Mindstar (OCE)
: Further Update @ 16:20 AEDT We're still waiting for the upstream provider to take action. The TL;DR here is it appears many ISPs in the region today have been impacted by a backbone provider turning on a new service unexpectedly. The service is presently overloaded, and as a result has seen a lot of unexpected congestion for Australian ISPs. This has taken many by surprise, but some are actively working to route around the congestion point. We are doing what we can to try and get the issue resolved, although it is largely outside of Riot's control at this point. Because of this, we're still keeping ranked offline until we are confident most players will be able to get through champ select without a dodge penalty. Thanks for your understanding. Cheers Mindstar
> [{quoted}](name=Agent Mindstar,realm=OCE,application-id=ElA0rvVL,discussion-id=vnedhrK3,comment-id=0008,timestamp=2018-10-10T05:22:26.953+0000) > > Further Update @ 16:20 AEDT > > We're still waiting for the upstream provider to take action. > > The TL;DR here is it appears many ISPs in the region today have been impacted by a backbone provider turning on a new service unexpectedly. The service is presently overloaded, and as a result has seen a lot of unexpected congestion for Australian ISPs. This has taken many by surprise, but some are actively working to route around the congestion point. > > We are doing what we can to try and get the issue resolved, although it is largely outside of Riot's control at this point. Because of this, we're still keeping ranked offline until we are confident most players will be able to get through champ select without a dodge penalty. > > Thanks for your understanding. > > Cheers > Mindstar Sorry to be a bother, is there any update to this? Is the issue still persisting? My connection issues have for the most part continued to be a problem, a problem that I primarily am only experiencing in League of Legends.
: I'm still having some lingering lag issues that seem related to yesterday's problems...
Update: had 2 games this morning, one was okay with it only occuring maybe 10 times during the entire game, the second game it was occuring with a frequency of about 1-2 times every ten seconds, usually dropping connection for 1-3 seconds (packet loss style where every character walks on the spot then jumps forwards). Still not sure what to do, hoping it's just the weather in Sydney that has caused this {{champion:32}}
Rioter Comments
: ISP: Kogan Internet. Trace Route: Tracing route to prod.oc1.lol.riotgames.com [192.64.169.20] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.1.1 2 * * * Request timed out. 3 6 ms 6 ms 6 ms 10.246.10.181 4 7 ms 8 ms 7 ms 220.101.73.46 5 7 ms 7 ms 6 ms 220.101.73.45 6 * * * Request timed out. 7 9 ms 9 ms 8 ms 59.154.18.4 8 169 ms 219 ms 169 ms 203.208.191.169 9 167 ms 167 ms 167 ms 203.208.172.174 10 * * * Request timed out. 11 192 ms 192 ms 191 ms 4.14.45.214 12 192 ms 192 ms * 104.160.133.52 13 200 ms 200 ms 201 ms 104.160.159.228 14 217 ms 216 ms 217 ms ae30-br02.pdx02.riotdirect.net [104.160.159.6] 15 217 ms 216 ms 217 ms 104.160.128.107 16 * * * Request timed out. 17 * * * Request timed out. 18 * * * Request timed out. 19 * * * Request timed out. 20 * * * Request timed out. 21 * * * Request timed out. 22 * * * Request timed out. 23 * * * Request timed out. 24 * * * Request timed out. 25 * * * Request timed out. 26 * * * Request timed out. 27 * * * Request timed out. 28 * * * Request timed out. 29 * * * Request timed out. 30 * * * Request timed out. Trace complete.
*I'm struggling to log onto client since patching today and when I do connect to the client I am unable to start games, my friend's list is barely functional and I cannot invite people.
