C9 Snocky (OCE)
: > [{quoted}](name=epicowners,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=003700000000000000020007000000010000000000000000,timestamp=2018-05-25T11:27:06.120+0000) > > Yeah but you most likely arnt going to hear anything from another game mode due to everyone on clash. I didnt have a single person on my friends list that wasnt in clash and that went for all my team mates as well. As well how could traffic not be the problem. The enitre client froze what else would cause the client to freeze unless the geniuses that developed the game mode didnt put in error catchers and I know they didnt add one to the player because no one received a single message when they didnt get in a game. Even those who did which was from my count a total of 40 teams and all within tier 1 as well and they all missed first ban still. So if it wasnt traffic then riot needs to seriously fire the team that coded the new mode for clash. First of all, there was an alert when things went tits up. It said "There was an error starting your game". Second of all, as has been said many times, the server has been beta-tested and has been used for even bigger loads than tonight's clash. This means that somewhere something else went wrong since being put into public play.
> [{quoted}](name=C9 Snocky,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=00370000000000000002000700000001000000000000000000000001,timestamp=2018-05-25T11:45:53.905+0000) > > Maybe the fact that it came back quickly was due to the fact that they had programmed in a failsafe. Either way, Riot has literally said that it wasnt just a load issue and there's no reason to think they would lie. > > I don't know why you think that if they tested the server would have been taken down for a considerable amount of time. Thats not how servers work. I dont know but mine never came back. I had to physically close my league client as well if they tested the game mode extensively the server would have had to off been down for a considerable or atleast put it in the patch notes.
C9 Snocky (OCE)
: > [{quoted}](name=epicowners,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=003700000000000000020007000000010000000000000000,timestamp=2018-05-25T11:27:06.120+0000) > > Yeah but you most likely arnt going to hear anything from another game mode due to everyone on clash. I didnt have a single person on my friends list that wasnt in clash and that went for all my team mates as well. As well how could traffic not be the problem. The enitre client froze what else would cause the client to freeze unless the geniuses that developed the game mode didnt put in error catchers and I know they didnt add one to the player because no one received a single message when they didnt get in a game. Even those who did which was from my count a total of 40 teams and all within tier 1 as well and they all missed first ban still. So if it wasnt traffic then riot needs to seriously fire the team that coded the new mode for clash. First of all, there was an alert when things went tits up. It said "There was an error starting your game". Second of all, as has been said many times, the server has been beta-tested and has been used for even bigger loads than tonight's clash. This means that somewhere something else went wrong since being put into public play.
> [{quoted}](name=C9 Snocky,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=0037000000000000000200070000000100000000000000000000,timestamp=2018-05-25T11:30:39.897+0000) > > First of all, there was an alert when things went tits up. It said "There was an error starting your game". Second of all, as has been said many times, the server has been beta-tested and has been used for even bigger loads than tonight's clash. This means that somewhere something else went wrong since being put into public play. First things first, I never got any error message so nonetheless it didnt work as intended which means it didnt work at all. Second of all if they actually tested the mode the server would of been taken down for a considerable amount of time. The thing that went wrong was that it wasnt test data. It was actual real data and the servers just couldnt take it.
: But their populations are also significantly larger and stronger was my point. From what Mindstar said it sounds like traffic alone wasn't the problem. Obviously they're still working out exactly what went wrong as well, but it seems like there's probably more to it. I haven't heard anything about any other games crashing, only clash, so it seems likely there is more.
> [{quoted}](name=Seras Dragon,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=00370000000000000002000700000001000000000000,timestamp=2018-05-25T11:19:07.030+0000) > > But their populations are also significantly larger and stronger was my point. From what Mindstar said it sounds like traffic alone wasn't the problem. Obviously they're still working out exactly what went wrong as well, but it seems like there's probably more to it. > > I haven't heard anything about any other games crashing, only clash, so it seems likely there is more. Yeah but you most likely arnt going to hear anything from another game mode due to everyone on clash. I didnt have a single person on my friends list that wasnt in clash and that went for all my team mates as well. As well how could traffic not be the problem. The enitre client froze what else would cause the client to freeze unless the geniuses that developed the game mode didnt put in error catchers and I know they didnt add one to the player because no one received a single message when they didnt get in a game. Even those who did which was from my count a total of 40 teams and all within tier 1 as well and they all missed first ban still. So if it wasnt traffic then riot needs to seriously fire the team that coded the new mode for clash.
: Clash was designed to work on *much* larger regions than ours. If it's possible on something scaled up to that degree there's no reason why traffic alone should have been too much for it. I strongly suspect there is more to it, but we'll have to wait until they know and can tell us more.
