just not being fun. Depending on the rules _(is it til first blood? first tower? Is it a 50 minute base defence game?)_ you'd probably find that early game champs just dominated, and late game champs and their players just don't get the time to shine. But for those who are competitive and do enjoy that me against them play style, why not. For the sake of a vote i'll say yes. I probably wouldn't play it much myself _(I like my bubble)_, but for those who want it _(or who think they want it)_ why not.
Jklien1 (OCE)
: Can we please do something about these new 'champions' and 'reworked champions'????
Personally, I think Zoe is pretty balanced (and yes I was there when she came out, and I still didn't find her a problem then). Unlike so many other champions, she has to aim and land the abilities that give her that 1 shot potential. And they require a lot of setup if you want to use them effectively. Plus nothing she has (of any real threat) goes through minions. On top of that, she has no escapes. So assuming you have your wits about you, she's got a very generous amount of counterplay. Especially in comparison to older champs like Zed or Fizz that ultimately control the lane just by being in it. Pyke I don't think is that bad either. yea he's annoying, and gets some pretty free personal utility. But it's not like he cant be killed. And he doesn't bring a lot to the table in terms of actual supporting. So yea while the individual champ is annoying, he doesn't bring much to the team that cant be brought by other champs. The only thing he has that is actually purely unique to him, is his gold sharing ability. Other champs have pulls, other champs have dash/stuns, other champs have invisibility, other champs have grey heath regen, other champs have chain ult executes. So while he is pretty dangerous as a single champion, in terms of a team comp, he doesn't bring a lot of new things to the team. Kai'sa is strong late game, like many ADC's are supposed to be. But from what I see she isn't that much stronger than other ADC's. She is probably easier than some. But once they reach lategame, I don't think she shines that much more than others, at least not in the elo where I see her. Evelynn isn't too bad, purely because she can actually be killed, unlike the rest. She deals a lot of damage and comes out of nowhere, but id still rather vs her than Zed or many other assassins. The others you mentioned definitely err on the strong side though. I will admit, selfishly I thoroughly enjoy Swain being easy/strong though. Most of my champs require a lot of mental energy and focus, Azir/Sol/Taliyah/Kindred/Kalista etc. And its so nice to have a champ I can rely on like Swain, where you can just let go for a couple of games and relax while playing. Objectively, yea things come much easier to him than other champs. I probably have to put in twice the effort as Azir to get the same results as Swain. However, despite being marketed as a tactician, Swain's kit doesn't provide that much tactical diversity. When you're ahead, you wade into fights as a giant demon spamming Q and win. When you're behind, you wade into fights as a giant demon spamming Q and lose. Where as champs like Azir can adapt (with greater efficiency) to a far larger variety of situations and play around them better. Akali re-enters smoke too quickly, I couldn't even hit her with my targetable abilities because between the time where I saw her exist stealth, and I moved my mouse to her and pressed the button, she had entered stealth again. But like Evelynn, at least she sacrifices survivability for damage. Urgot and Aatrox definitely have too much damage for how survivable they are _(and i'm a lvl 7 Aatrox player, so when I say that, you know i'm not being bias)_. Urgot in particular, shouldn't have the damage he does for how hard he is to kill. Like Garen and Mundo. At least Aatrox though isn't easy, and does require a fair bit of mechanics to actually get to a point where you are that monster. And Irelia is just straight up fucked. I genuinely don't even know how to defend her. Even if I play her, I have no idea what's going on, everything she does is so fast I cant even follow it. She goes from a standstill to dashing round you faster than Barry Allen, 10000 blades flying everywhere. Sometimes theres a stun that happens somewhere within the chaos. And then someone is dead. She is the champ that has everything. Damage, Tankiness, mobility, Hard CC, Zoning, Soft CC, Anti-shield, etc. In my opinion of course. _(If someone can give me some tips on vsing irelia I would be very grateful.)_ And Neeko hasn't been around long enough to get a proper handle on her place within the game. When a champ comes out, its easier to learn how to play them than it is to learn how to play against them. So right now, theres a lot of people who have already played her enough to get good at using her. But we are all still figuring out how to play around her. So far though, her ult seems to have a really decent amount of counterplay. It's not like she can just pop it whenever, it takes some setup, and a solid chunk of time, part of which she is immobile for.
Nightjar (OCE)
: japanese or spanish Neeko sounds much better, if you disagree, fite me 1v1 aram.
I haven't heard Spanish, but Japanese sounds awesome. Im still not at the level where I can make sense of a lot of it. But from the little I do know, i'd assume that screwing up the grammar in Japanese the same way she does in english would still sound kinda normal and cute, instead of just being annoying xD
Nightjar (OCE)
: the problem with adding tenacity is that it reduces the impact of light zoning cc more than it affects hard lockdown. Hard lockdown CC such as snares, stuns, knockback/ups, tends to be a very effective stop gap when a bruiser or tank is trying to engage onto an immobile adc, albeit a high investment solution, they don't last long anyway and are designed to quickly peel or lockdown. Light zoning CC such as slows, silences, interrupts, grounded, and basically just slows, are designed to make landing skillshots, follow up cc, and positioning around a tank or bruiser easier, especially for low mobility adcs who have to rely on the support for peel and the bonus movespeed on their zeal based items to kite. Light zoning CC typically has a long duration but a low impact, and are a bit more plentiful in team fights but are important for a team's overall ability to peel. Tenacity is a very dangerous stat to mess with, if you've seen a few of the tenacity stack monsters that existed for some times on PBE you'd understand why Riot is very careful when adding tenacity to items or champions.
Maybe it could be tweaked to allow for that? Idk Like the difference between armour pen and lethality, or blind and disarm. Make a clear distinction about what is and isn't affected by Tenacity or whatever new name you wanna call it. Knockups suppression and stasis already aren't affected by Tenacity. If you're going to have exceptions, why not just go full hog and divvy up the CC into what can be reduced further and what cant. Maybe when the game used to be simpler, adding in more situationally specific shit wouldn't have been a good idea. But it's 2018 now and there's so many stats/stat modifiers/on-hit effects now, that its practically impossible to keep track of it all, especially in a team fight. In a team fight you're never going to mentally do the calculations of what happens if you have X tenacity, but get hit by Morgana's Q after being brittle from Ornn, but are also sleepy from Zoe's bubble. We have well past the point of in game clarity now, unfortunately. So adding yet another semi-similar-but-the-same-but-also-different stat, probably wouldn't be too much harm (as much as that pains me to say). Because while you don't want to have monsters like Garen who just cant be CCed, you also don't want tame CC just being a death sentence for squishier champs, like it often is currently. Even a medium+ slow will put most immobile champs in the grave now in many situations. What would you recommend to counteract how the Damage/MS creep affects CC potency?
: Talking about tenacity.