: Champion select bug
ISP: Kogan Internet. Trace Route: Tracing route to prod.oc1.lol.riotgames.com [192.64.169.20] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.1.1 2 * * * Request timed out. 3 6 ms 6 ms 6 ms 10.246.10.181 4 7 ms 8 ms 7 ms 220.101.73.46 5 7 ms 7 ms 6 ms 220.101.73.45 6 * * * Request timed out. 7 9 ms 9 ms 8 ms 59.154.18.4 8 169 ms 219 ms 169 ms 203.208.191.169 9 167 ms 167 ms 167 ms 203.208.172.174 10 * * * Request timed out. 11 192 ms 192 ms 191 ms 4.14.45.214 12 192 ms 192 ms * 104.160.133.52 13 200 ms 200 ms 201 ms 104.160.159.228 14 217 ms 216 ms 217 ms ae30-br02.pdx02.riotdirect.net [104.160.159.6] 15 217 ms 216 ms 217 ms 104.160.128.107 16 * * * Request timed out. 17 * * * Request timed out. 18 * * * Request timed out. 19 * * * Request timed out. 20 * * * Request timed out. 21 * * * Request timed out. 22 * * * Request timed out. 23 * * * Request timed out. 24 * * * Request timed out. 25 * * * Request timed out. 26 * * * Request timed out. 27 * * * Request timed out. 28 * * * Request timed out. 29 * * * Request timed out. 30 * * * Request timed out. Trace complete.
Reneo (OCE)
: Very slow league client
Having the same issue here, none of us in the house can login to league but internet is working perfectly otherwise.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Dynamic queue and the future of League
Hi I'm an ADC main and I have been bouncing back and forth around d2-d4 range this season. I am currently in d3 and am pushing for d2 promos (multiple times over) as a d3 player, my average queue time is around 15 minutes - I'm not surprised if my queue pops at 10, or at 20, but 15 minutes is my average, it is extremely unlikely for me to see my queue ready before 10 minutes and I am more likely to see it pop after 25. After my queue pops regardless of the time it has taken I can almost guarantee that there will be more than 1 master/challenger player, and I am no longer surprised if I am in a game of all challengers with myself being the only diamond player (I'm not diamond 1, I'm diamond 3), these challengers are not low level either, and as exciting as it is for myself I should not be playing with current professional players. The goal of the dynamic queue system seems to be to create an environment where you can play with your friends, and mashing this into the soloq system, but we already had ranked 5s, where you could play with your friends and we had a functioning soloq that was a viable measurement of your ability to win games. I understand that sometimes in ranked 5s you could be in completely unfair match-ups but that problem could have been addressed "with algorithmic changes", instead we no have that same problem translated into soloq. In short I'd look at the trade-offs of the old system vs the new system, in the old system you had to deal with solo/duo queuing (you could still play with a friend), you had to deal with the chance that any of the players on your team could randomly feed or be an asshole, if you wanted to play with more friends but still receive a rank for it then you had to play ranked 5s, which had longer queue times, but you could play with any of your friends on a competitive level and climb to the top that way if you desired, it did not effect you soloq rating and you could still measure your individual skill. In the new system you still have the chance that someone on your team will randomly feed or be an asshole, you no longer have an option to measure your individual skill against other individuals, you no longer can play with anyone on your friends list competitively, you now have exponentially longer queue times (I'm currently 17 minutes in queue while I type this -d3 remember), matches are now unarguably less balanced, especially in higher elos. I do not understand the philosophy that dynaq is a better system to work with, I do not understand why using soloq/ranked 5s and "improving algorithms" on those is worse than starting with this system and trying to not only improve algorithms but tackle an exponentially larger list of problems, I like the new champion select though I think it could use optimisation, I do not mind picking my roles, I am deeply upset that soloq will not return as I enjoyed it far more than I do dynaq, and my opinion has been fueled by my own experience and the opinions I have heard from everyone I have talked to (from pro to low elo), I have not heard a good thing about dynaq from the players. Sorry for ranting.
Pinch KS (OCE)
: TSM Ezreal is a scripter
https://www.youtube.com/watch?v=hBwrGdUxr90 Take this trick into a custom, practice it, enjoy and maybe take it into ranked like TSM Ezreal has done.
: Scripting in low Diamond
https://www.youtube.com/watch?v=hBwrGdUxr90 Obviously its up to you to decide whether or not hes scripting but if the same result can be reproduced this way...

PowPowPanda

Level 70 (OCE)
Lifetime Upvotes
Create a Discussion