Nijel (OCE)
: Wish you'd make the app for the eight of us on Windows Phones.
In fairness, if you hadn't heard, Microsoft *was* planning to bridge iOS AND Android apps so they both run on Windows products including phones. They recently announced that they're dropping the Android bridge but hopefully some time in the near future you'll be able to run iOS apps on your phone.
GigaPube (OCE)
: why would riot waste their time on something like that? they would at least make it so you can access the shop in general not just buy champs....but then why should you be able to buy stuff outside of being able to actually play the game. you're asking to be able to buy something when you're supposedly not at your league-playing computer which is pointless if you cant even play league at that time, in which you can just wait and log onto the client and buy it then....
Plenty of reasons you wouldn't be able to open the client. 1. Away from home on a trip, no laptop 2. Client bugs preventing you from connecting (happened to me years ago but I've heard it happen to people on the forums more recently) 3. Your computer breaks, can't fix it before sale ends.
: Im going to tell you something you already know.
Blitz is only powerful vs low Elo/inexperienced players. His kit utterly fails in the early game against competent players - he's extremely vulnerable to harass and finds it difficult to maintain lane control. The thing that gives him a high win rate in the early game is that he's good at setting up ganks (W in and flash+E or similar), but that can easily be countered by spending more money on wards. Smart players can more easily destroy a Blitz than they can other supports.
Bambooze (OCE)
: oh no, nothing wrong with support, I'm all for support players. just saying that people are always bitching about them choosing e.g. mid / fill, or just fill, and like 90% they say they get support.
Oh, well, dunno why they'd bitch if they'd selected fill. By definition it means they're willing to play whatever's needed to get a faster queue. Just saying that in my experience on my smurf and main I haven't had to support that often when I pick fill. Although maybe things are different in Gold/Silver/Bronze.
Cheerfuls (OCE)
: my queue time r 5min+ when its early in the morning primary: support, secondary:mid it just depends on times i guess
tbh while I suggested support elsewhere in the thread, support might not even be the best role for queue times. I've noticed that support's become pretty popular nowadays. Top/ADC might be the best possible roles for queue time right now.
Bambooze (OCE)
: Pick Fill = Pick Support
Not always. I usually pick Jungle/Support, but I've picked fill about 10 times (on this and my smurf) and about 4 times I've gotten mid, once bot, once top. So it was only support half the time. The strangest thing is that mid was given so many times. It's supposed to be the most popular role. Maybe people are avoiding it for shorter queue times? Either way, there's nothing wrong with playing support. I supported my way solo out of Bronze->Gold when I first started the game, and this was when support wasn't as impactful as it is right now (back then support was least impactful, now support is more impactful than ADC or top).
: These god damn queue times.
\>plays the most popular roles in the game (jungle and mid) \>complains when queue times are long Try picking support, ADC or fill as your secondary role, your queue times will be a lot shorter on average.
Azmarius (OCE)
: > If you consistently play above your Elo, you'll have a win rate that's a lot higher than 50%, which means you'll be gaining MMR given 10-20 games. In reality, many people perceive that they're playing at a high level when they're not. Read up on the Dunning-Kruger effect, it explains what you're experiencing. I thought the same thing when I was a less experienced player (that I was playing at a higher level than I currently was at). I think currently sitting at around a 67% winrate? nothing like the 80% challengers get admittedly, but its better than the sad excuse for a winrate i had last year. Had to focus more on my winrate, and less on the performance of others. > Why assume I haven't put thought into it? I've been thinking about this topic for at least 5 years now, because someone makes this exact same suggestion (on NA forums or Reddit) at least once a week. Why assume Riot hasn't put any thought into it? > > Look, a ranking system rewards a player for contributing to wins, and punishes a player for contributing to losses. The only foolproof way to measure this is to take averages of wins and losses and adjust it based on the skill level of your opponents. This is exactly what an Elo/MMR system achieves from a statistical perspective. > > Is it 100% accurate? Of course not, sometimes your team mates will let you down, or sometimes the enemy team will give you an easy win. But adding extra factors based on opinions just serves as needless noise in the statistical data. It introduces what's known as a "statistical bias" towards certain measures of performance. It's really difficult to tune it - people do PhDs on this sort of thing (forms of indeterminate multi-variable statistics). In the end, given how quickly the LoL meta changes, it's basically impossible to tune it perfectly because each time something changes it'd disrupt the balance again. > > Why bother when you have a perfectly good measure of performance - winning or losing? It's OK to get it wrong from a statistical perspective, because as long as you play enough games (50-100+) it will ALWAYS correct itself to an approximately correct MMR. I know Riots put thought into it, as im sure alot of individual players have as well. Lets say a player consistently sacrifices for the team, splitpushs, dies securing dragon and baron, tanks enemy dragon, lures them away from team so they can take objectives. Is always positive and supportive, yet their team consistently lets them down. Dont you feel this player should be rewarded somehow for their "team contribution" on an individual level as opposed to skins at the end of the season for "being a good sport this year". Free stuff doesnt improve ones ranking is all im saying. And i dont feel mmr in and of itself is a "perfectly good measure" of performance. In any "team game" the better team will win. But what if you dont have the better team? I had a game where i got queued with the same guy today for example. He went 3/11 and 3/9 in each game respectively, wouldnt listen, wouldnt say anything, was just a real pain in my a$$. Kept roaming and letting his lux roam (picked lee into lux). 3 consecutive games i was paired with this guy, i was positive , supportive, begged him to listen. begged him to stop roaming. Nothing. This goes to show no matter how positive you are, how good you were doing in your lane, sometimes it doesnt matter. And yeah i understand how multivariables are hard to account for, but I dont think the meta changing should modify a base formula that much, but youre right, it wont be tuned perfectly, but i feel any kind of tuning is a step up on mmr being a flawed system and only taking a "teams" stats into account