The damage in league has ramped up dramatically over the seasons. CC times haven't changed as much however. So in the past a Morgana Q was a movement impairing ability that put you at risk. Now, it's a death sentence, no two ways about it. The same with other abilities, things like Ahri's charm or Xerath's E gave the champ a little bit of CC to help land a few spells whilst in a brawl. Now, if you get hit by the charm, 7 times out of 10, you will be dead by the time it wears off, and 2 of the other 3 times it wears off and you're on so little HP that there's no way you can effectively retaliate. Even CC that was once just 'disruption' like Riven or Zac's kit, are now lethal, due to how little time it takes to 100-0 a champion. This is also partially due to MS creep, champions move at a far greater speed than they used to, so removing that movement capability further compounds the effectiveness of CC. So in all fairness, I don't see why tenacity shouldn't be added into the game in a slightly larger capacity. We should keep in mind through that hitting CC isn't always easy, and if you do hit it you** should** be rewarded with a window of opportunity. However, this opportunity shouldn't mean a free kill. This is my opinion anyway.
Catski (OCE)
: Something EVERYONE NEEDS to know about NEEKO
#Sexuality in League characters. Agreed with you in the sexuality part. Theres no need to complain or be over the moon. I think it fits her character to a T. And that's great. She's shy and curious and exotic, and the suggestively around her sexuality just adds to that air of mystery and curiosity. Filling her out more as a character. Just like Taric's supposed sexuality aids his character development. He's strong and muscly and _**extremely**_ camp, if he had 3 girls under his arm in his splash arts, it would just seem wrong and out of character. Likewise with Evelynn. If Eve was all about girls and couldn't care less about men, the whole impact of her character as the seductress would be diminished. Vi too, she suits being the tomboy 'lesbian', because that's how the image of her character was designed. Obviously Xayah/Rakkan's orientation too is highly key to their character. The only champ whose sexuality I have a problem with is Varus. You don't just pick a champ and random and just twist and mangle their storyline beyond recognition until you manage to fit two gay men into their body. It'd be fine if you wanted to make that story for a brand new character _(you could even have 3 seperate voice overs, it'd be awesome)_, but don't change characters that people already know and love the way they are. To be clear, I have no problem with a character being gay or straight or whatever, I have a problem with them taking an existing character and changing it just cos. It'd be no different than if they were suddenly like "Oh yea btw, Yasuo is trans." After all these years and all the people who are invested in the character, we thought we better tell you now, turns out everything you knew about him was a lie. Yasuo already has a set story, just like Varus did. You don't fuck with the story. If it doesn't aid the story, don't do it. Neeko fits the story. Thats good. People from all walks of life can appreciate that. _____________________________ #Fictional characters and how they DO affect us. I have to disagree with the last part of your statement. Fictional characters can highly affect us both individually and as a society. Think of a world without Batman or Superman, (or Pikachu). How different would that be _(for a start Marvel comics probably wouldn't even exist, or at least not be well known, and we damn well wouldn't have any Avengers movies)_. Superman was actually used to support the war effort in WWII, he inspired soldiers and civilians alike to do their best for their country. How instrumental has Wonder Woman been to inspiring young women? How has her existence affected various feminist movements? The UN actually officially named Wonder Woman an "Honorary Ambassador for the Empowerment of Women and Girls" _(before, ironically enough, the very people she empowered voted her be stripped of the title.)_. The character Spock inspired real people to become scientists, and do work that benefited the world, and one day may actually get us to other planets following the character's footsteps. How many people in the civilised world haven't seen or heard the word 'Pikachu'? What would the internet look like without our little yellow friend and everything he has inspired since his creation? Does the internet not affect us? Would modern Japan be the same? That little character deeply affects an entire country. > "character who in no way effects you" No one knows how the world will adopt a character. JRR Tokien wrote a book about wizards and dwarves. He never in his wildest dreams through that an entire country _(which had nothing to do with it at at the time)_ would adopt that story into their very essence of their nation. This is one of the reasons you don't just add crap into a characters story for no reason. They do affect us. And if the character is inaccurate or improperly represented because you 'just wanted' them to be X, then that decision affects us too **E.g.** If I were gay, I wouldn't want Varus being the poster-child for my community. What values would that bring? Varus' sexuality was clearly an afterthought! Its not a stretch to assume someone caught a bit too much SJW flak and though _"Shit, better appease these guys! We better make one of the champs gay real quick."_ Is that how you want the gay community to be viewed? As an afterthought to be appeased? Thats what adding random shit into a character 'just cos' does. They didn't even bother to change Varus' appearance or VO. Thats how little it meant to them. I would much rather be represented by someone like Neeko or Vi. They're cool, they're interesting, yea they don't hide that their orientation, but it also doesn't define them. Their sexuality neither restricts, nor defines who they are. It's not something to be ashamed or proud of, it's just how they are, and what they are is a badass enemy-team-killing machine. They have always been this way, and didn't bow to the pressures of society like Varus did. Thats the kind of character that is meaningful, and if they did catch the right eyes and bounce out into the world at large like Superman and Batman. I assume they'd have a far more beneficial impact than Varus. #TL;DR: This turned into a long post xD, but the moral of the story is: 1. Don't force fit things if they don't fit. 2. Don't underestimate the importance of fictional characters. 3. I like Neeko, she's pretty cool. _(still getting accustomed to the voice though.. opinion withheld for now)_
Riesu (OCE)
: Still possible to get Prestige Kai'Sa?
Unfortunately, you cant obtain the skin anymore through conventional means. But _(as it was just pointed out to me recently)_ they will be making a return into the game at a later stage: https://twitter.com/Mortdog/status/1069717611825360896 However, it is unlikely that the border will also be making a comeback, as borders don't seem to usually work that way. It may be possible to still obtain the skin through re-rolls in hextech crafting, but because of this post I would have my doubts about that: https://twitter.com/mortdog/status/1044646318767886336?lang=en He specifically says _"Getting the prestige Kai'sa skin won't be possible without paying somewhere."_ Seeing that re-rolling is free as long as you have some skin shards to spare. His comment would suggest that it cant be re-rolled. #**TL;DR:** You will be able to obtain the skin at a later date. If you are really desperate, try re-rolling your skin shards, but I cant promise that will work, and even if it does, the chances of getting the specific skin you want in RNG are low.
: Old School Gamemode
Unfortunately this is highly unlikely :( Riot has said that while they aren't opposed to the concept, they believe that the effort required to create it isn't worth it. They would rather use the time and manpower such a task would take, and spend it on other things like new skins/champs etc. (which is a fair point) https://nexus.leagueoflegends.com/en-us/2017/05/ask-riot-classic-mode/ However, if you want a ray of hope, they also said a very similar thing about butchers bridge not being worth the effort to bring back, and yet come back it did. https://nexus.leagueoflegends.com/en-us/2017/02/ask-riot-where-is-butchers-bridge/
Xuízunä (OCE)
: Cheers for that! Appreciate it :)
Xuízunä (OCE)
: Is it worth playing ranked now or wait for official season start?