> [{quoted}](name=Seras Dragon,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=003700000000000000020007000000010000,timestamp=2018-05-25T11:07:09.297+0000) > > Clash was designed to work on *much* larger regions than ours. If it's possible on something scaled up to that degree there's no reason why traffic alone should have been too much for it. I strongly suspect there is more to it, but we'll have to wait until they know and can tell us more. Yes, but those other regions have significantly larger and stronger servers than OCE (quote me if I am wrong here, I am only assuming that OCE wouldn't have the same servers as korea due to the player base differences). What I am saying is that it wasnt clash what actually crashed the mode but the player base itself. The servers simply got overloaded from 10 000 people all sending packets at once and the servers shat themselves as well if riot could find the odd game that wasnt clash and if that crashed aswell it would support the claim im making
Koyotee (OCE)
: Clash had a substantial crash, and multiple regions have been affected. We're still trying to identify the problem and engineers are working on it. I don't have a meaningful update beyond that and I currently don't know what happened with the win/loses :(
> [{quoted}](name=Koyotee,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=0037000500000000,timestamp=2018-05-25T10:58:05.628+0000) > > Clash had a substantial crash, and multiple regions have been affected. We're still trying to identify the problem and engineers are working on it. I don't have a meaningful update beyond that and I currently don't know what happened with the win/loses :( The riot system didn't scale out in time simple. Don't deliberately overload your own servers, set different times for each tier to queue up at. E.G. Tier 1 goes at 7, Tier 2 goes at 7.20 and so on.
Mindstar (OCE)
: First things first is we need to also figure out why it broke, so it doesn't happen again.
> [{quoted}](name=Agent Mindstar,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=0037000000000000000200070000,timestamp=2018-05-25T10:49:01.108+0000) > > First things first is we need to also figure out why it broke, so it doesn't happen again. The riot system didn't scale out in time simple. Don't deliberately overload your own servers, set different times for each tier to queue up at. E.G. Tier 1 goes at 7, Tier 2 goes at 7.20 and so on.
Mindstar (OCE)
: Hey Scary I wish it was that easy, but unfortunately we're not confident the same issue wouldn't just happen again. It happened in the Phillipines shard also. Our team are working to figure out what happened to cause the problem in the first place, so we can fix it before the next rounds start. Once we know what the root cause is and what to do to fix it, we'll be able to provide a better update. Cheers Mindstar
> [{quoted}](name=Agent Mindstar,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=003700000000000000030003,timestamp=2018-05-25T10:30:15.660+0000) > > Hey Scary > > I wish it was that easy, but unfortunately we're not confident the same issue wouldn't just happen again. It happened in the Phillipines shard also. Our team are working to figure out what happened to cause the problem in the first place, so we can fix it before the next rounds start. > > Once we know what the root cause is and what to do to fix it, we'll be able to provide a better update. > > Cheers > Mindstar YOU OVERLOADED THE SERVERS ALL AT ONCE. The fix couldnt be any more simple. Legit make it to where all of OCE dosnt start at the same time.
Mindstar (OCE)
: **UPDATE** When the scouting period ended and clash games were meant to start, there was a server issue which caused some games to fail as a result. ~~The clash system has resolved those games randomly and assigned a winner/loser. Teams that "won" will be able to proceed on, while teams that "lost" will be out of this round.~~ _EDIT: It appears that wins/losses were totally random, with some brackets seeing all teams "lose"_ If you were in a game that was affected, and your team was the loser, your tickets should be refunded automatically. We're really sorry that the systems haven't held up as they should, and our dev team is working on improving things for the next round. -Mindstar
> [{quoted}](name=Agent Mindstar,realm=OCE,application-id=3fteLeTW,discussion-id=arL6mAdV,comment-id=0037,timestamp=2018-05-25T10:00:28.964+0000) > > **UPDATE** > When the scouting period ended and clash games were meant to start, there was a server issue which caused some games to fail as a result. The clash system has resolved those games randomly and assigned a winner/loser. Teams that "won" will be able to proceed on, while teams that "lost" will be out of this round. > > If you were in a game that was affected, and your team was the loser, your tickets should be refunded automatically. > > We're really sorry that the systems haven't held up as they should, and our dev team is working on improving things for the next round. > > -Mindstar Who failed IT 101 at riot?
Mindstar (OCE)
: [COMPLETE] - OCE - Clash tournaments cancelled for the rest of this weekend
: maybe dont take a toilet break during a 20 minute 3v3 game. how small is your bladder? did u ever get potty trained. i am lost for words, please take babysteps and enjoy your 100 minutes of low priority queue.
> [{quoted}](name=i sIept with dad,realm=OCE,application-id=ElA0rvVL,discussion-id=YE51tRKQ,comment-id=0002,timestamp=2018-05-25T09:51:28.160+0000) > > maybe dont take a toilet break during a 20 minute 3v3 game. how small is your bladder? did u ever get potty trained. i am lost for words, please take babysteps and enjoy your 100 minutes of low priority queue. The 3v3 game went for over an hour. None the less how can you possible sit here and berate me, look at your name. I am amazed riot hasn't banned you based off of your name.
Rioter Comments
: Getting Together A Twisted Tree Line Team Together For Rank Opening On Thursday
Bringing Flex 3v3 twisted tree line and wanna get 2 more people to with in a team to climb it fast.