>I think currently sitting at around a 67% winrate More like 55% win rate (67% is only on one of your champs). Still, if you maintained that 55% win rate you would have likely gotten out of Bronze without many problems. Just gotta grind the games out. >Lets say a player consistently sacrifices for the team, splitpushs, dies securing dragon and baron, tanks enemy dragon, lures them away from team so they can take objectives You list all these things, right, but half these things can be terrible plays in the wrong context. Sacrifices for the team: situational, can be good or bad. Split pushing: rarely if ever a good idea in low Elo (this rarely works in Plat+ yet alone Bronze Elo). It's a good play in a perfect scenario, but the blame rests on you for split pushing when you know your team won't provide pressure/stay alive on the other end Dies securing dragon: almost never worth it Dies securing baron: usually worth it, the one thing on the list that is usually a good play. Tanks enemy dragon: what? Lures them away from team: aka you got caught overextended while "split pushing" without waiting for your team to get into position (or backing off if your team isn't cooperating). >But what if you dont have the better team Your team is RANDOMLY chosen from a skill level. What does this mean? It means sometimes the enemy team will be better, and sometimes your team will be better, but on average (over the course of many games) the teams will be the same. What's the only thing that is constant in this equation? YOU. If you are playing consistently above the skill level, then your team will ON AVERAGE be better than the enemy team, winning you games. >but i feel any kind of tuning is a step up on mmr being a flawed system Hey, we haven't established any form of proof that MMR is flawed yet. Edit: I know you're perma'd, but if you end up leveling a new account to 30 feel free to add me (reply to this post any time in the future with the summoner name so I know it's you). I'll be happy to spectate some games and give feedback on how you could be winning your games more easily. I've been Bronze 5 (300 Elo in Season 2), and now my main is Plat 1, so I've learned a lot about the game and what separates lower Elo from higher Elo players.
Azmarius (OCE)
: Quite rightly, but thats why what if you set up good plays, Are playing beyond your division and are just all round good/ have improved alot. There has to be some kind of way in place to reward you mmr for a loss, Or do you feel someone who consistently plays above their elo should be punished as well? Its why its just a proof of concept idea, its still kinda in the fine tuning. Rather than pointing out why its such a terrible idea without putting any real thought into it, maybe try and find alternatives/ solutions to try and make it viable as opposed to outright ridiculing it. Imagine all of the great people in the world since the beginning of time, if they gave up on something just because it seemed far fetched , ludicrous or difficult, we wouldnt have lightbulbs, laptops or, well, really anything. > > Look at it this way - would it be fair to give a chess player more Elo if he won in a smaller number of moves? No, that'd be stupid, because it'd force people to optimise for shorter wins, punishing people who set up late game wins. Going to address this for you. If this chess player was consistently winning in a fewer amount of moves, then dont you think that shows that he's either got some full proof plan hes executing that consistently works, or that the other people he faces are just completely dominated by him? Both examples show that he should be moving up in order to be with people who stretch him, and challenge him more
>Or do you feel someone who consistently plays above their elo should be punished as well? If you consistently play above your Elo, you'll have a win rate that's a lot higher than 50%, which means you'll be gaining MMR given 10-20 games. In reality, many people perceive that they're playing at a high level when they're not. Read up on the [Dunning-Kruger effect](https://en.wikipedia.org/wiki/Dunning–Kruger_effect), it explains what you're experiencing. I thought the same thing when I was a less experienced player (that I was playing at a higher level than I currently was at). >Rather than pointing out why its such a terrible idea without putting any real thought into it Why assume I haven't put thought into it? I've been thinking about this topic for at least 5 years now, because someone makes this exact same suggestion (on NA forums or Reddit) at least once a week. Why assume Riot hasn't put any thought into it? Look, a ranking system rewards a player for contributing to wins, and punishes a player for contributing to losses. The *only* foolproof way to measure this is to take averages of wins and losses and adjust it based on the skill level of your opponents. This is exactly what an Elo/MMR system achieves from a statistical perspective. Is it 100% accurate? Of course not, sometimes your team mates will let you down, or sometimes the enemy team will give you an easy win. But adding extra factors based on opinions just serves as needless noise in the statistical data. It introduces what's known as a "statistical bias" towards certain measures of performance. It's really difficult to tune it - people do PhDs on this sort of thing (forms of indeterminate multi-variable statistics). In the end, given how quickly the LoL meta changes, it's basically impossible to tune it perfectly because each time something changes it'd disrupt the balance again. Why bother when you have a perfectly good measure of performance - winning or losing? It's OK to get it wrong from a statistical perspective, because as long as you play enough games (50-100+) it will ALWAYS correct itself to an approximately correct MMR. >If this chess player was consistently winning in a fewer amount of moves, then dont you think that shows that he's either got some full proof plan hes executing that consistently works Not necessarily at all, it could be due to your play style that you either win or lose the chess match sooner. If you look at chess grandmasters, some will have identical win rates while having very different average turn counts at checkmate. Does that mean that the guy with a higher average turn count is worse at chess? No, it just means he has a different strategy - being more defensive at the beginning and setting up a winning position for a later part of the game.