Any rank you achieve now won't count for ether last season's rewards or next season's, but MMR gain should affect your placements still. So if you want to place higher when the new season does begin, you can still play ranked now to affect that chance.
slxw (OCE)
: Well to get the mastery you must have tokens / shards / essence / ... some of these can be bought. when I say that lvl 7 mastery is a joke, I say it because I know. I say it because I have it, I know its dumb luck because I'm b5, getting a few 's' scores is just going to happen. mastery lvl 7 is not an indication of a good player, nor per say is the persons rank, eg - " I have 46 lvl champs"
> tokens / shards / essence / ... some of these can be bought. I was sympathetic of your point at first, but now I can see this is a mindless rant. You're clutching at straws with this comment. You can buy chests, chests that when opened give you the possibility of getting a shard or blue essence. Both of which can be obtained freely and easily through playing the game. The one thing that requires you to get an S for, cannot be bought. You're talking through your teeth. You have it? Cool We all have Mastery 7 on multiple champs, and most of us like having it. Yea sometimes you get lucky and get the perfect situation and get an S. Sometimes you work damn hard and don't get one, and sometimes you work damn hard and do. No one has ever said that having a mastery 7 champion proves you're the best. It's a nice flair to show that you've played the champ enough to get lvl 5 and have continued playing long enough to get some S's. It's not a big deal. Yes it involves some luck, but no more or less than ranked. No more or less than winning games. Have a think about what Mastery 7 is supposed to actually be. Is it true 'mastery' of a champ? no of course not, then only a couple of people in the world would have it. So what is it? it's supposed to be a little reward for people who put time into a certain champion. Does it fulfil that role? Yes. Could the system for earning it be better? Yea probably. Is it hurting anyone? No.
slxw (OCE)
: Mastery lvl 7 / bullshit
Luck? Man do you know the things I did to get that 700 CS for my Taliyah token?! O_o But yea, the number of times I get S/S+when im lvl 5, and S- when Im level 6 is infuriating. Just pure luck that those games happened that way round, sometimes right after each other. If/when they do the next levels, maybe they should have some kind of goal, like get 10,000 CS and 300 kills, and 700 assists. That way people can just constantly be working towards their goals, completing bit by bit. That way when you see a lvl 8 you can think "Daymn, that guy has over X kills with that champ." Rather than "Maybe he got lucky 2 games?" Getting an S should be a good thing, but when you're lvl 6, an S- is the most demoralising score you can get, and that shouldn't be the case. I wouldn't say it's all luck, but it definitely has an influence. Also I have no idea how you're supposed to use "Money" to get the mastery?
: Is it worth giving a skin to Taliyah, considering how shit she is atm, maybe after they revert the nerfs that gutted her we might get a new skin
It doesn't matter how popular/balanced a champ is, they still deserve skins though? And nothing stays the same in league for long anyway. Taliyah will be shit, then godlike then shit etc. Once they start developing a skin while she's godlike, shell be shit again once it reaches live servers.
: All I'm saying is don't pull out the pitchforks until you have all the information. The tokens work a little differently this time around so the Akali one might be easier to get. Fact is we don't *know* anything yet. This is the first time they've done anything of the sort, live testing introduces a whole slew of things in house testing (no matter how extensive) just can't cover. Give Riot actual feedback on what your issue with the Prestige skins is and why, not just "I hate this thing before I even know how it works". That helps no-one. The fact that they have plans for redistribution probably means they will be easier to get the second time around. Same principle as the chroma or early sales. You can get the thing easier/cheaper, but you won't be the first to have it.
> All I'm saying is don't pull out the pitchforks until you have all the information. I mean, I'm just going by their track record. So far, there are 2 skins that involve heavy grinds or spending. And a hollow twitter promise that the next one will be _"different. Information withheld"_. It's like saying _"He only murdered 2 people, and he promises not to do it again, don't lynch him, we can still trust him!"_ Ill put the pitchforks away when I see real change, until then, ill go by what they do, not what they promise. > Give Riot actual feedback on what your issue with the Prestige skins is and why You're saying this to me of all people? The guy who usually makes novels for posts intricately describing the nuances of highly specific things. I only devolve to these kinds of posts when i've either already discussed the matter concisely and civilly, or its blatantly clear what the problem is and doesn't need clarification. The point of these kind of posts are just to keep the spirit alive long enough for Riot to pay attention. _After all 1000 morons complaining is louder than 5 professors debating._ 1000 wallets > 5 wallets. Plus, all you need to do is look at every single place on the internet where the prestige skins are featured and you'll clearly see the very negative attitude towards them. > This is the first time they've done anything of the sort, live testing introduces a whole slew of things in house testing (no matter how extensive) just can't cover. These are the creators of the most popular online game in the world, with estimated 32 million players. Let's not pretend like they don't know exactly what they are doing. They predicted exactly how feasible getting the Kai'sa skin was and knew people were going to have to fork out money for it, that's why the made it the price it was, _(and that was after you had to pay to do the grind in the first place.)_ As for redistribution, that won't solve the problem, people want it for the exclusivity, not the skin itself. And if it doesn't have the border and all the other shiny things, people are still going to have to jump though the hoops when it comes out. Admittedly though it is better than shit like Black Alistar and _real_ Championship Riven.
: [Prestige Blood Moon Aatrox will NOT be acquired via an event pass](https://twitter.com/Mortdog/status/1070030166921859072) [Yes [Riot have figured out how they want to redistribute the prestige skins]. More info coming soon.](https://twitter.com/Mortdog/status/1069717611825360896)
That doesn't mean it won't still be either another endless grind or just forking out wads of cash. Akali's is still a pass, just saying Aatrox's won't be doesn't absolve them of their past and current sins. It's going to take a hell of a lot to earn back the respect they lost with the shit they pulled this year.
Rioter Comments
Rioter Comments
: Is it fair to skip punishments for a player and straight up perm ban them
Is it fair to imprison a murderer right after he is convicted? Or should we give them warnings first and only imprison them the second time?
: This is getting rediculious. Money IS a construct of society.. {{sticker:zombie-brand-mindblown}} Money is only worth the value that society agrees upon. The currency itself has no inherent value. Even being a pro gamer, you're still part of society. Just part of the entertainment factor, and its a HARD job, you work double the hours most other people do, just so you can perform on stage for a couple of hours a year. It's just being a glorified dancing monkey. > You should be picking the bot that is easiest to obtain You never said that one was harder or easier to obtain. You said 'these bots are identical, pick one.' I did, and I picked the statistically safer bot. Don't twist your point when it didn't have the impact you expected. I picked a bot based on these 'numbers' you are so keen about. Yet you're still trying to twist it to be wrong. The team isn't made up of 5 individual players, each contributing 20%. A team is made up of a 'team' that contributes 100%. Thats why pro gamers train as a 'team' and don't just play solo queue all day. Those players who do well in solo queue are those player that understand this, and rather than trying to carry their team every game, they play to the teams strengths and help everyone succeed as a cohesive group.
