: Depends on what your roles are. Usually it's the opposite, there's too many people playing. It's school holidays atm so there are more people playing for longer. If your primary role is a popular one then the more people playing the worse the oversaturation of people trying to get that role, and the more likely you are to get your secondary, especially if you're secondary is a less popular role like support.
You saw that and it would seem obvious except for the fact that it has happened to me for the last couple of nights as well. Except I primary support, secondary jungle and have had jungle 4/5 games.
OCEshots (OCE)
: and you can't say anything to them because you'll just get banned... this game is so hard now
I just need to stop playing champions that require some semblance of a functioning team. Back on the solo carry champions train.
OCEshots (OCE)
: Dude i can not win a game hey i have legit inters
Yeah I've had the same the past few days. I play support my top and mid combined got 25 deaths pre 20 minutes so that game is done. I play top next game, my bot and mid lose towers in sub 8 minutes. Meanwhile I'm top absorbing ganks from JG/Mid and I eventually take my own tower. Doesnt mean anything because the enemy top laner has passive gold from the rest of his team. I know I can win my games and I honestly don't care if you die a couple of times in lane but jesus stop hard feeding the enemy team, you are making it impossible for me to try and carry you sad sacks.
AiWuZhan (OCE)
: Looking for reliable Gold+ player to help carry me out of Silver
Ah the cancer that is silver. I usually just play hyper snowball champions (evelynn, graves etc) until I'm in gold then switch back to my main (supp). It seems like a joke but my diamond friend who is an Udyr main struggles biiig time to get out of silver. Last account he ranked up to Plat started in Silver 1 and he was in there for nearly 60 games. Once he broke into gold I think he got Plat in around 20 games. Silver is the worst ELO by far. Good luck.
Nightjar (OCE)
: last season I had my main, the support>jungle>top, and a smurf in top>mid>adc. I did this to test myself and my capabilities, since I didn't want to be a 'support only' player. At the end of the season both accounts had around the same rank (Gold 5) give or take a few lp (I have since inexplicably gotten worse and both accounts have sunk to mid silver, but that's another story). That said I felt most comfortable in support/top and a bit of jungling if I had to take the average across both accounts, and I'd say that in toplane, with the exception of riven, I still mostly played tanks. Anyway, I found my performance in adc was very hit or miss, and sometimes on my 'not support or jungle' smurf, I would feel like I could carry harder playing support, but I did kind of play 5 roles. I wasn't good at it, and there was only a handful of champions I could feel like I was good at (Janna, Nautilus, Rammus, Renekton, Veigar, Victor). Anyway I feel alot of what makes me a player is gameknowledge and macro since mechanics is kind of nonviable on my laptop. I don't think it's out of the question to have a 'fill type player' but I tend to believe that such players, tend to have very definite things they aren't good at. For me Leblanc, Lee sin, Zed, Vayne and Yasou all feel like champions that I will never be able to learn, but there are also a wide range of champions that I more or less understand the basics of, and a few that really click. Everyone has different strengths and weaknesses, and also Tank toplaner is basically support, but now instead of trying to roam and control vision, it's mostly about freezing, denying and drawing pressure top, and occasionally 1v2ing when the enemy team screws up.
I climbed 3 accounts to plat 5 this season so far. First account was my main role which is support. Second account I played top and third account i played jungle. I haven't played mid to plat but I play a mean velkoz/annie/zyra/karma so I'm confident I could climb a mid only account to plat. The only role I genuinely think I'd struggle to get out of silver is, is adc. I ALWAYS ask to swap that if I get it, everything else is none factor. I can play all lanes to at least plat level. For support I played Janna/Taric/Velkoz. For Top I played Fiora/Taric/Gnar and for Jungle I played Evelynn/Skarner/Taric. In that order preference to matchups. All of my top lane promotion games (to get in to plat) I played on Taric. If I have to play ADC I play MF, she is the only one that I can remotely pilot. I do agree that trading is tilting if they can't do well, especially from someone decent in every position. I know being an every-man isn't good and probably the only role I could climb higher than plat is jungle. Ironically it's my least preferred role but I do the best at it? Makes sense lol
: Your rank is soft reset at the start of each season from your previous end of season rank. Preseason rank changes have a minimal effect on that MMR, so you will pretty much always be placed 2-3 divs lower than where you ended the last season. Placements don't mean all that much for your MMR, they're really only a way to ensure that you are still at that level.
I keep seeing people post that preseason has minimal or no effect on placements. From my own personal experience on multiple accounts this can not be further from the truth. I ended last season S1 100LP. During pre-season I started maining support (was a top main) and I climbed to Plat 5 around 50LP. Did my placements, went 6-4 which is pretty average and got put straight back in plat 5. To me that shows that pre-season has a huge impact on your results.
: Rengar, Nocturne, Kha'zix, or Ekko?
"Usually I prefer the one that deals the most damage." Evelynn. /t
: If you find jungle decent, I recommend playing Skarna. He is super underrated champ because no one picks him. he has great damage, high tankiness, high mobility and best of all the ultimate; completely destroys the ADC thus usually winning the fight. Another strong point about him is no one knows how to counter him, because no one plays him/ versus him.