Azmarius (OCE)
: Of course youre right, its a concept idea. Theres alot of things that have to be factored into it, im sure theres alot of reconfiguring and fine tuning to be done. Heat mapping, warding, jungling things like that. Alright sir, how would you adjust the LP calculator? any thoughts?
I'm not him, but I wouldn't change it at all. At the end of the day, if you're doing bad things (making bad plays, being toxic) then you're lowering your chances of winning, and if you're doing good things (making good plays, being positive) then you're increasing your chances of winning. It doesn't matter if gain MMR occasionally even when you're doing badly because statistically speaking you'll lose MMR over the course of several games. Look at it this way - would it be fair to give a chess player more Elo if he won in a smaller number of moves? No, that'd be stupid, because it'd force people to optimise for shorter wins, punishing people who set up late game wins.
: ***
Just imagine the bonus doesn't exist. You haven't lost anything by not going for it, it's just an IP bonus.
Shocking (OCE)
: CARRYING LOW ELO: MID or ADC?
>I don't know anyone that has actually climbed solo que to diamond as adc only by themselves How about, I don't know, almost every LCS ADC? If you watch their streams a lot of ADC mains just ADC their way up to Master on their smurfs. In lower (but still Diamond) Elo, check out "Loserfruit" on Twitch (OCE streamer). She soloQ's as ADC only (unless role taken) and makes it to Diamond. Truth is, you can climb to Diamond with any role. Yes, even support. In fact, the higher Elo you get, the more support mains you encounter, since support is the least-effort way to climb. And no, you can't claim that this is only because "ADCs are competent in higher Elo" - I myself climbed from Bronze V to high Silver playing support only when I first learned the game a couple years ago (now I'm high Plat and fill any role, but I don't play much atm).
: Ok, we've had competitive LoL in OCE for 2 Full Seasons now.
Rito's said it before, OPL doesn't have enough support to financially justify a real LCS. We're 1/10 of the size of NA/EU. Also, comparing Chiefs to TSM in Season 2 is laughable - Chiefs are nowhere near the level of even the old TSM before they got their gaming house. The best we could hope for is for Riot to sponsor the top OCE team to compete in the NA challenger series. That'd be interesting, in a way.
Matt 1000 (OCE)
: LF any active ranked team
>im only gold 5 but alot better than that Let's keep it real, bro - if you're gold 5, that's the level at which you're at. You're not a Plat/Diamond level player. You're barely even Gold-level, given that you're in divison 5. Be honest with yourself. It's nothing to be ashamed of - after all, you're relatively new to the game.
: Teach me how to get out of Bronze
The main thing to accept is that if you feel like your team mates are shit, then you're very likely playing just as badly as them and you haven't even noticed. After all, you're the same rank as them. So how do you get out of Bronze? Simple. This is going to sound insulting, but keep in mind that I was the bottom of Bronze too when I started the game. How do you get out of Bronze (or Silver for that matter)? By learning the basics of the game. You will feel like you have a good grasp on the game now, but you certainly don't. Or else you'd be Gold or high Silver. Go back to basics. Practice CSing in customs. Study the rules of trading. Focus harder on preventing deaths. Learn good ward placement. Consider which items to build situationally rather than following a cookie-cutter build (e.g. build armor to counter physical dmg, build MR to counter magic dmg). Start watching the map. Make plays on objectives at the right times (when you have a numbers advantage due to jungle ganking the other side of the map, for instance). These things sound simple, but no Bronze player does more than 1 or 2 of them to any level of competency. If they did, they'd be high Silver minimum.
csm (OCE)
: Today BKT, tommorow SKT. Love watching Cheifs play well vs other regions. They will get wrecked in worlds if they do make it, but they need to start playing tougher opponents.