> Money isn't a service though, it is a resource used to exchange for a service. 1. I never said it was a service. 2. You expect to get this money how exactly? (Without participating in society.) No. Money has no value at all _(short of whatever the value of used paper is)_ Real world objects have innate value, but money doesn't. Money is something we all 'pretend' has value, so that we don't have to pay for the groceries with our kitchen table, or so surgeons don't have to perform an operation on the cashier every time they want a chocolate bar. As population grows, and various goods/services go in and out of demand (i.e you won't pay as much for a home phone now as you would have 30 years ago.) hence how much we 'pretend' the paper is worth, changes with all these different factors. Do I really need to give you a 3rd grade economics lesson? > Can you elaborate more on how this is possible The whole is greater than the sum of its parts. I explained it already I won't repeat myself. I'm not your economics teacher or your english teacher. What is your obsession with servers? According to riot, there are about 32,500,000 registered accounts, which means you have to be better than almost 32,500,000 recorded players to be in the top spot. And virtually no one other than the top spot earns _millions of dollars_. It literally couldn't be any more simple. You are 1 person. There is 1 top spot. There are 32,500,000 'players'. Why you keep wanting me to say 'there are 32 servers' is beyond me. Not all the servers are equal, being challenger in OCE doesn't make you challenger in Korea, and if you're after 'millions of dollars' its not the OCE ladder you should be concerned with, its the global ladder _(ie. you gotta be better than everyone in all servers)_ I really don't care what you call the bare minimum of playing. You talk a hell of a lot about being good, and having these basically unbeatable strats, and from what I see, you have nothing to show for it except a plat account and a gold account. Neither of which are anywhere close to earning 'millions of dollars'. It's like saying _"Im really really good at speaking french. I just haven't learnt it yet, or spoken to any french people."_ Cool bro, tell me when you are fluent, not before. When you're earning millions of dollars, make another post and tell me I'm wrong all you want. Until that day however, any claim you can possibly make is hollow. And with that, i'm ending this farce.
: @*All* of you. Keep it civil. Heated is fine, but if I have to start deleting comments left and right I'm going to lock the thread. You have differing opinions, accept it. If you want to discuss your perspective, do so, in fact it's encouraged. If you want to insult people because they don't agree with you, you can't do it here.
Please just lock this post. For all our sakes...
: > [{quoted}](name=Lord Sesshomaru,realm=OCE,application-id=mR0UmRrp,discussion-id=EENpgAtE,comment-id=00020000000000010000000000000000000000000001,timestamp=2018-11-29T11:34:18.460+0000) > Now I see why this discussion is going nowhere... > > _&quot;Working is hard, I don&#x27;t wanna work! I wanna play video games all day!&quot;_ > > If you want to use society&#x27;s utilities > I.e. Roads/Hospitals/Fibre optics/supermarkets. > You&#x27;re going to need to provide your own service for society. No you don't, you just need money to pay for it. > You can work a hard job with long hours for little pay. or you can work a cushy job with shorter hours and higher pay. > Education will give you that choice. Haha, I like your humour! You should be picking the bot that is easiest to obtain, regardless of aesthetics. You are claiming that time is not a factor even though there is an expected average of time required for each game to be played and I stated that each one played the same amount of games each. I feel like you are still lacking understanding of the game. Let me put this really simply. Every player is 20% of their team. Therefore every player's rank is 20% accurate. Everyone I know of except 1 uses rank to judge a player instead of performance. So from my perspective, when I see everyone continuing to completely ignore mathematics in a game of numbers... I kinda lose faith in humanity at that point. I play both starcraft 2 and league, I have a vast amount of experience in both but more so in league. When I compare a starcraft 2 top level pro player compared to a league of legends top level pro player, I just don't have any other reason to change my perspective on the rank system. I think I have a pretty good idea of what I would expect society to look like if people used logic as their educational backbone. So it is really hard for me to see society in it's current state. I basically consider this to be the dark ages right now.
This is getting rediculious. Money IS a construct of society.. {{sticker:zombie-brand-mindblown}} Money is only worth the value that society agrees upon. The currency itself has no inherent value. Even being a pro gamer, you're still part of society. Just part of the entertainment factor, and its a HARD job, you work double the hours most other people do, just so you can perform on stage for a couple of hours a year. It's just being a glorified dancing monkey. > You should be picking the bot that is easiest to obtain You never said that one was harder or easier to obtain. You said 'these bots are identical, pick one.' I did, and I picked the statistically safer bot. Don't twist your point when it didn't have the impact you expected. I picked a bot based on these 'numbers' you are so keen about. Yet you're still trying to twist it to be wrong. The team isn't made up of 5 individual players, each contributing 20%. A team is made up of a 'team' that contributes 100%. Thats why pro gamers train as a 'team' and don't just play solo queue all day. Those players who do well in solo queue are those player that understand this, and rather than trying to carry their team every game, they play to the teams strengths and help everyone succeed as a cohesive group.
: > [{quoted}](name=Lord Sesshomaru,realm=OCE,application-id=mR0UmRrp,discussion-id=EENpgAtE,comment-id=000200000000000100000000000000000000,timestamp=2018-11-29T06:11:44.904+0000) > > Im not telling anyone what they want to hear? > If you haven&#x27;t guessed by now, I&#x27;m not exactly the &#x27;ill pat your back, you pat mine&#x27; kinda guy. > I tell people what I think they need to hear, which more often than not, is not what they WANT to hear. > > Your right, my maths was wrong it was > 32,500,000 not 32,000,000. > Congrats.. that gives you _more_ people to have to compete against? Thanks for pointing that one out! > Legally, once you&#x27;re over 18 you can make your own decisions. But turning 18 doesn&#x27;t suddenly absolve your parents of any care they have about your wellbeing. That is dependent on the relationship they have. Personally my mother plays the game with me and she cares for me just like any other loving mother would. > If you got addicted to drugs, would you expect your parents to be like &quot;Ehhhh he&#x27;s 18, let him rot in prison or die in a ditch.&quot; Or would you rather them have an intervention? What would be responsible for a parent in that situation? Are you asking what an unreasonable drug addicted sociopath would do? In my current state I would rather they have taught that person about why taking drugs is not a good idea in the first place. So they never try to take them and take precautionary measures to make sure they don't ingest anything suspicious. > Likewise with spending that many hours on League of Legends. > That is not healthy in any way shape or form. > And it&#x27;s even worse if it comes at the cost of an Apprenticeship/University Education and/or Job. You mean an entryway into the slave market? > Clearly whatever you are doing has got you in low platinum, and whatever Faker is doing (most probably raw talent combined with like 15 hours of practice every single day) has him earning millions of dollars. > Soooo, Keep it up... i guess? "you had played 3 games and all 3 games you had the same champs and same sums you're a troll and wasting peoples time." This here that this guy is claiming, is what I was doing that got me peaking plat 1. I have a negative win rate with it in low gold on this account though. > Basic maths &gt; hours and hours and hours of practice. Obviously. Identical AI also > identical AI according to you. > Im not quite sure how the maths work when it comes to ranking a million bots. But I would certainly pick the challenger ones, ether they are insanely lucky or they are clearly doing something the others aren&#x27;t. Luckily though we aren&#x27;t all bots. > And that&#x27;s really funny cos its almost like the system was designed for real people to perform in, not bots? There you go, even though they have identical AI, you would prefer some bots over others. As would anyone with your beliefs, because you don't use logic to guide your thought process, you use emotion. This is why society is in the dark ages still, because of people letting emotions guide them. > Call it what you want, I call it the truth. Your opinion has been noted.