What is your usual build? Mine is this every single game. Is 10/10 Max E - W - Q and ult when up. 0/12/18 (45% cdr) Tracking Warrior - Boots (as needed) - Sheen - Black Cleaver - Gargoyle Stoneplate - Steraks Gage. If game goes that long, sell sheen for whatever or build it in to Iceborn. You don't break the CDR cap unless the game goes waaay too long. I know most people build him cinder into either IBG or trinity but I find the armor shred on cleaver +sheen procs do way more dmg in this current state of the game. YMMV
: I did say in that post, that a lot of the time I **do** go other roles such as top or support so that we can have a tank. Shen/Leona/Yorick are some of my most picked champions. and I do play Gallo mid. but Galio isn't always the pest pick, especially into a full AD team.
Yeah I saw that. To be honest, in silver just focus on yourself. Pick 2 roles and 3 champions (1 that can play both and 1 for each separate role) and play them. Play only them until you know every match up in and out and you have played all different team comps. I mean that Galio game I linked below was in to 4 AD champs. That's pretty close to a full team and it was basically a freelo game. It's not the team comps, it's you. practice practice practice.
Mozzie25 (OCE)
: This is pretty much why I main top now instead of the roles I used to prefer. Cause god dammit it if no one else will take a friggin tank I will. It does get frustrating though quite often having to choose between a champ your really feeling at the moment and a tank. I've been wanting to take pantheon into ranked since I've been having a ball with him in norms. But most likely that is gonna leave my team without a tank. Now you can totally win without a tank. You see tankless teams all the time in the pros. But watching those matches I've learnt one thing. If you want to win with a tankless comp you need to either stomp early and snowball to a win or execute a flawless macro rotation game around objectives. Now we all know the second one is never gonna happen in low elo so the first options is pretty much your only choice. Other than those ridiculous 60 min plus low elo games where it's all about one team making a mistake. In the end though there's probably been just as many games where me as an ADC, have been carried through tankless games as there has been where we lose and I get rekt every fight cause we have no peel. Climbing is a grind though, your gonna have win streaks and your gonna having losing streaks. With any luck you'll pull out of this one and start climbing again
Interesting. I'm the opposite. I started playing Jungle/Mid over Top/Jungle because; A = I was losing left and right playing my main (Fiora) and B = Skarner in the jungle fills both tank and dps role and is never ever banned.
: > [{quoted}](name=Shana Rei,realm=OCE,application-id=Ntey9fRZ,discussion-id=EJNiIVk2,comment-id=0005,timestamp=2017-06-12T22:50:19.312+0000) > > I mean, you could always actually pick the tank yourself instead of expecting other people to do it for you? > > For your excuse that you like playing mid lane. _Cough_ Galio Mid _Cough_ > [](http://[url=https://ibb.co/isvc3F][img]https://preview.ibb.co/cTqAOF/imgpsh_fullsize.png[/img][/url]) Galio is almost perma banned in gold so i'd assume it's the same in silver since it's essentially the same shit with a slightly different smell. But I get what you're saying. Cho would still be a good pick I guess.
https://api.asm.skype.com/v1/objects/0-ea-d1-224a3e2aab594536862e158a8227404d/views/imgpsh_fullsize Nope. Silver into Gold. Never seen him banned once.
: It's so horribly depressing...
I mean, you could always actually pick the tank yourself instead of expecting other people to do it for you? For your excuse that you like playing mid lane. _Cough_ Galio Mid _Cough_ [](http://[url=https://ibb.co/isvc3F][img]https://preview.ibb.co/cTqAOF/imgpsh_fullsize.png[/img][/url])
: {{champion:84}} is actually really good if you know how to play her. And match-ups don't really mean anything (asides from perhaps playing a bit more carefully) if you fully know how to play the champion. Here is proof from Rank 1 Akali World: https://www.youtube.com/channel/UCDIJhfKjVYlbo5-oQvM5EqQ
I was about to link the same thing haha. On another note Akali has some of the highest if not actually the highest trade potential of any champion in the game. I've played top lane into a plat 2 trynd (I'm g5) with cloth armor start. After 3 trades he went back to his tower and actually wrote in all chat "How the f*** do you do so much damage you only have cloth armor??!" Watch the guy linked above, he shows you how insane Akali is in the correct hands.
Arkangyle (OCE)
: If you don't really feel like playing, please. don't. queue.
At least you get some in game time with people that play for a few minutes. I had a game last night where my first ban (jungler) banned our first picks zed, I banned renek and last ban bans our junglers yi. Suffice to say our mid laner was AFK for nearly half the entire 40 minute match and our "jungler" didn't actually jungle at all, just roamed lanes giving out free kills as twitch. I know these kinds of games suck but honestly looking at it from my personal perspective these are the games you should be trying to keep alive/win for as long as you can. These kinds of games can show you exactly how good the correct decisions can be. Don't get me wrong I am just silver trash lmao but if I was able to keep the game afloat for sub 40 minutes because the enemy team were too brain dead to end it correctly (and I am pretty sure one wrong decision at the end of the game is what gave it away (from me)) there is a lot to be taken from them. If you are focusing on improving yourself it doesn't matter how much feeding and afking is on your team there is always something to learn. On the flip side people that surrender (you would be one of those in this case) are the bane of my existence. I do not care how bad you are, I do not care how much time you think I am wasting on your behalf. You better not press that surrender button just because you arbitrarily decided the game was over. The game is never over, not until the last blow to the nexus is drawn. Good luck next time haha.
Hippy (EUW)
: Problems with Autofill and the Ban System (And I actually like the autofill system.)