This. A friend of mine was convinced that Chiefs would get crushed in Wildcard based on their OPL finals performance, but I knew they could do better than that if they played like they normally did. No doubt they'll get crushed in Worlds but I have a good feeling about this Bo5. Having an OCE team make worlds might convince some of people who trash talk OCE that we aren't such a bad region afterall. I mean, we'll never get to the level of the other regions, but maybe we can give them a run for their money.
Hyde (OCE)
: YEAAAA!!!! GO Chiefs!!!!!! you got this!!! show the world we are good enough to make it to the worlds!!!!!!!! :D
rofl we (OCE) are shit, including Chiefs, but I'm so happy they have a chance to make it to worlds. They'll 100% get crushed, the standard of play is too far below the main region LCS teams, but the only way they're going to take it to the next level is by getting experience vs the better teams.
GigaPube (OCE)
: golly gosh toxicity in diamond? that just sounds like the worst smh
Toxicity in the Plat-Diamond frontier is quite possibly the highest in any Elo range. I say this as someone who's been from the bottom of Bronze through all Elos up to there. Toxicity is high in Bronze and Silver, it drops gradually in high Silver through Gold to low Plat, but then as you get to high Plat/low Diamond it spikes to extreme levels.
Mstegrim (OCE)
: URF mode, Hexakill ect...
If the current trend is to be maintained URF will be back next April. Hexakill also already happened this year, so probably next year too. We just had the Bilgewater event but I assume a new/previous mode will come some time next month.
: > [{quoted}](name=Strat,realm=OCE,application-id=FjGAIbRv,discussion-id=4A9Jwz27,comment-id=0002,timestamp=2015-08-23T03:14:09.887+0000) > > If I were Riot, I'd make the bear's autoattacks stun people and remove her passive stun. Obviously it'd be OP if every AA stunned so it could have some small delay like Udyr E. For the last bit, wouldn't that destroy Annie's support potential and kill a lot of threat from her laning phase? She is only strong due to high scaling and the ability to zone you with her stun up, which shut down a lot of lethal combo's to her immobile kit
Perhaps, to be honest I was just throwing something out there without thinking too hard about it. They could maybe get away with a shorter stun (e.g. 0.5 seconds). Or maybe they could keep the current stun length and add delay to her ult by making her "throw" the bear, giving the enemy time to react. The W stun could still be instant since it's ~250 shorter range.
: Short range. squishy, immobile, has an indicator when her stun is up, usually requires flash for tibbers initiate unless you're standing by her then you're doing it wrong.
The indicator is irrelevant if you're against a competent Annie. A good Annie will keep her stun on 3 stacks and use her E at the same time as another ability. The best Annies can even do it on 2 stacks with a flash E-W-ult before you have time to react.
: Annie is the definition of an unhealthy champion
While I do agree with the sentiment (that Annie needs a rework), you don't need skillshots for a champion to require skill. In fact, it's boring when too many champions have skillshots. An example of a reasonably healthy champion (that may need slight tweaks but overall doesn't need a rework) is Master Yi. Master Yi has 0 skillshots, but he still requires a good level of skill to play, especially against players that aren't bad. His Q dodge requires an excellent sense of timing, choosing the time to fight is also critical (his short range makes him easy to blow up) and he has a lot of hidden depth that lower Elo players fail to see. The reason Annie needs a rework is simple - the instant stuns on her W and ult. Flash ult has barely any counterplay (besides prediction/staying clear of her flash+ult range). If I were Riot, I'd make the bear's autoattacks stun people and remove her passive stun. Obviously it'd be OP if every AA stunned so it could have some small delay like Udyr E.
Plutooh (OCE)
: Queue dodgers
No. Sure, it's annoying when you waste an extra 5-10 minutes in queues sometimes, but dodging is an important mechanism for coping with ragers, trolls and more. I think there could be a harsher penalty for chronic dodgers (e.g. if you dodge more than 7 times in a week you should receive double-time penalties) but outside of that I'm happy to deal with an occasional dodger if it means higher quality games.
: Why is this a thing??
It's to avoid abuse from people who "hack" accounts. The delay helps people have time to notice unusual extra friends on their list so they can remove them before all their RP is spent gifting the hacker's account. Of course, even if it does happen, there are steps that can be taken, but this acts as an extra deterrent.
: Maybe i didn't explain this clearly. What happens is when im in game and press my "windows button" and the letter "g" on my keyboard the panel doesn't show up. So i tried to the "windows button" "alt" and "r" at the same time, (which will start recording on normal things" but again it didn't work. How do i make it record LoL
Just install OBS and use that instead. You'll get better quality video with less of a performance impact if you configure it properly.
: Phantom dancer is ESSENTIAL on the new Fiora
That's like claiming PD is essential on any melee champ. You have the ability to path around minions manually, use it (just click multiple times for short distances instead of clicking behind the minions). Of course, once you're in range you can just use your Q to close the rest of the distance.