Thats awesome that you and your mother can enjoy the game together. But theres a pretty big difference between enjoying some entertainment with your family, and spending 70% of the time you're awake playing computer games. I think she'd probably take notice if that were the case every single day. While I despise drugs with a passion, I definitely wouldn't call everyone who is addicted 'Drug induced sociopath', i'm sure a great many of them wish they could give it up, but just don't have either the will or the help to do it. And no, I'm not asking what they would do, i'm asking what would you expect their parents to do. Yea, ideally getting taught about the dangers beforehand would be best! And almost all of us did get that education, but not all kids take their parents advice at all times. Yea, if you take drugs you're a dumbass, if you were told not to before hand then you're an even bigger dumbass. But that doesn't mean your parents shouldn't try to help you recover. > You mean an entryway into the slave market? Now I see why this discussion is going nowhere... _"Working is hard, I don't wanna work! I wanna play video games all day!"_ If you want to use society's utilities I.e. Roads/Hospitals/Fibre optics/supermarkets. You're going to need to provide your own service for society. You can work a hard job with long hours for little pay. or you can work a cushy job with shorter hours and higher pay. Education will give you that choice. By all means feel free to go live in the wilderness if you don't like that. But it'll be a lot harder to be a pro gamer when you have to build your own computer and server out of sticks and stones in the forest. > This here that this guy is claiming, is what I was doing that got me peaking plat 1. Thats great, but last I checked that isn't earning 'millions of dollars', so really it's no more or less beneficial than what a bronze 5 player is doing, you're both earning the same amount. If you want to be a pro gamer, go do it. Don't sit here telling me about what you used to do to get plat. Cos you if you want to be a pro gamer, you certainly ain't got the time to be discussing it with me! > Identical AI also > identical AI If I gotta pick one, I might as well pick the one in the top spot right? Seeming there is no repercussions to picking that one. > because you don't use logic to guide your thought process Of course its logic, it's sheer statistics. They are the same bot, but one has one a huge number more games than the other. Its like flipping a coin, it doesn't matter how many times you flip it, the chance is still 50/50. But if you flip it 10,000,000 times and get 8,000,000 heads. The chance for the next toss is still 50/50, but might as well pick heads right? Whats the harm? If I had to pay for the bots, $1.00 for bronze, and $50 for challenger, of course i'll pick bronze, they're exactly the same bot. But seeming in your analogy I can choose whatever I want for no repercussions. Why not pick the one with fancy borders and a high win rate? Even if the difference is just aesthetic. It'd be illogical to choose an identical bot with lower statistics. A computer would analyse the stats and pick the statistically safer bot. Why shouldn't I? Also, who knows what kind of bugs or weird code interactions might be going on behind the scene. League isn't known for its bulletproof code. Why willingly pick the bot that could potentially be the victim of such a bug. Tell me again how my decision isn't logical.
: > [{quoted}](name=Lord Sesshomaru,realm=OCE,application-id=mR0UmRrp,discussion-id=EENpgAtE,comment-id=000200000000,timestamp=2018-11-28T08:45:41.135+0000) > Clearly you&#x27;ve never played with good Thresh/Taric/Raka/Leona/Blitz etc mains. Give me a godlike Thresh over a Katarina any day! You called? {{sticker:slayer-jinx-catface}}
Where have you been all my life?? {{sticker:zombie-nunu-tears}} Even just getting a support (doesn't even have to be a good one) is a miracle nowadays. Too many Brands and Lux's and other 'supports' haha xD
Essembie (OCE)
: Loot Boxes to Be Investigated by the FTC - IGN
http://www.quickmeme.com/img/fb/fbf146d521509678306fd828b82b6f8458c28c5f92c013b11c4705762635be24.jpg
: > [{quoted}](name=Lord Sesshomaru,realm=OCE,application-id=mR0UmRrp,discussion-id=EENpgAtE,comment-id=0002000000000001000000000000,timestamp=2018-11-29T04:21:31.139+0000) > > Then you&#x27;ll have to explain your whole pluto comment to me. > I understood it to be sarcasm about a discussion that you deemed to be &#x27;open and shut&#x27;. I was referring to the idea of you telling everyone what they want to hear. > I couldn&#x27;t care less how many servers there are, I never mentioned it once. > What I did mention was player count, and Riot released those statistics earlier this year. > https://www.unrankedsmurfs.com/images/upload/blog/2016/11/325mill.jpg So you agree your maths was wrong? Hence you were providing false facts. > Well the minimum of what &#x27;loving parents&#x27; usually means, is parents that care about your mental and physical wellbeing. > Any parent who is willing to let their child game for 11+ hours a day every day, probably isn&#x27;t fit to be a parent. > It has nothing to do with being forceful and controlling. It does though, in Australia, once someone is over the age of 18 they are then legally an adult. The parents should respect their decisions, even if it goes against their wishes. Prior to being 18 the child should be in school or finishing their school year. Which means they can't be spending 11+ hours a day every day > So what I got from that whole &#x27;my potential&#x27; speech was that you&#x27;ve been trying your best for 5 years trialing several high-skill-level teams, one of which couldn&#x27;t be countered, winning against challengers. And still failed to rank higher than plat? > Now you&#x27;re working and so definitely have no chance. I beg to differ. I have already accumulated the muscle memory needed to play this low skill level game. I just need to maintain it. The strategies I have already invested time into learning and mastering. This game is not hard for me, I find it very hard to comprehend why no one else uses basic mathematical principles in the game if their objective is to try to win. > I don&#x27;t care what the accuracy rating is, everyone else who made it to challenger seems to have done so in exactly the same system. Let's say you put a million bots who have identical AI in the same server, play approximately 1000 random games each. Now you have some bots really low in mmr, and the top 200 are now challenger. Would you prefer those challenger bots over the low mmr bots? > It&#x27;s an assumption in the same way that I assume we will both no longer be breathing in 400 years time. Then you do agree that it is an assumption.
Im not telling anyone what they want to hear? If you haven't guessed by now, I'm not exactly the 'ill pat your back, you pat mine' kinda guy. I tell people what I think they need to hear, which more often than not, is not what they WANT to hear. Your right, my maths was wrong it was 32,500,000 not 32,000,000. Congrats.. that gives you _more_ people to have to compete against? Thanks for pointing that one out! Legally, once you're over 18 you can make your own decisions. But turning 18 doesn't suddenly absolve your parents of any care they have about your wellbeing. If you got addicted to drugs, would you expect your parents to be like "Ehhhh he's 18, let him rot in prison or die in a ditch." Or would you rather them have an intervention? What would be responsible for a parent in that situation? Likewise with spending that many hours on League of Legends. That is not healthy in any way shape or form. And it's even worse if it comes at the cost of an Apprenticeship/University Education and/or Job. > I find it very hard to comprehend why no one else uses basic mathematical principles in the game if their objective is to try to win. Clearly whatever you are doing has got you in low platinum, and whatever Faker is doing (most probably raw talent combined with like 15 hours of practice every single day) has him earning millions of dollars. Soooo, Keep it up... i guess? Basic maths > hours and hours and hours of practice. Obviously. Im not quite sure how the maths work when it comes to ranking a million bots. But I would certainly pick the challenger ones, ether they are insanely lucky or they are clearly doing something the others aren't. Luckily though we aren't all bots. And that's really funny cos its almost like the system was designed for real people to perform in, not bots? > Then you do agree that it is an assumption. Call it what you want, I call it the truth.