Damn 1 in 15 autofilled. I'm silver 3 and I'm lucky if I don't get autofilled every 3rd game. I don't mind playing support so it's not that big of a deal to me.
Shana Rei (OCE)
: Seriously Every game I get. Every single game I get is the same. I can take care of my own lane just fine. Is it so much to ask that the other lanes just stop dying. Seriously. I just had a game where the enemy team where 7 kills up + a tower and 4K lead at 9 minutes. 9 freaking minutes. What am I supposed to do with that. I get our first kill, then TP bot and give them a good fight + a kill. All the while mid is might as well just be standing still doing nothing, top gets a free push. What what what what what what. Game before that, someone clearly boosting - All champs less than 30% winrate except jax which was over 80%. Game before that one, the mid lane on the enemy team admitted he was smurfing and it was quiet clear he was. Is it so hard to ask for a nice even game.
Literal next game. Exact same as above. The only difference is this time I actually manage to get some kills and try to keep us in the game for as long as possible. But the gold lead is just too much for me to handle. Another loss and demoted.
Shana Rei (OCE)
: Need help top lane. I just can't win any games lately.
Seriously Every game I get. Every single game I get is the same. I can take care of my own lane just fine. Is it so much to ask that the other lanes just stop dying. Seriously. I just had a game where the enemy team where 7 kills up + a tower and 4K lead at 9 minutes. 9 freaking minutes. What am I supposed to do with that. I get our first kill, then TP bot and give them a good fight + a kill. All the while mid is might as well just be standing still doing nothing, top gets a free push. What what what what what what. Game before that, someone clearly boosting - All champs less than 30% winrate except jax which was over 80%. Game before that one, the mid lane on the enemy team admitted he was smurfing and it was quiet clear he was. Is it so hard to ask for a nice even game.
Shana Rei (OCE)
: > [{quoted}](name=Eonexus,realm=OCE,application-id=FjGAIbRv,discussion-id=FtJVHtTr,comment-id=000000000000,timestamp=2017-03-16T10:14:48.417+0000) > > If thats what your keen eyes percieve, then i guess you should sell me your glasses. Im so used to having no faith in teams that i guess im expecting to have to do everything solo. We had no way to gap close on jhin, they had alot of mobility and jhin was pretty fed, as to what i did between taht time, im guessing took top inhib and fed kills but nothing that worked for the greater good? > > Re: builds, do you feel doing away altogether with triforce is good? i know it doesnt really offer much in terms of scaling, but does offer a decent damage buff on initial Q cast, which was my logic. also would have had less auto attack speed and less cdr, so i feel would have been unable to trade as efficiently > > By all menas Sir, correct me if im wrong, im not guna learn otherwise now am i? How to gap close as Mord. Take stormraiders, build lane into AD champs like this. Seekers armguard first back - Sorc boots - Rylais - Ludens - Liandries - Something tanky - Sell armguard for 6th item. Jhin might be ranged but if you have Rylais nothing escapes you, always ALWAYS take ignite on Mord. The easiest engage of your life as mord is this. Stand in the wave or at a ward, Q it twice while staggering it as much as possible. If ANY of the squishies move out of line you immediately flash Q - E (alt W) - R - Ignite them. It is a guaranteed kill. If you get lucky and kill the jhin while he has his forth shot the ghost has the bonus move speed, will always crit and slows from the rylais. I can't tell you how many games I've played where doing the above wins a fight straight off the bat as you immediately turn it from 5v5 to 6v4. Good Luck!!!
Check this out to, it will help you playing Mord mechanical wise. https://www.youtube.com/watch?v=Et1UeeBsd7Y
Eonexus (OCE)
: If thats what your keen eyes percieve, then i guess you should sell me your glasses. Im so used to having no faith in teams that i guess im expecting to have to do everything solo. We had no way to gap close on jhin, they had alot of mobility and jhin was pretty fed, as to what i did between taht time, im guessing took top inhib and fed kills but nothing that worked for the greater good? Re: builds, do you feel doing away altogether with triforce is good? i know it doesnt really offer much in terms of scaling, but does offer a decent damage buff on initial Q cast, which was my logic. also would have had less auto attack speed and less cdr, so i feel would have been unable to trade as efficiently By all menas Sir, correct me if im wrong, im not guna learn otherwise now am i?
> [{quoted}](name=Eonexus,realm=OCE,application-id=FjGAIbRv,discussion-id=FtJVHtTr,comment-id=000000000000,timestamp=2017-03-16T10:14:48.417+0000) > > If thats what your keen eyes percieve, then i guess you should sell me your glasses. Im so used to having no faith in teams that i guess im expecting to have to do everything solo. We had no way to gap close on jhin, they had alot of mobility and jhin was pretty fed, as to what i did between taht time, im guessing took top inhib and fed kills but nothing that worked for the greater good? > > Re: builds, do you feel doing away altogether with triforce is good? i know it doesnt really offer much in terms of scaling, but does offer a decent damage buff on initial Q cast, which was my logic. also would have had less auto attack speed and less cdr, so i feel would have been unable to trade as efficiently > > By all menas Sir, correct me if im wrong, im not guna learn otherwise now am i? How to gap close as Mord. Take stormraiders, build lane into AD champs like this. Seekers armguard first back - Sorc boots - Rylais - Ludens - Liandries - Something tanky - Sell armguard for 6th item. Jhin might be ranged but if you have Rylais nothing escapes you, always ALWAYS take ignite on Mord. The easiest engage of your life as mord is this. Stand in the wave or at a ward, Q it twice while staggering it as much as possible. If ANY of the squishies move out of line you immediately flash Q - E (alt W) - R - Ignite them. It is a guaranteed kill. If you get lucky and kill the jhin while he has his forth shot the ghost has the bonus move speed, will always crit and slows from the rylais. I can't tell you how many games I've played where doing the above wins a fight straight off the bat as you immediately turn it from 5v5 to 6v4. Good Luck!!!