: thx I never really thought about stutter stepping, and using MS buffs for ganks, but it's hard to use voli's Q for ganking if it throws the enemy behind me (i.e. towards the enemy tower)
No you missed what I meant. You *don't* use the Q while you're running to him. You flank him, attack him with E and W, and when he flashes (or at least dashes) THEN you Q after him back towards your side.
: Someone convince me that Riven is balanced
Simple. If Riven doesn't gain a significant enough advantage in the early game, she falls off hard. You can't use the video of one of the best Riven players worldwide as justification to suggest she's broken. The main thing with Riven is that ALL of her abilities are physical damage. This means that champs like Malphite counter her pretty handily since he loves building armor, but you can build armor on almost any top laner to instant counter her. Counter pick champions (in approximate order of effectiveness): * Malphite, Renekton, Garen, Lissandra, and Teemo (yes, Teemo). Counter pick items (situational/champ specific): * Ninja tabi, double Doran's blade/ring, Seeker's Armguard, Frozen Heart, Sunfire Cape The problem with Riven is that people try to *beat* her in lane. The truth is that all you need to do is avoid deaths and keep up with her farm until you can buy some armor. If you avoid deaths (especially at level 6) you will generally win lane against her in the long run. Once you have enough armor that she can't all-in ulti combo you, you will win any fight you pick with her. Note that I'm not denying that Riven is strong. She's definitely one of the stronger champs you can pick. I just wouldn't go so far as to say she's broken. A broken champ cannot be won against in a situation of equal skill. I routinely beat Riven mains in highish Elo when I'm forced to top lane and I'm not even a top lane main.
GigaPube (OCE)
: is that 1 person per link? so thats......4! 4 people. wow 4 whole people with their own links. you sure showed that internet troll with all of your time and effort put into your internet argument. smh.....
>4 people I took the top 1 or 2 Poppy players from each server (highest rank and games as via the op.gg champion ranking system). Similarly, aggregated data from >2000 Plat+ games show that the most common and highest win rate builds are damage-focused ones: http://champion.gg/champion/Poppy
Itch (OCE)
: Hey man, Interesting info you have put forward there- It makes alot of sense from what I can see and agree with the part about the basics. > If you're willing to accept that you're bad (because you're new!) then I'll be happy to spectate a replay and give you feedback. Really caught my eye, I understand my skill level is of no concern to you but if you ever get the time one day i would really love some feedback. I always have games where I'm asking myself 'why these teammates!?' but as almost every pro player states- that phrase makes up majority of bronze/silver vocabulary so I won't start there. So, if you ever have the urge to watch a low Elo match and don't mind offering constructive feedback afterwards, you would be my hero. I'm sure there are many things I can improve at this stage but having a platinum critique my play style could be just what I need.
Go ahead and give me an add in game, I'll be happy to provide constructive criticism on one of your games.
: > [{quoted}](name=Strat,realm=OCE,application-id=Ntey9fRZ,discussion-id=TNmA7cwy,comment-id=0001000000000000000100000000,timestamp=2015-08-04T15:40:18.729+0000) > > Said every Bronze player ever. Look, if you didn't belong in Bronze, you wouldn't be matched up with Bronze players in your normal games. Normal games have a hidden Elo just like ranked has a hidden Elo, so if you're getting matched up with Bronze/unranked players that means your skill level is extremely low. > > This is to be expected because **you're new to the game**. Everyone starts out at the bottom. The main thing is that you need to recognise that you're inexperienced and may not know as much as you think you do about the game. > > Simple, things like ability to trade effectively in lane - not just going in at random times and saying "now I will use my skills," actually considering the situation in full (there are many factors and the ones people do badly depend on the person). Things like last hitting ability. Things like knowing which lanes to push, when to take objectives. Stutter stepping is also a big one, people in low Elo rarely if ever utilise their autoattacks effectively, especially when playing mid/support. > > If you're willing to accept that you're bad (because you're new!) then I'll be happy to spectate a replay and give you feedback. Feedback from a higher Elo player can often save you months of improvement time, so let me know if you want to take me up on that offer. > > I know, in detail, the majority of champions in the game and how they should be built/played because I've been playing the game for quite a while. Some of the newer (last 12-18 months) champs are less familiar to me (I know what they do, but can't tell you how to play them effectively) but apart from that I'm comfortable taking any of these champions into a high Elo match. So if you want tips or feedback on a replay, now's your chance. Most players don't take normals seriously (me) EDIT: I would love to take you on your offer, when are you free?
Just give me an add in game and we can chat when we both happen to be online.
: 1v9, the REAL (but hidden) struggle.
>there is almost no chance of you getting out of Bronze Getting out of Bronze is easy. I was at the bottom of Bronze, wanna know how I got out? I did some reading, watched some streams, and **learned the basics of the game**. I played mainly support and jungle, solo, no duo. Once I learned the basics of the game I maintained a 65% win rate (counting games from then on, I was keeping the games in a spreadsheet at the time) until I got to mid Silver (this was a couple years ago). At the end of the day, you WILL get bad teams that you can't win with, but that evens out once you play enough (50+ games) so in the long run (not from game to game) the only real constant is YOU.