: I wasn't referring to the idea of whether or not Pluto is a planet. Apparently we have 32 servers according to your statistics. http://leagueoflegends.wikia.com/wiki/Servers "Do you have loving parents?" Can you please elaborate on what this is meant to refer to? Cause I am kinda thinking you are referring to controlling forceful parents who enforce their ideologies onto their children. Here is a fun fact, prior to the recent year I have been working: I have had no life and no friends for approximately 5 years if you do not count the creation and sustenance of a small business. My mother was the mid lane for a team I developed because out of everyone between bronze to challenger that trialed, she was the most reliable mid lane I found. The team comp I had been trying to get the team to practice has no real counter play (besides banning) other than the 3 champs which can be banned. On top of that several years ago I carried a gold team I was trialing for to victory against a full team of diamond/challenger back when I had not been out of silver. So when you refer to me as not having the potential to go up against those "challengers" with some big disadvantage, all it does is bring back some fun memories of my potential. Did you know that because of the 5v5 ranked system in a server with approximately 1 million players (oce), to get a 100% accurate ranking it will take over one sexdecillion (10^51) games organised in such a way that everyone plays each other at least once in every possible combination and each player must have the same performance in every game they play. To quote you on an assumption you made about me: "You think the people earning millions of dollars couldn't smash your ass with their worst position with a 200 ping handicap against you with your main? You'd be wrong."
Then you'll have to explain your whole pluto comment to me. I understood it to be sarcasm about a discussion that you deemed to be 'open and shut'. I couldn't care less how many servers there are, I never mentioned it once. What I did mention was player count, and Riot released those statistics earlier this year. https://www.unrankedsmurfs.com/images/upload/blog/2016/11/325mill.jpg Well the minimum of what 'loving parents' usually means, is parents that care about your mental and physical wellbeing. Any parent who is willing to let their child game for 11+ hours a day every day, probably isn't fit to be a parent. It has nothing to do with being forceful and controlling. So what I got from that whole 'my potential' speech was that you've been trying your best for 5 years trialing several high-skill-level teams, one of which couldn't be countered, winning against challengers. And still failed to rank higher than plat? Now you're working and so definitely have no chance. I don't care what the accuracy rating is, everyone else who made it to challenger seems to have done so in exactly the same system. Maybe being ranked anywhere between bronze-gold has some degree of luck. But It wouldn't be presumptuous to say that luck factor is significantly less of a factor in diamond + From what I hear, the skill gap between high plat and high diamond, is larger than the skill cap between bronze 5 and high plat. [REMOVED - [DON'T BE A JERK](http://boards.oce.leagueoflegends.com/en/c/announcements/BjArMH2B-boards-universal-rules)]
: Sorry, I stopped reading half way through. Something about assumptions, false facts and lack of understanding the system. Feel free to continue though. People love hearing about Pluto being a planet. https://www.youtube.com/watch?v=CIAXKuxtTsc
So now you're arguing against something you haven't even read? Oh you precious soul, you make this so easy it isn't even fun anymore.... I'll tell you what, i'll make it easy for you as well, all you have to do, is point out any false facts or lack of understanding that I have about the system, and I will correct them. Also if you find any assumptions i've made about you, feel free to point them out as well. _______ You do realise that the definition of a 'planet' constantly changes right? both the Sun and Moon used to be called planets too. Originally it was a term for stars that were thought to move around instead of stay in place. A constant reminder that the word 'planet' is a man made concept we use to try and label the universe, because its man made, there is no 'all-correct' distinction, we can choose to make it mean whatever we want, which is why it changes often. As we find other 'planets' out there in the universe that take on forms we haven't considered yet, the definition will quite probably change again. Pluto may well become a planet again, who knows. If we find a planet out there that is exactly like earth with water and life and orbits a sun etc. Except that this planet is distinctly oval or elliptical shaped instead of spherical through some unique gravitational effect (something similar to Io maybe). Would that be considered a planet? According to the current definition, no. It'd be safe to bet the definition would change again should a discovery like that be made. To simply believe wholeheartedly in something purely because 'thats what it says' is hilariously simple minded.
: I can play every role well, but I did not queue up to play every role, i queued up and asked for 2 specific roles. You can't carry from support as well as you can from mid and since the outcome of the game alters my rank which is the key towards earning millions of dollars, shouldn't I be entitled to having the best possible chance WITHIN MY CONTROL to win every game? It is like telling me i should be able to play at the same level with my hands tied behind my back and blindfolded. Also, the randoms on my team carried me to plat (as what happens to everyone) whilst I mained zilean and helped them carry.
Perhaps you don't remember the days before the autofill system? Where pick order decided everything. You loaded in in a random order, first pick got mid/top, and everyone else got the scraps, _(last pick got support 99% of the time)_. I mean, I was never good at maths, but guaranteed getting your primary roles 2 out of every 3 games (minimum), Is hell of a lot better odds than 1 game in 5 with no guarantee ever. Those days were hunger games, either you had 3 or 4 unsatisfied players on each team, or someone trolled and went double mid. It was chaos. Feel free to ask riot to return to that system if you don't like autofill! > I did not queue up to play every role Its simple maths... If you were guaranteed the role you wanted. 1-hour queues would be the best case scenario! > You can't carry from support as well as you can from mid Clearly you've never played with good Thresh/Taric/Raka/Leona/Blitz etc mains. Give me a godlike Thresh over a Katarina any day! > shouldn't I be entitled to having the best possible chance WITHIN MY CONTROL to win every game? You make it sound like you're the only one getting autofilled? Everyone _(including the tiny handful of people who make millions of dollars)_, also had to climb through exactly the same system that you're bitching about _(in fact, many of them probably climbed in the old system which would have given them their main position even less!)_. Everyone is in the same boat, everyone has the same autofill rules apply to them, you are no more or less disadvantaged than anyone else. > It is like telling me i should be able to play at the same level with my hands tied behind my back and blindfolded. You think the people earning millions of dollars couldn't smash your ass with their worst position with a 200 ping handicap against you with your main? You'd be wrong. Thats what sets them apart from us, we look at something and go _"That wasn't fair."_ they look at it and say: _"Okay, time to play nothing but that disadvantage for the next 100 hours until I **CAN** do it blindfolded with my hands behind my back!"_ _____________________ #A kick in the reality But if I were you, I would take a look at the reality of the situation. Hey, i'm not saying don't follow your dream, by all means if that's what you want, go for it! And best of luck! but it'd be irresponsible of me not to give a reality check just the same. Making it challenger is just the first step, and only 0.02% of players do. Thats out of 32,000,000 people. Are you undoubtably better than 31,993,600 (99.08%) players? You're still in gold/plat, so unlikely. Do you have a life? 1. Do you have loving parents? 2. Do you have a Girlfriend? 3. Do you have a job? 4. Do you go to school/uni? If you answered yes to any of those things, sorry mate that almost immediately kicks you out of the running. Pro players _(and these are just the average run of the mill pro players who earn 1/10th of a million dollars, a far cry from the 'millions' you're after)_ practice for 11 hours a day. So if you want to be at their level, you'll have to do something similar. Any self respecting parent _(wether you live at home or not)_ won't let you even begin playing anywhere close to that, so you won't be able to practice enough to even get into the pro scene. Girlfriends take up too much time, and very very very few girls in the world will stick with a guy who's life dream is to live in a house with 4 other boys and play league of legends from the moment they wake up, til the moment they go to sleep. The majority of pros don't date, and the who do say it's probably not a good idea. 8 hours of sleep, 11 hours of league leaves you with 5 hours left in the day. Accounting for travel time and assuming you eat 2 minute noodles for every meal, and are really quick with your bodily functions, that gives you around 4 hours to work a job to earn enough money to stay alive. And no job that will let you work 4 hours a day, is going to provide you with enough money anyway. Clearly, education takes up more than 4 hours a day, so if you are still in the education system, you won't have enough time to practice your way into the pro leagues. Not to mention that a pro-gamer's career doesn't last long, and they come out the other end with virtually no real life skills at all, and still have 60 or years left of life to get through. _(remember that League's life as a game is also limited, so its not like you can coach your way through the rest of life either)_. But something tells me that this is all irrelevant anyway, seeming you were threatening to switch games to startcraft just because you were autofilled a couple of times. Real pro material right there folks! Is that enough or would you like me to continue?