: **Greetings LithiumLights,** It can be difficult in situations like these when you feel like you can't win the games you are in, have it be your mid laner feeding or etc, we have all been there. However there are always things in our own gameplay we can think about to have done something better and improve. I want to note on a few things that may help you in these situations to win games more consistently. --- **Mid Game** It seems that you have your laning phase down pretty well, like you said pushing your limits and winning against a Riven that was a smurf, but then you mentioned that the game snowballed from the enemy team from there. So a big thing you might want to look into is vision control. Vision control is such a vital part of league because if you know where the enemy team it lets you plan ahead since you know they are coming, setting up ambushes, avoiding ganks etc. Think to yourself: * Am I buying enough control wards on average? * Am I using your trinket enough to deny or add vision? * Am I looking at the minimap enough? Answering these questions will help you get a perspective on if you are putting enough focus as you should on vision, and if you aren't it might be an area you want to improve on to help your own and your team's mid game potential. --- **Communication** Now I did notice that you mentioned you did communicate with your team from time to time, but think about are you communicating or pinging enough? Communication is such a important part of league, however sometimes it can be hard to get people to listen to you, and that is why **getting a good first impression can help a lot.** If you are the top laner ask your jungler before minions spawn what their clear path will be. Ask your team if they want to invade in champion select or to watch out for an invade if the enemy team has a blitzcrank for example. Start the communication flow with your team early and keep it consistent in focused on winning the game. If you are in the position where you started the communication and you do well in lane, you may find that people will find it easier to trust you and follow your lead. From there you can tell them what objective you want the team to go after next have it be baron, dragon, next tower and get everyone on the same page. --- **Team Fights** Now this is a small thing that I noticed you mentioned near the end of your post talking about how you always focus the carries in team fights. In a perfect world this is great because it gets rid of their main damage dealers while yours are still alive. However there is still that front line of the enemy team that the rest of your team has to deal with. Sometimes as a top laner it can be better to stay with your team and deal with the front line first, if everyone is hitting the same target and peeling for your carries, **Ping your team who to target as well.** You will find your team fight wins to be a lot more consistent. This point weighs even more importance as a Fiora where you have an ult that can heal a team and let you kill the enemy tanks very fast. If you are able to eliminate the enemy front line while having used your ult to heal your team in the process, the enemy team now has to deal with all of your team being healed by a Fiora ult. --- **In Conclusion,** These are just a few things that if you work on might make your wins a bit more consistent. If these help let me know and if there is anything I can elaborate on or any other questions I can answer let me know. Good luck in your games and your climb! ~Elam
Hey Elam, Thanks for that. Good write up and good read. It definitely highlighted a few things (especially buying more control wards). **Mid Game** Coming from a previous support main my trinkets or sweeper are pretty much always on cooldown which is a good habit and are upgraded accordingly, I rarely use the blue but that is just preference and also because I usually see some very questionable wards from our support so I just do it myself. If I can I always ward the enemy jungle (above blue or near red depending on my side spawn) if I've pushed my lane. Try to coincide it with the jungler rotations as sometimes I can get some free kills or buffs. I rarely if ever play aggressive when I don't know the location of the jungler and try to time it best I can (eg - play aggressive until 3:30 ish when the enemy jungler will be top side then shoot off to ward and play safe until further showings). I probably don't look at the minimap as often as the very high level players but I definitely am looking at it once every 10 seconds at minimum. I do sometimes get tunnel vision but I usually immediately notice I'm tunneling and break that to check map. **Communication ** I try to type at a minimum but I use the pings a ton. Enemy missing, ping it twice, ping it twice every 15 or so seconds until they return. If it looks like a roam or TP I will ping danger on top of my teammates and from the general location I think the enemy may come from. It pretty much never works though, people just tunneling hard especially mid laners I find. The best way I found to combat those kinds of players is to simply follow my top laner if they leave lane and ping it as well. I lose farm but generally can save someone from dying and maybe get a kill in the process. i'll try to communicate more with the whole team and see where that leads me. **Team Fights ** Yeah I completely agree and understand, I was a bit tilted after all those games so it was a pretty rushed post. I know using Fiora's ult is good for shredding front line and if team fights line up that way I usually do and then I immediately switch to the carries or even just whoever is left. Sometimes I get a good flank or notice the carry is out of position. Sometimes I'll even just ult the frontline, tag it twice with a quick reset and then as my team finishes Ill leave them to get the kill + heal and I will go in for the carries. It all depends on the actual fight. I know I make the wrong decisions in these situations sometimes so I do my best to clean those up for the next engagement. You did mention above about the Riven game and that the team snowballed. They snowballed only due to the fact that our vlad was pushing side lanes and even when he knew they were coming just hung around and died. He taunted us to report him (I did) and he even admitted not wanting to help us. I concede that game was a throwaway that was completely unwinnable from my teams position. I'll be back on the grind tonight when its time to get wrecked haha.