GigaPube (OCE)
: mmmm but it doesnt say bronze next to my name though does it. thats twice you've failed to notice that so further proving what exactly you know about anything and allowing me to not have to read all that shit
OK, no need to read the rest of it, just click on these links and look at the pretty pictures. See how wrong you are? Master KR Poppy main: http://www.op.gg/summoner/userName=%EC%83%88%ED%95%98%EC%96%80+thigh Challenger EUW Poppy main: http://euw.op.gg/summoner/userName=Graceland Challenger NA Poppy player: http://na.op.gg/summoner/userName=MasterDragonKing D1 KR Poppy main: http://www.op.gg/summoner/userName=%EC%93%B8%EB%8D%B0%EC%97%86%EC%9D%B4%EB%BD%80%EC%82%90%EB%A7%8C%ED%95%A8
LUPIN lll (OCE)
: lmao. I know the basics. I've only played 12-14 ranked games. If I cared enough, I'd climb. Hell, at the time of doing ranked my PC was terribad and disconnected a tonne. I know about wards. Not put it in your lanes bush and you're done, but I go to the shop and buy that shit. I don't even know what you define as the basics since it's a fairly wide concept sooo... Anyway, this is obviously a le maymay post so calm yo titties. On another note though, I pick ZIlean since he is a fairly safe pick irrelevant of how well you do in lane. He basically gives your carry two lives and a tonne of utility thanks to his E and stun. Whereas a Yasuo or Katarina become basically useless if they do bad. ofc I play him on normies rift for the allahu akbah type stuff tho'
>If I cared enough, I'd climb. Said every Bronze player ever. Look, if you didn't belong in Bronze, you wouldn't be matched up with Bronze players in your normal games. Normal games have a hidden Elo just like ranked has a hidden Elo, so if you're getting matched up with Bronze/unranked players that means your skill level is extremely low. This is to be expected because **you're new to the game**. Everyone starts out at the bottom. The main thing is that you need to recognise that you're inexperienced and may not know as much as you think you do about the game. >don't even know what you define as the basics since it's a fairly wide concept sooo Simple, things like ability to trade effectively in lane - not just going in at random times and saying "now I will use my skills," actually considering the situation in full (there are many factors and the ones people do badly depend on the person). Things like last hitting ability. Things like knowing which lanes to push, when to take objectives. Stutter stepping is also a big one, people in low Elo rarely if ever utilise their autoattacks effectively, especially when playing mid/support. If you're willing to accept that you're bad (because you're new!) then I'll be happy to spectate a replay and give you feedback. Feedback from a higher Elo player can often save you months of improvement time, so let me know if you want to take me up on that offer. I know, in detail, the majority of champions in the game and how they should be built/played because I've been playing the game for quite a while. Some of the newer (last 12-18 months) champs are less familiar to me (I know what they do, but can't tell you how to play them effectively) but apart from that I'm comfortable taking any of these champions into a high Elo match. So if you want tips or feedback on a replay, now's your chance.
: Why do i keep getting dumb people on my team?
https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
GigaPube (OCE)
: thanks for taking the time out of your obviously valuable life to look me up but i dont play ranked, which means i cant be any rank. if we're gonna be talking about qualifications to provide an argument you assumed i was bronze and were wrong therefore all past, current and further arguments are obviously as intelligible as your fallible logic reason its NOT ok to build anything besides triforce on poppy is because she is much too immobile, vulnerable and squishy early on to be able to do anything against anyone. if you wanna specifically dive into the back after a hard engage your triforce and tankiness should allow you to quickly get in and kill the adc OR get out alive before you die after your ult runs out. you will almost certainly die in that very teamfight when you're in too deep and you have a bork inf edge and your ult runs out and you get in 3-4 autos before you get cc'd and kited to death (you're still attacking because you're an assassin and you stay in and kill who you're supposed to) maximising damage on poppy? this isnt sated devourer warwick, dying and losing farming opportunities means poppy will fall behind meaning either her damage can be ignored or she wont even reach her ult range when the front line take care of her
>assumed i was bronze No I didn't assume I was bronze, I looked you up, looked at your normal games, saw who you'd matched up with (low Bronze players or unranked players) and made an easy estimate. I was generous in saying you're not low Bronze, but chances are you're playing at a Bronze V level. >because she is much too immobile, vulnerable and squishy early on to be able to do anything against anyone She has tons of mobility - she has a dash AND a movement speed increase while simultaneously being completely immune to CC when she uses her ult. Playing Poppy is all about positioning. Her damage is high enough that if you have a damage build you will eliminate an ADC before your ult is done, assuming you don't use your ult too early. Then you have plenty of time to escape and use your low cooldowns to clean up when your team does some of the work. I've seen Poppies play in high Elo (on streams) and in my games (pretty decent Elo, high Plat) and the vast majority of them build damage builds. Examples: Master KR Poppy main: http://www.op.gg/summoner/userName=%EC%83%88%ED%95%98%EC%96%80+thigh Challenger EUW Poppy main: http://euw.op.gg/summoner/userName=Graceland Challenger NA Poppy player: http://na.op.gg/summoner/userName=MasterDragonKing D1 KR Poppy main: http://www.op.gg/summoner/userName=%EC%93%B8%EB%8D%B0%EC%97%86%EC%9D%B4%EB%BD%80%EC%82%90%EB%A7%8C%ED%95%A8 Do ANY of these top rated Poppy players build tank, or are they mostly damage? Answer the question, please.