: Queue times are over an hour long
You know that thing called life, that doesn't give you everything you want whenever you want it? Quite frankly, if you can't play other roles effectively, you shouldn't deserve to be in plat. Dodging because you didn't get your primary role is pathetic. And from what it sounds like, you are contributing the the very cause of what you're complaining about. A little hypocritical don't you think? It's physically impossible to be autofilled more than it is to get one of your two primary roles _(and if you cant play at least 2 roles.... the f*ck you doing in plat)_. > Why am I being forced into a role that I didn't ask for in a game mode where everyone is competing for millions of dollars. Don't worry mate, trust me, you definitely won't be earning millions of dollars in league anytime soon! I have a solution to the problem though: Learn to play other roles? Theres only 5, and knowing them can only make you better at the game, both playing and vsing them, Then the 1 in 3 _(absolute max times you can be autofilled)_ games you get fill, you can still play well.
Rioter Comments
: Nerf Yasuo :^) Actually i agree with you, i hate vsing Yasuo (and playing him) but you're definitely on the right track with why/how he's strong, although is there anything that can really be done, without turning him into the next Azir. If they nerf his farming capabilities, then it will rely on outplays. Increasing his skill requirement (not that there's much to begin with) but if he does receive a farming nerf, he's gonna suck getting kills to since he Uses his Q for both. The only possible change they could make, is change his E from a dash, to a last hit mechanic something like Zed's passive, deal additional damage on hit when below X amount of health. If they nerf his fighting capabilities, then it will rely on farm, which leads back to the point, he'll need a passive like Zed's. I see two minor solutions, and one major. Full kit remodel, making Yasuo a Solely bruiser top laner with the possibility of going tank - Changing him from an outplay/Assassin/Farming/Fighting/Bullshit champ, to a farming and extended fights champ. - Change passive from free shield/free crit, to free shield OR Crit. Something along the lines of shield, that generates not just from moving, but from dealing champion damage too. Alternatively, only giving him the Crit bonus, and removing flow altogether. - Keep the Q, but increase its CD a bit at earlier levels, keeping the 2 and tornado mechanic - Remove W, fuck this ability, as a mage player, this is the most painful ability in the game, swap it for a brief attack speed boost, that in turn reduces Q CD by auto's, this will make his kit require more attentiveness and combo focus, rather than just spamming Q then pressing R for a free win - Change E, remove the dash, but keep its passive, something along the lines of every auto generates a stack of Wind, which on the 4th Auto/Q against a target deals additional damage (or something like this) - keep the R, but increases its potency, it doesn't do much damage, but with a proper combo it can seriously dole out some bruising. Utilising the suggested E mechanic in conjunction with ult, like burn 4 stacks, and get 4 instantly after ulting, timing your Final E stack with your knock up These changes will make Yasuo more balanced (IMO) and make him actually require a brain to play, atm if you can press Q twice and Press R, you can win games on yasuo (generally speaking) As for the minor changes Make him farm Focused, changing only his dash (based on what i've written in the kit remodel) so that he gains stacks that he can either prioritise for a cannon, or a fight, not both, right now you can use 3rd Q to farm and fight simultaneously Make him fight focused, changing his passive to the one above, where it generates in combat, rather than just by walking around, Risk = Reward These are my suggestions, i can't give numbers, because that's not something i understand, but definitely your point is 100% accurate, this champ is either busted or useless, no in between, what he needs is to be somewhere in the middle.
Funnily enough, I ironically actually like the windwall. :P ('like' being term relative to the rest of his kit of course) Im also a mage player, and (maybe because of that) I like the concept of: 'Clear Action = Clear Consequence'. I.e. If you charge up Xerath's big ass laser beam, and chuck it at someone. It'll damage them. (Clear Action = Clear Consequence) Both people see a big AF blue piece of magic slap Viktor's ass, theres a big bang, and you see some of Viktor's HP disappear. It makes sense, everyone knows what just happened and why. Theres no random hidden or lingering effects. I like it. What I don't like, is when Jax jumps on your ass twirling his diddle-stick, and theres a bunch of spinning and some real fast slamming sound effects and your Health just disappears, then he jumps away you think you'll live, then some random burn kills you. Same with Irelia, suddenly she's dancing around you blades everywhere, particles and sound effects are whizzing around in every direction, and then you die. Theres no clear action, and no clear consequence. Irelia knows that if she jumps on you she will deal damage, but even she probably doesn't really know exactly when and where it all comes from. Not in the same way that a Xerath knows at least. Yasuo's wind wall is Clear Action = Clear Consequence. He throws up a massive wall, it blocks shit. It makes sense. I despise when Yi duels you, you see his attacks happen, and you know they are applying on hit effects, but you have no way of know what, but sometimes he autos twice both times applying on hit effects, sometimes he turns purple applying on hit effects twice as well, sometimes he turns purple when he attacks twice applying on hit effects god knows how many times. Sometimes it does true damage, sometimes it does bonus physical damage, sometimes it doesn't do either. Sometimes he's un-targetable for a long time, sometimes it's virtually instant in and out. All the while applying god knows what kinds of bleeds and %HP on hit damage and all other hidden effects that aren't directly visible. Not to mention all of this is hidden under the fire you are throwing at him, so even if you are focusing hard enough mid-teamfight, to see exactly what colour his sword is, or when he turns purple and when he doesn't. All of these effects are hidden by the big ass lasers and fireballs that you are throwing at him. I don't like that kind of style, and the rest of Yasuo's kit is very similar, he does a lot of things very quickly and its very hard to follow exactly what. Im not a huge fan of on-hit and hidden damage sources. I prefer the big fuck-off lasers :P ___________________________ That is why I don't mind Yasuo's windwall, yea its a dick ability, but at least you know where you stand with it. If I had to change the windwall, I would shorten the duration significantly, and I would make the windwall spawn a set distance in front of him, not come out from his body. This would make it so he would have to be be selective about when he uses it. If he sees Jinx launch his ult, he could whip it out and block it, no different to usual. So it doesn't damage his playmaking potential. What It would change would be the ability to just throw it up mid fight, and completely shut out everyone on that side of the battle for 4 seconds. The change of having it spawn away from him rather than it coming out from his body also means that he has to actually predict or react quickly to abilities to block them. Not just throw it up at the last second when he realises he's in trouble. If he waits for an ability to literally be point blank next to him before reacting, then he shouldn't deserve to block it. __________________________ In terms of cutting his farming potential whilst maintaining his combat prowess. Maybe something along the lines of making his crit chance only effective against champions. The tradeoff of having 100% crit on champs, is that he cant crit at all against minions. Maybe make his dash still increase the damage each time he uses it, but it can only damage champs and pets, not lane minions. These changes wouldn't stop him from farming, he is still AD, and his Q is still basically a ranged AOE AA, but it'll stop him clearing the entire wave with a single EQ at least. _(omg Yasuo, imagine having to attack each individual minion like a normal person :O)_. Agreed, making his shield come back through combat and not just walking around, would make sense!