Rioter Comments
: > [{quoted}](name=Meddler,realm=NA,application-id=3fteLeTW,discussion-id=AuVGdnPp,comment-id=00010000,timestamp=2017-02-23T05:27:37.037+0000) > > I don't have surrender data available at the moment (posting from home since it's late here). From memory 5 man surrenders are fairly close in frequency to 4 man ones though. > > There are certainly issues with players looking to feed, troll etc sometimes. This change isn't intended to target those situations- surrendering earlier there is a slight bandaid at best on a bigger problem that we should be working on in other ways (reducing frequency of that behavior, not just reducing duration your game is ruined for before it ends). What we wanted to explore instead was whether there was value in letting a team end things early if they all agreed they wanted out. Even with really sportsman like players that will happen sometimes if things just don't go your way. I dont know, I feel there's very very few games where if 5 players are trying on each team that its not possible to comeback, I played a game today 12 v 36 kills, and 5 turrets behind, and a baron. We turned it around. I see it in high diamond there are lots of games that are lost at that point but given how many mistakes are made in low elo, I imagine its super rare for games not to still have fighting chance. Games with a troll or inting however are massively slanted against you from the start of the game, and there's very little chance to win a 4v6. Those are the ones I want to have an option to get out of, those are the ones that make you hate league. I think there is some value, but idk give us a /feeder vote option, open to all 10 players that ends the game, with 9 votes.
The issue (in low elo) isn't the fact that nearly every game you play has the potential to be turned around. The issue is people giving up. If it's just hit 15 minutes and it's 3 kills my team (say mid and top) and over 20 kills enemy team I'd pretty much guarantee that the lanes that are getting killed have given up and 3/5 people already want to surrender. I could waste my time fighting a losing battle both in game and mentally with the other people on my team or I could just surrender early and move to the next game. My 2c.
: Autofill
tfw your first ranked game gets autofilled to your weakest role (adc) and you go 15/2 lmao. Only to then lose the next 5 games on your main role. The depression is real.
Volcanuz (OCE)
: Why do people hate support?
Look up a youtuber called bingegaming.tv He does videos on how to climb and improve. He isn't interested in your actual mechanical ability, he focuses on decision making and shows how to climb to diamond in less than 100 games from every position while pretending he is bronze/silver in mechanical ability. Climbing through pure decision making.
gimble (OCE)
: You have some great points. I always did wonder why new players would often get placed in B1-S4... set up for the big drop back to B5. Seems to make more sense to reset to 0 and let people climb to where they are supposed to be.
I forgot to add to your first post that what you wrote about support is exactly why I stopped playing support. Why be the highest ranked (MMR wise) in the game but be the support and watch my potato adc not take the numerous free kills I set them up when I can just sit top lane, ignore everyone else in the game, stomp my laner, crush their mindset, gank other lanes and proceed to win (or lose)? Obviously my sketchy system would be heavily refined but I truly believe even just starting at bronze 5 0lp would be a massive boon. I even made another account, got it to 30 and got it to the lowest rank I could (cough afk farming cough). When I did eventually climb back up from bronze 3 to silver 2 it wasn't like I smoked everyone on my way, it was still relatively hard for me and got harder the closer to my true rank (silver 2/3) until I plateaued. I had far more fun on that account than my main which I got silver 1 from provisional games and dropped down.
Maraudaur (OCE)
: This might provide some more insight into very early thinking about supports http://askghostcrawler.tumblr.com/post/155454221703/so-is-there-a-game-plan-for-the-support-problem > **“So is there a game plan for the support problem yet? Are we lookin at item level changes? systemic changes? It would be great for more varied and interesting support choices champion-wise, but that is definitely more of a long-term thing rather than short, obviously.” ** > This is a big potential project with a lot of risk if we screw it up, so I don’t want to speculate too much yet. At a high level, there are three broad areas we are exploring: > 1) More agency for Support players. This is a bucket of a few different problems. The Support position tends to earn less XP and less gold than other positions. Support players can have a lot of down time without interesting things to do. Statistically, Support players have less of an impact on the outcome of the game than other lanes (especially Jungler and ADC). > 2) More recognition for Support players. The game does a terrible job of letting you know if that Support you had was really MVP. We celebrate things like KDA, but not at how great your Support was at blocking or engaging (and no, I don’t think number of wards placed is the stat we’re going for). > 3) More diverse ways to play Support. This gets into non-traditional champions in the Support role and also includes experiments like making traditional support champions less expensive so players can try out more of them to find one they like. > 1/5/2017
I mean back when I played Heroes of Newerth I loved playing support because even though it was much the same, when something amazing happened like I body blocked a killshot, or disabled a kill shot or set up an amazing play there were actual announcements for that. If someone came in with 100% health and tried to 1 shot my squishy carry and I disabled them then we killed them. A huge announcer would scream (depending on the pack) HUMILIATION. On other cases it might make the announcement SAVIOR or GET ON MY LEVEL or even the default SHUT DOWN. These kinds of things go a long way to make supports have more fun and for people to recognize the situation and the supports.
gimble (OCE)
: Maybe the problem here is the role assigned to the 'highest' MMR player. Maybe on one team the jungler is the 1600 and impacts play all over the map... and the other team the support is 1600, with a bonobo for an adc, so no matter how many plays the support makes... it doesn't help. Maybe given the way role select works they could match lanes by MMR instead of whole team average. Only problem would be lane swapping then I guess which would throw things out.