LUPIN lll (OCE)
: Let the Zilean touch your heart child, for you are of the misinformed sheep.
Misinformed sheep, or bitter veteran? I've gone from Bronze V to Plat I and I know in detail how each tier of player plays - the skills they lack, the cold hard truths. The fact of the matter is that if you're mid Silver or below, you don't know the basics of the game. At all. I didn't know these basics either when I was at that level. How can you claim to be good at a champ if you don't even know the basics?
LUPIN lll (OCE)
: http://matchhistory.oce.leagueoflegends.com/en/#match-history/OC1/201329207?champion=26&matchType=1 Majority of these look alright to me
Can't see normal games on that site unless I'm your friend, but normal games really don't mean anything, nor do games in Bronze Elo. I'm assuming you're showing games with high KDA or something. For instance, I'm awful at ADCs. In my Elo (it's not even that high, ~Plat 1 Elo), if I pick ADC, I often go 0/6 and shit like that. When I play ADC on my mid-Gold smurf, though, I go like 15/2 almost every game. This doesn't mean I'm good at ADCs, it just means that the players are awful in my smurf's Elo so it's easy to beat them even though I suck. It's the same story with your Zilean games. You're playing against bottom-tier players, so it'd not hard to pick up easy kills.
GigaPube (OCE)
: no the correct build for poppy is triforce into tank. if theres 2 other tanks on the team you can build bork
Yeah, no. My source was [this site here](http://champion.gg/champion/Poppy) which takes statistics from Plat+ players. You're in Bronze normals Elo, so you're not qualified to talk about this topic. The reason it's okay to build high damage on Poppy is because your ult makes you immune from most damage sources and CC. This means you can focus on the enemy ADC or mage without dying to the rest of the team. As such it's an effective strategy to maximise your damage so that you can kill the enemy before your ult expires.
: I've only played two matches as a melee champ in my entire time at LoL.... Help.
Learn to stutter step - that is, autoattack, send a movement command as soon as it hits (to animation cancel) and AA again. Your AA has a cooldown and if you don't send a move command you're wasting the time between autoattacks (since your champion won't move until the enemy moves out of your autoattack range). This is doubly useful on ranged champions too, since the exact same problem occurs (you won't move between attacks unless the enemy moves out of range). The difference between stutter stepping and not stutter stepping can be the difference between 1 AA and 6 AAs. And yes, AAs are important on EVERY champ, even mages and supports. Soraka deals 50 damage per autoattack at level 1. So 2 AAs without stutter stepping is 100 damage, whereas 5 AAs with stutter stepping is 250 damage! That's almost the damage of a rank 5 skill on many champs! If possible, save your dashes/movement speed abilities during a gank. As in, walk up behind the enemy, keep following him, and when the ENEMY burns a spell (e.g. flashes or dashes) that's when YOU dash/flash after him. There's a lot more than that, but a lot of the other things will come with experience. Watch pro streamers on twitch.tv to see how melee champions should be played in general.
Yuudachi (OCE)
: Build for poppy?
There's no such thing as a correct build on any champion. That said, Mobafire is usually a bad source for champion guides. Consider looking at solomid, lolpro, or even lolking for some better builds. The current most popular build for Poppy in high Elo is: {{item:3078}} {{item:3111}} {{item:3153}} {{item:3031}} {{item:3143}} {{item:3046}} (in that approximate order) But keep in mind that item builds should be modified based on the enemy team and your own team. So if the enemy team has lots of physical damage, prioritize armor-giving items, and the opposite for magic damage heavy teams. Similarly, you could incorporate a Hydra into the build if you're against a heavy pushing champ, and double/triple lifesteal (e.g. {{item:3074}} {{item:3153}} {{item:3072}}) in situations where you're against a lot of tanks and the enemy team won't be able to burst you down.
LUPIN lll (OCE)
: 66.9 K mastery Zilean
Protip: Mastery Points can be gained any way, including just by playing a champion a lot, even if you lose every single game with that champion. Some people have played 1000s of games with the same champion and still suck at that champion. For example, [this guy](http://www.lolking.net/summoner/br/4743952) has 561 Zilean games this season and he's still a Bronze IV player. The best way to judge whether someone is good at a champ is by looking at their win rate and rank. Someone in Diamond with a 55% win rate and 50 games is good at a champion. Someone in Bronze with a 70% win rate and 1000 games still sucks at that champion.