Gehirn (OCE)
: The new client did ship with this info originally, but it was removed. There was a Reddit thread in which a couple of Rioters explained the various reasons: [Thread](https://old.reddit.com/r/leagueoflegends/comments/66h3vw/the_abilities_page_on_the_new_client_no_longer/) [Rioter reply 1](https://old.reddit.com/r/leagueoflegends/comments/66h3vw/the_abilities_page_on_the_new_client_no_longer/dgj16nc/) [Rioter reply 2](https://old.reddit.com/r/leagueoflegends/comments/66h3vw/the_abilities_page_on_the_new_client_no_longer/dgj0buh/) One of those nice-to-have but technically demanding features to develop (sounds like some tech debt is involved), and the LoL wiki serves as a good source of manually updated info so the opportunity cost probably loses out to other dev work that needs doing.
Thanks for that context! How does the death recap fit into that then? That information is something that can't be learned from 3rd party websites, and is something that players directly use to influence their playing and builds, right then and there in game. > We just don't wanna give players bad information The current death recap is nothing but bad information. Sometimes I get assists on myself. Or have Illaoi's Q deal mixed true damage, or die from full health when only 361 damage was dealt to me by various blank squares. Or get **1 shot** by Rengar...... over a period of 16.5 seconds... It has passed the point of being 'not helpful' and is now just straight up confusing. Some days it tells you the biggest chunks of damage you received, sometimes it gives you only the smallest. It's been years since we last heard any serious updates about the future of the death recap. Heres a concept I designed in a couple of hours: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/1WBEEuoy-new-death-recap-re-design-with-images Not to blow my own horn, but that quick fix alone seems infinitely more useful than what we have atm. Im sure theres a lot of nasty coding that has to be done to implement a new recap, but I mean, i'm sure theres a lot of nasty code for introducing new champs too and all the interactions they have with everything else in the game, not to mention ones with abilities like Neeko, but that doesn't seem to stop her release. I can appreciate that there are many things that are more exciting and shiny for the devs, but frankly I think we should put more emphasis on essential info like the death recap, and maybe less so on 'Pyjama Guardians'? You don't build a new Art History Museum, if the city still needs a sewer system. If you know what I mean. _Any chance of passing our feedback on to those in charge of the death recap?_
Rioter Comments
: For the same reason stuns and knockups are different. Stuns and knockups are functionally more similar than blinds and disarms, but visually for some abilities knockup makes more sense than stun or visa versa. In the same way that a blind wouldn't really make much sense with the feel of the Irelia ult, a disarm seems a strange choice for a poison dart. It's also more than likely that's it's a future proofing mechanism. Having that distinction in place and having players familiar with it opens the door for Riot to develop more creative abilities from it, and/or to use it as a component in more encompassing forms of CC. In other words, building a foundation. Hitbox indicators depend largely on counterplay. Lux's laser is pretty obvious, and pretty ubiquitous, so a full indicator isn't really necessary, you hear the sound and see the death line and you gtfo, however something like Illaoi Q for example, isn't clear from the start of the windup which direction it's going (only indicated by what direction her model is facing) hence the full indicator. The same is true for Xerath. Until he actually fires his Q the direction isn't clear, however Lux's is from the moment she starts the windup. Visually it's nicer not to have indicators, so indicators are used only when the information is necessary to understand the ability, be that direction, range etc. An indicator isn't going to help you with a Blitz hook, you know which direction it's going from the moment the ability is fired, so it's irrelevant information, but a Nami bubble travels in an arc and can go pretty much anywhere from her character so the indicator is necessary information. Anivia vs Aurelion Sol, simply because it's a distinction in their kit. Aurelion's influence lies in his stars, his inherent weakness to offset his heavy sustained damage and strong zone potential is that once an enemy is past that barrier of influence he is vulnerable. Anivia on the other hand has an inherently defensive kit, with all her tools being designed to control and area and keep enemies off her, she doesn't have the capacity to chase that Aurelion Sol does (E + R), she trades it off for increased defensive capabilities (Q proc + W). I agree that Aurelion isn't in the best spot balance wise at the moment (high skill cap champions are always going to be shaky there) but that's just champion design. If were to standardise every similar ability champions would lose all their character. Would you really want Lux, Zyra and Morg snares to all be the same? It would break those champions, they would need complete redesigns to make them work again, and it would make the point of picking one over the other sort of nonexistent. Frankly, it'd be boring.
Stuns and knockups differ in quite significant ways. Knockups have stopping power, they interrupt movement commands on the spot. Unlike stuns which allow the continuation of the dash and then stun after for the remaining duration _(note that the dash time is included in the duration of the stun)_. Knockups _(or more specifically the knock-back variety)_, are movement displacing which means they interact with various champion abilities such as Taliyah's rocks or Poppy's W Knockups also are entirely integral to a certain somebody's kit. It'd be absolutely fucked if Yasuo could ult off regular stuns, so the distinction between the two is very important. So far the only difference between blinds and disarms is that thornmail still works with one of them and not with the other. And to be perfectly honest that seems like an incorrect interaction with thornmail than with any specific intention of the CC, _(Seeming the attacks 'miss' the target, so therefore thornmail shouldn't be reflecting damage, seeming the target wasn't technically struck.)_ So I wouldn't quite compare stuns/knockups with blinds/disarms. Ill give you the future proofing point though, that's valid. ___________________________ As for Lux's hitbox, I think me and 90% of other people who vs lux would very much like to see clear indicators, the number of times you swear you were out of her hitbox and it still gets you is ridiculous. _______________________ > Anivia vs Aurelion Sol, simply because it's a distinction in their kit Ah, but it's not. Agreed their kit works in different ways for different purposes, and agreed its fair enough that Sol cant re-activate it immediately. But the distinction is never stated! It'd be fine if in his ability description it said "Takes X amount of time to arm", but it doesn't. In the players eyes, one Q works one way, and for no apparent reason the other Q works differently. Its fine to have unique flairs on each ability: I.e. Anivia's does damage even while flying, and Sol's grows bigger the longer it travels. But the way the abilities are cast and reactived should follow the same logic. Take skill shots for example, they either hit all targets they fly through, only hit the first one, or travel through multiple targets but only hit champs. This distinction is specified in their tooltip. Sol and Anivia should be the same. Clarity. ____________________ Im not sure what you mean about Zyra/Morg/Lux, that's not what I'm saying at all. Their abilities follow the same logic already _"If you get hit, you are unable to move for X amount of time."_ They each have their own playful flair, Morg's is 10000 years long, Lux's hits two people, and Zyra's hits everything. But that has nothing to do with how the CC functions. If you get hit by any of them, you can expect the same effect. The effect itself follows the same rules. If Morgana's Q allowed movement abilities, Lux's disarmed you, and Zyra's did none of the above, then id want them standardised _(or at least their descriptions changed)_.
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Lord Sesshomaru

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