True but that is the problem, no matter what system you use something is always broken. To me a big part of the matchmaking that doesn't work are provisional matches. If everyone started at 0LP Bronze 5 every single person would experience climbing. However, since you play your 10 matches and either get lucky or not, you are more likely to end up at a rank different than you deserve and you either have to climb up and out or lose games against better players. If everyone started at 0 the pros would climb up and out easily and everyone would filter to their appropriate ranks. Halo 3's ranking system had it's flaw but it's still the best system I have ever come across and everyone started at 0 in that. You could even add "boosting" mechanics to ranked when a new season starts. What I mean is even though everyone starts at bronze 0 say you ended Master tier at the end of season six. At the start of season 7 everyone gets 10 games (wins) worth of inflated LP. Masters could get 80LP for 10 wins (800LP total) (on top of the base LP gain). This pushes everyone up from 0 at a much more consistent rate than the total shot in the dark 10 provisional matches we have now. People always feel better when they are climbing and are far more likely to want to play ranked. Even us lowly silver plebs would have far more enjoyment in the game if we had to climb from bronze 5 back to silver 5. Instead of being given silver 5 and then not climbing anywhere. I know what I would rather do.
TM06ASF (OCE)
: matchmaking stich up
The matchmaking system is never busted. You win more games your MMR rises regardless of your lp. If you are getting 17 or less lp per win your mmr is below that ranks average, 17-20 is the sweet spot and 20+ is when your MMR is higher than your perceived rank. it is literally as simple as that. A challenger smurf playing on a fresh (inflated) account would easily break 35+lp per win and start skipping a lot of ranks (eg go from silver 3 to gold 4 in 1 set of promo games) as the MMR is way higher than there actual shown rank. You think it LOOKS one sided but in fact I would guarantee the ranks are a lot closer than you think. If we could actually see our real MMR I guarantee that if you took all 5 on your team, added them all up and then divided by 5 and do the same to the other team that number would be very close. This is how the system works. The system does NOT match each persons number individually. 1600+1400+1400+1400+1400 VS 1600+1450+1350+1350+1350 If you take those above lets say you are 1600 on the team on the right hand side. Your team MMR is 7100/5=1420 The other team is 7200/5=1440 See how the numbers look so different but in fact the teams are very very close to being even?
Tele (OCE)
: Autofill isn't saving you an extra 5 minutes. If it was, Riot wouldn't have implemented it. In reality autofill is actually saving you 20 - 60 minutes in queue. I'm not sure if you played ranked before autofill, but queue times were insane, even in Bronze. [This guy](http://boards.oce.leagueoflegends.com/en/c/gameplay-strategy/Jzgc3iUW-i-watched-the-entire-avengers-movie-in-the-time-i-waited-in-the-ranked-que) watched a 2 hour and 22 minute movie while in queue before autofill. _Autofill isn't the problem, support is the problem._ Autofill is just a temporary solution Riot put in place while they rework support.
You can't "fix" support though. The people that want to be the ones killing everyone aren't going to start playing support no matter how much "fun" or "engaging" riot make it. For the simple fact that you still wouldn't be the one killing everyone. You can't fix the unfix-able so they need to make drastic changes to the entire game or everyone needs to stop complaining about queue times.
: I'm trying to figure out what song to use for a WW vid.
: I need help...
Don't worry. You go from that to going positive and still losing every game lmao. It's not a good champ to carry with reliably.
kostaden (OCE)
: Tips On How To Get Out of Silver?
Im currently trying to reach gold myself. Id recommend watching Bingegamingtv on youtube. He does coaching/review sessions of all roles (he is master level). Logical advice that has helped me climb very fast so far.
: Ranked problems
Prioritising gold over all else is the way to climb bronze/silver and to some extent gold. This includes playing from behind and taking priority objectives. I played a S5 game the other night. Warwick top into GP. Suffice to say the GP got absolutely out of control but he didn't know how to push his lead for his team. So in the end I outfarmed everyone else in the game and they couldn't kill me. Gold = Freelo
: Definition of a good Support?
Really the only rule is to support the best part of your team that will lead you to win. If my adc is garbage and I can see that but my (as an example) top lane is decently ahead. I'll still help the adc but I won't die for them. I would however die for the top laner. Support the part of your team that will win you the game. It's not always the adc.
: Supports who think they are APC
I think you are overlooking a key aspect between the players that play APC's as support well and those that do it for "omgerdz damages". An APC support main will build dmg items to help the team along with items to dmg the enemies. A pretty standard build for my zyra or karma games is: First part of FQC > SS > Boots > Finish FQC (maybe) This is where a good apc and a bad apc will separate. A good APC will look at the enemy team comp and their own, judge who is fed across both and build accordingly. Do they have a heavy dive comp that is mobile AND we have tanks = Ryleis -This allows easy peel as once the enemy commits to your front line you can stop them easily walking to your carries in the back line while laying down some seriously helpful slows and dps. Do they have a heavy dive comp that is not mobile AND we have tanks = Liandries or Nomi -As above. Once the enemy team commits this comp needs to fight their way through your tanks. A liandries (or atleast guise) or nomi will help shred the high HP of the tanks so your OWN tanks can outsustain them in the fight. If the answer to either of the above is Yes but we have NO tanks or our tanks are behind build a defensive item (randuins, locket etc) Obviously you need the extra peel and this should be pretty standard fair. TBH though if this is the case I still prefer ryleis as I trust myself to use it effectively. Look I know it's frustrating but playing a secondary high AP caster is very useful for a team when done correctly. Coming from someone that has lost lane maybe 3 times max since I started playing elise support. It's the player, not the champion. Also looking back at your games. Not having a dig but why did you build locket into a 4 man ad enemy comp with a fizz that (by the looks of it) was no threat? Sure you won it and probably easily but it's almost the same as what you are talking about above. (Building an item(s) that does not help the team) Everyone makes mistakes. Just got to hopefully learn from them.