: and riot wont ban me on my plat account as iv spent thousands of money on it so if they do I can take them to cort and su because they would be not allowing me to my own property which is stealing iv probs put 2 3 k in to this game I wonder how a judge is gona see that I bet I could get a lot of money you'd be helping me ty
rofl 1000s of people have made that argument, and not one have gotten their account back. They have every right to ban you from the game if they have a good enough reason to do so. It's right there in the terms of service - in buying RP, you agree that RP has no monetary value and therefore cannot be used in property argument. Additionally, your account, all skins, etc. belong to Riot and can be taken away for any reason. It's stated very clearly on the bottom of the "purchase RP" section that you need to agree to the ToS in order to buy RP. No judge will rule in your favour. I'd be interested to see you try, though.
: i also write alot and have a large creativity span ok and i have different writing sets making short storys is easier than you think
By the way, it's "a lot," not "alot."
: 1 wen I play in plat 4 I always get camped so hard wen I pick a late game champ and as for the bronze I feed steal my teams jg and just out right troll
>1 wen I play in plat 4 I always get camped so hard Alright, let's see the summoner name of your main. Add me in game, I'm "Strat". >and as for the bronze I feed steal my teams jg and just out right troll Cool, I'm going to have to send this to Riot support as I'm sure they'll be interested in this. [Trolling to get down to Bronze is a bannable offense](https://www.reddit.com/r/leagueoflegends/comments/21dem4/regarding_players_intentionally_losing_games_to/), Riot generally bans all smurfs permanently as well as disabling all ranked rewards from your main (and banning it for 2 weeks too). Don't bother deleting your comments, I've taken a screenshot of this and will be including this in the report. Riot keeps deleted comments anyway, they're simply hidden from the public. Last chance to admit you're lying about the Plat account before I submit a report. As far as I'm concerned, if you have a plat account, you should be banned.
: then why am i excelling in my grades on english? also i can write better, im in school rn so im writing fast then switichting back and fourth between word and this
If you think high school English (or high school anything for that matter) measures up against anything in the real world, I'm baffled. I got top grades in everything at high school (99.25 ATAR a few years back), and you know what? I'm trash in most of those subjects compared to what a professional or a uni student in those fields would be. Widen your world view and eat some humble pie. School teachers will give you good marks because they're judging you based on your age. It's also worth noting that most school teachers aren't even very good at their subject matter - as the old adage goes: "Those who can't do, teach. Those who can't teach, teach PE."
: critics have thoourghly tested the beta i have only seen 1 glitch even after i used it from mid beta.... microsoft have their stuff down so its fine
That's funny, the beta had tonnes of known bugs [that weren't even fixed for the release version](http://www.pcworld.com/article/2952507/windows/windows-10-launches-with-its-fair-share-of-bugs.html). This is well known in the software community. Now, for the average user, I can agree it's not a big deal. But if you're using your computer for important things (e.g. uni or work) then the last thing you want is for it to break and for you to not have a usable OS when your assignment/project is due tomorrow. e.g. Windows 10 may run Steam and LoL fine, but what about professional tools like CATIA or Matlab?
: well then if they are so good then whydo they have so shit lores on more than 75% of their lores and also extremly slow lore creation, hell they made sivir's 3 lines same with tahms if theese guys are so good i would like to see every champ with a good lore and i can do it xD
Based on your level of English I doubt you could write anything good, no offense. This is classic "[Dunning-Kruger effect](https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect)" - when you suck at something, you struggle to find a reference point that can be used to judge both yourself and other people.
: Windows 10 Low FPS Fix
I'm not stupid enough to install a Windows upgrade as soon as it comes out, but I've heard that running the admin version of the LoL client (should be in your LoL folder) also solves FPS issues on W10. That said, you should really hold off before upgrading on a new Windows release, you never know what's going to break or if Microshit has done something particularly scummy.
: yes this is my bad account I got another one im plat 4 and In there you cant pick a late game champ like tryind as your not gona get there as your gona get camped so hard I like to smerf
>I got another one im plat 4 and In there you cant pick a late game champ like tryind as your not gona get there as your gona get camped so hard I like to smerf Yeah, sorry, calling bullshit on that. Late game champs work perfectly fine in high Elo. You see them all the time in Challenger Elo on all servers. I'm Plat 2, I've spent plenty of time in Plat 4 already, so I'm pretty familiar with what works and what doesn't work. Tryn is perfectly fine in Plat 4 Elo. You just need to play a little smarter and more aggressive, that's all. For evidence, check out http://champion.gg/champion/Tryndamere which gives stats for Tryn in Plat+ Elo. Even people who literally just pick up Tryn and play him have a 50% win rate. On average his win rate is 53%. This suggests that Tryn is very strong in high Elo, and basically proves that you have no idea what you're talking about. Finally, no Plat smurf would ever end up in Bronze unless they intentionally feed.
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Strat

Level 35 (OCE)
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