Rioter Comments
Gehirn (OCE)
: OCE Preseason Ranked Queue Testing - UPDATED Feb 8th
I don't understand why arn't half of these comments about praise and joy for them finnaly bringing back twisted tree line ranked to oce, the first time since it open?
Cazknight (OCE)
: Can we please get an update on where you guys are at with ranked twisted treeline? I have been searching for a while now and cannot find anything from riot recently giving me an indication of where they currently stand. I understand there are issues with OCE and the server size with regards to TT, but please give us an update so we can stop some whining over TT. Riot have repeatedly said they are gathering data on the normal TT queue to determine if a ranked queue is feasible, also stating that the queue requirements are stricter. could you please release the data gathered, comparing it to say the SR queue and give some clarification on what you mean by stricter requirements. I think if the data clearly shows a ranked TT is not going to work most people will stop complaining. could you also answer why we can't just have a Ranked TT 3 nights a week instead of normal TT. Ranked 3's is never going to be SR, its not going to be part of the league esport, all the OCE players want for TT is to have some sense of accomplishment and a clear sense of where we individually sit in as a TT player. So can't we have a flex 3v3 ranked queue as the only TT, this will be the best of both worlds and keep the OCE community happy. I don't see why we can't do this, can you please explain it? again please just let us know what's going on. there used to be a running thread about twisted treeline with active riot members replying, as far as i can see that disappeared in 2014. all we want is some clear communication not just " we are gathering data" .
Man, ive been wondering and asking the exact same question and its never been answered for over 2 years now, they just keep disregarding it (Cazknight)
Gehirn (OCE)
: Queue Schedule - Updated Apr 3rd 2018
When are we getting ranked 3v3, I've been waiting since I've moved over from na ...
Rioter Comments
Rioter Comments
Rioter Comments
Ingénue (OCE)
: I know it can be really sucky to be in low priority que. However, your 10 minute disconnect still affected 9 other players (even though it was not your fault). Your placement into a low priority queue shows that you have left a number of match-made games, and all of those times probably can't be put down to "Riot's fault". Because leaving is a regular occurrence to you, I would suggest addressing the issues that are causing you to leave. * Is it time to upgrade your computer? * Is it time to upgrade your internet? * Are you starting games when you don't have a full hour to commit? * Are you inclined to rage quit when things go bad? If you would like some reading material during your wait, I suggest you read this [update to the leaver buster system](http://oce.leagueoflegends.com/en/news/game-updates/player-behavior/updates-leaverbuster) as well as the [full leaver buster FAQ](https://support.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ).
Dude the problem isnt my computer its my league client, and im pretty sure other people have had these problems but waiting 20m for a mere 10m disconect dosnt add up and its not like i gave up and just let my team lose, i played my dam ass off also thanks for the links you have provided
Rioter Comments
Hyde (OCE)
: This would be awesome! I am really keen on the whole tournament thing in general! if it really took of there could even be prizes or even broadcast the finals live on twitch or youtube or something!
Yeah well my big master plan would to have it like a monthly occurance with massive prizes up for grabs it would be great if we could get a riot employee to look at this
: Recruiting in all roles (except jungle and mid) for Upcoming Tournament
Dude your bronze 4 you should concentrate more on trying to rank up than a tournament
Rioter Comments
zPONYv (OCE)
: Horizon eSports, looking for Mid laners, Junglers, and Supports for a plat+ serious team.
Name: Epicowners (Soon to be Best Tahm Oce) IRL: Jack Age: 15 State: Nsw Top Two Roles: Top/jg Top 4 Champions in each role Top, Tahm Kench, Gnar, Cho and Nasus. Jg Vi, Yi, Gragas, Nunu Rank: P5 Availability : Monday to Friday 7.30pm to 1 am. Weekends When ever I wake up to when I sleep.
ƒamous (OCE)
: They have given us information. If you actually came here (instead of complaining) and read their posts you'd know that the playerbase simply isn't big enough to open any new gamemodes. Be patient.
I do read but my problem is that they dont give us enough, they havnt given us a rough date when it would be up and no one plays 3v3 normals, i am sure that their are numerous people that would love to have dominion or 3v3 ranked to play again on the oce and not care about the wait times
ƒamous (OCE)
: OCE doesn't have the playerbase for specific gamemodes. Dominion isn't even out yet and Ranked 5v5 only recently got put on permanent online status. Give it some time we're not NA who have hundreds of millions of players. Australia, the biggest country in OCE only has a population of ~24 million.
The problem is that their keeping us out of what their doing and not giving the community much feed back on when stuffs going to happen
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
ChinaBoy (OCE)
: 3v3 ranked For Oce?
The main reason I think we do not have 3v3 is that riot has just made OCE a test server{{champion:32}} , Ocean Week was a test and we smashed it over in a think 1 and a half days and the same thing would happen with 3v3 ranked even when they briefly turned it on by "accident" I saw the looking for group chat light up and had around a 10 second que time to find a game. No one can say we dont have the population because we clearly do.{{summoner:31}}

epicowners

Level 56 (OCE)
Lifetime Upvotes
Create a Discussion