Iosua Bot (OCE)
: Dayum, can I have the link to the game please. I'd very much like to see the time length of the game, and what happened at what time. Btw, Sej Supp = CC queen xD (Part from Leona, she's just too heavy with cc ;-;)
http://matchhistory.oce.leagueoflegends.com/en/#match-details/OC1/136190418/201274837?tab=overview
  Rioter Comments
Toad6190 (OCE)
: So this just happened to me...
You want an S- or higher and yet you only got 169cs. If I had 169cs on an ADC at 30 minutes regardless of kills I'd feel bad. As per the other comment. Read how the grading works, it has only a small proportion to do with KDA.
: You won't believe how many simple things you're not doing after reading this.
Play carry roles (Read: Not ADC unless you are bloody good at individual play. Lucian, Graves or Vayne). For example, I played a shaco jungle game the other day (bronze 1). Game was fair even for the most part except the fact that the classic bronze/silver/gold mentality of chasing every kill possible and fighting whenever they can. Twice in a row we fight near dragon / in their jungle. Twice in a row, I come in to the fight, kill their most fed champion (ezreal) and then just leave my team. By the time the first fight was actually over I pushed mid turret, inhib and 1 of the nexus turrets. By the time the second fight started I ended the game. You need to recognise how both teams are playing. Are they fighting constantly? Help for the shortest amount of time you can, if not just go and farm or take an objective if possible. If your team loses a fight, stand your ground when defending a tower. I couldn't tell you how many times I sit, alone under our inhib turret. Harassing and standing my ground against 3+ enemies. Most of the time in the low brackets people lose confidence and won't dive you. If they dive you, live for as long as possible and take one with you if you can. Some might view it as a waste but in the lower brackets having towers is much more important especially if you are out farming everyone else in the game. One death doesn't concern me compared to losing an inhib. Skills and knowing the limits is what will carry you out of bronze silver and to an extent gold. Also, coming from someone that takes the most obnoxious champs into roles they just shouldn't work in (Elise top or Sejuani support) in the low brackets you are far better off playing what you can play well even at a statistical disadvantage. If you are the better player it doesn't matter. (Went 6/0 in lane as elise into a mundo. I couldnt touch him until around level 9 and he was outfarming me heaps. I just waited, didn't fight unnecessarily and after I had some pen I traded once with him. The trade was just a test to see my own damage. I had far more health than him after the trade. As soon as I realised this I was relentless and just smoked him. Patience wins games.)
: Yeah, and that's logical but my point is if, for example, MKUN can get an S- with those stats but I can't with more visibly better stats, what else can I do as a support or tank to get that same reward? It doesn't add up to me.
It doesn't add up because you aren't looking at it in the way Riot has designed the system. You aren't against every other support champion, you are against every other player playing that champion in that specific ROLE. So comparing two different champions is pointless. If you didn't get an S- or higher it's because the average baseline score for that champion in that role is a lot higher than what you got. This is why if you want to cheese the system you play a champion outside of it's intended role. I can play Elise top and 9.9/10 times I will easily get an S without even trying all that hard. Take her into the jungle however and it is a totally different ball game. Or another way is to play the unplayed champions for easy chests. I don't play adc, I honestly hate it and the only one I play is MF who, at this point in time, is garbage tier adc. I go 11/0 and get an S+. I THEN go 3/8. Got an S-. Easy S ranks for days.
jackoxd (OCE)
: A good ranged champion for top
Zyra, Karma and Elise are good, if you know how to play them.
: Lost 9/10 placement matches and it puts me in Silver III
I won 9 out of 10. You know what I got for my efforts. Goddamn Silver 4. What in the hell is that.
: Garen is bugged in Urf and is 1 shotting every player....
Problem with OP champs in URF? Just play Sejuani, build Liandry, Abyssal ,Deadmans, Spirit, Boots and whatever you want last item and laugh as all the Zeds, Fizzs, Garens etc etc can't do much. Sejuani most underrated overpowered URF easily. Get on dat.
: I had so much fun with this matchmaking.
I love it when I come across diamond + in normals. So that when I stomp them in lane and win the game easily it just reinforces the fact that rank is ultimately meaningless and is only an indicator of time spent playing the game. Instead of complaining I'd be watching what they do and how they play. You might learn something useful.
: Ahhhh ok i see that makes sense. I am more the opposite, i used to play only Azir in mid for the last 2 seasons, if i didn't get mid then i would go Taric Supp. But it only got me so far, and in the end i realised that this is bronze/silver and everyone is just going to play their favourite champ anyway, regardless of strategy. So i decided that i would be the flexible one, and fill the holes left by the team, (which this season, means pretty much always picking a tank...) and picking champs like Shen, so i could save that 1 token stupid player (that you get always get every game), from doing something stupid and dying. and thats worked out a lot better in my opinion.
I think the difference that we need to observe is this. There are two types of 1 trick ponies. Type 1 is the kind that can play a champion to 85% which would cover all knowledge of items and skills but only the knowledge of taking the champion in it's defined role. (My plat friend playing his Lee Sin is an example. He can play lee sin, but he can ONLY play him in the jungle. If he plays it in a lane, he loses and it's 100% guaranteed)** Type 2 is the person that plays the champion at 85% also, but add anything up to 15% for the fact that they can play any match up, any lane, any time. (My own Zyra is in this basket, any champion, any lane, any time)** Type 1 is bad. Type 2 is good. Everyone, 1 trick or not, should have at least 1 champion they play to type 2 level. If you are a 1 trick, be a type 2 or don't bother. **Just examples from personal experience
: That doesn't make you good at the game tho, it makes you very good at 1 very tiny part of the game.
I'd actually largely disagree. The person that plays one champion most probably has a lot more knowledge about how to win in any given situation as they have to think about or become very creative in their strategies to win. Most people that play a lot of champions rely more on the counter pick match ups to be favourable in order to press an advantage. To put it simply like this. Taking a single champion and learning them in every position to the point that you can beat the "meta" at their own role allows you to have a much greater understanding of the match ups and what you need to do to win games. I mean, the guy that played heimerdinger to challenger rank 1. That not only takes immense knowledge about every counter pick he has (read: a lot) but become very VERY creative in order to win games. I don't know about you but that isn't "1 tiny part" of the game. It's the whole game...
: It's funny, I think you'll find that people who play more than 1 champ are more open to banning champs on your own team... Funny that. The truth of the matter is, if you pick twisted fate while you have a full AP team with 1 tank. Against a team with 2 or more tanks, when that game reaches late game, you will lose. It doesn't matter how good you are at TF you can't take down a Voli and an Alistar who build full MR.. You just can't, and what if vayne is their adc, her invisibility makes your point and click targetability (and your slow skillshot) completely useless. So because you were too stubborn to pick a champ that aids your team, you are now useless against 3 of the enemy team. If we had no tanks and you were going twisted fate top or something, I would ban him for sure. Back to the topic of brand support, a bad supp Alistar, is going to be more useful to the team than a good brand support. Because regardless of skill level, a supp brand is good for 1 thing: a very unreliable stun. Where an Alistar even if he is bad has a heal and a knock up, a knockback and is virtually unkillable for a few seconds (none of which require any aiming whatsoever). If we had a Voli top a rammus jungle and a Galio mid, I would think twice about banning brand supp. But if we had a teemo top, Diana Jung and xerath mid, I would ban Brand in a heartbeat. Playing 1 champ like TF in all positions regardless of strategy is never going to get you far. (If you want proof, think about how many pro's get to where they are now by disregarding strategy to play just 1 champ each time) Skill is very helpful in this game, but it doesn't count for everything, you can be a prodigy TF but you still can't get through a ful MR volibear. Pretend you were an absolute marksman with a handgun, you can shoot the wings off a fly at 100 meters, but you'll still lose to a guy with a bulletproof shield and a pocketknife. No matter how accurate your bullets are and how much skill you have, you can't get him behind his shield. My advice to you would be to think about the team and not yourself. "I'm only good with TF therefore I'm going to play TF." Is a very selfish view. So unless you have a 100% win rate with TF in every situation. You need to learn other champs and learn to pick chanps that go well with your team-mates chamos and well against the enemy's chanps.
Shaclone, Trick2g, Tyler1, Gross Gore and that guy that played Heimerdinger to challenger. You can get very very high with only one champion but if you want to play professionally that is an entirely different kettle of fish.
: Is her damage really that bad now? I haven't played her, I've just seen gameplay (keep getting adc over mid today..) She can't 100-0 people anymore in like .5 seconds? :( EWWQR was literally instant death if they didn't have any tank stats. I now hate the update LOL (as an assassin/burst mage player)
Yeah it is. I caught out the enemy support in one game (brand). I was lvl 11 and he was lvl 9. I had big rod, completed boots and completed frost queen. I used my full combo (EWQWR - correct combo) and did maybe 40% damage to the brand. If that isn't absolutely gutted dmg wise I don't know what is. I would have killed him extremely easily pre rework. GG Riot GG
SIayton (NA)
: Diamond Velkoz Main: RIP Velkoz, the changes completely destroyed him. Support Vel no longer viable.
This is essentially exactly what happened to Zyra as well. With zyra the changes are nice (skill wise) but the damage reduction was savage. I played a few games with her last night and twice I would have sworn the old zyra with the same items would have got some easy kills. Instead the fight goes completely south with my whole team retreating and I'm here thinking to myself. "What went wrong?" I have a feeling this is exactly the same situation you velkoz players are getting. Ironically the most fun I had of all the updates was Annie.
: Thank you for Zyra.
Coming from a zyra main I both love and absolutely hate the change. I'm fine with all the actual changes and she feels great to play with. What I don't like is the fact they absolutely gutted her damage capability. She has flat out gone from a pseudo mid zone burst mage into a zoning utility sustained support mage. Riot you released her as a mid champion. Give her some damage back please.
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Shana Rei

Level 77 (OCE)
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