Elyjah (OCE)
: ***
Thanks for that! You're right - maybe I should post this on Reddit as well. :) Appreciate your reply mate!
: I actually thought about that as well like Grey Warwick is not bad but having honor 5 I was expecting something grand
I liked the first orb it was great, loved that I got a free skin! Amazing. The issue is I've gotten at least 4 Honor 5 Orbs since then, every single one was lackluster compared to the first one (dramatically) as they only contain a small amount of essence and a few key fragments (which you get all the time anyway). As it stands I'd rather get a level up capsule than an Honor 5 one, if you were able to get skin shards from each following orb you received at level 5 then more of the player base would be incentivized to become honorable.
Rioter Comments
: Patch 8.17 Notes
Thanks for dialing damage back and focusing away from large burst damage, with more damage comes less play-ability. Would still like to see nerfs/touch ups to {{champion:142}} and {{champion:84}}.
: Great... Why don't you just f**k fiddle up even more and make him only viable as a jungler. All you needed to do deal with the poke Riot was is increase the E cool-down NOT f**kin nerf the damage. if you going to nerf damage on E then give it back bonus damage to lane minions so Fiddle is one again viable as a Mid mage
I agree... {{champion:9}} should've just had his E reworked to do less damage against **champions** early, but scale to the normal ratios at higher levels... Keeping the damage on farm is important for {{champion:9}} if he wants to play Mid/Jungle
Shizu (OCE)
: After the patch the number of emotes in my collection has gone down a bunch. Every legend and event emote and any others that I can't see anymore.
I also have this issue, it's very sad to see my animated Yasuo VS emote & animated M'Pengu disappear.. along with level emotes and other assorted ones... We work hard to get a hold of these.. please fix this soon! {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}}
QAPLA (OCE)
: > [{quoted}](name=itsjustmattyo,realm=OCE,application-id=Ntey9fRZ,discussion-id=4AUeklUq,comment-id=0004,timestamp=2018-05-18T01:42:02.142+0000) > > {{champion:429}} I never ask who to bind, I always bind the tank or the best engage. > > I'll use it to help them disengage, initiate team fights, to allow them to chase that last low health enemy(s) or pull them quickly to lane. > > Few exceptions - If {{champion:30}} Karthus or {{champion:14}} Sion is on my team I'll 100% pick them, as you can ult their death animation and allow them to do that little bit extra; plus no one expects it. > > I don't think you should be able to cancel the binding as it's core to {{champion:429}} Kalista and would make her less enjoyable, but I do think it should be disabled while using certain abilities such as Morgana's R. I think you misunderstand. I'm saying you should be able to decline the bind, so she can pick someone else (at least in ARAM).
> [{quoted}](name=QAPLA,realm=OCE,application-id=Ntey9fRZ,discussion-id=4AUeklUq,comment-id=00040000,timestamp=2018-05-21T08:28:15.509+0000) > > I think you misunderstand. > I'm saying you should be able to decline the bind, so she can pick someone else (at least in ARAM). I understood that, I was saying I don't think you should be able to. It's core to Kalista's kit. Imagine if everyone canceled/declined? When used correctly it can improve your teams strength greatly - it's just some people troll with it. {{champion:429}}
: Nope i think it's faster to get characters just lvl up once a day and you get a character everyday
> [{quoted}](name=KAYN BRINGS PAIN,realm=OCE,application-id=Ntey9fRZ,discussion-id=wifwtfOf,comment-id=0001,timestamp=2018-05-19T03:03:20.358+0000) > > Nope i think it's faster to get characters just lvl up once a day and you get a character everyday The point is you don't get the choice of champion, it's fine if you'll play absolutely anything and don't care as it'll be faster to get a wider pool. But if you're after a specific champion (keeping in mind that most people continue to play this game due to finding a champion they enjoy), you're stuck farming levels for ages or buying RP.
Wean (OCE)
: The new Blue Essence system indeed had caused players to acquire champions much slower than the old Influence Points system, even with extra Blue Essence for completing missions is not enough, and it takes a lot more work to acquire Blue Essence than just playing one game sometimes. For those low level players, it would be even more inconvenient, because it would be difficult to get additional Rune pages (yes, I know you can edit rune pages in champ select but two Rune pages are really not enough). Disenchanting shards to get more Rune pages? Don't even think about doing this. RP seemed to be the only best option to acquire Rune pages right now.
> [{quoted}](name=Wean,realm=OCE,application-id=Ntey9fRZ,discussion-id=wifwtfOf,comment-id=0000,timestamp=2018-05-18T01:44:33.643+0000) > > For those low level players, it would be even more inconvenient, because it would be difficult to get additional Rune pages (yes, I know you can edit rune pages in champ select but two Rune pages are really not enough). Disenchanting shards to get more Rune pages? Don't even think about doing this. RP seemed to be the only best option to acquire Rune pages right now. Honestly I'm not too fussed about Rune Pages, as I feel that most new players will either use the standard ones or quickly use a build website to research appropriate runes - then modify one of their own (while in the champion select screen). I think 2 pages is reasonable, but you are right in the fact that they are expensive to purchase via BE and need to be revised. Having limited pages at the start can help people get into the habit of modifying their pages at the start of the game though, which is a great habit to have. So I'm really half/half with this issue and think there are bigger troubles to sort out first.
QAPLA (OCE)
: Kalista in ARAM
{{champion:429}} I never ask who to bind, I always bind the tank or the best engage. I'll use it to help them disengage, initiate team fights, to allow them to chase that last low health enemy(s) or pull them quickly to lane. Few exceptions - If {{champion:30}} Karthus or {{champion:14}} Sion is on my team I'll 100% pick them, as you can ult their death animation and allow them to do that little bit extra; plus no one expects it. I don't think you should be able to cancel the binding as it's core to {{champion:429}} Kalista and would make her less enjoyable, but I do think it should be disabled while using certain abilities such as Morgana's R.
Rioter Comments
: New Hextech-Exclusive skin: Hextech Kog’Maw
{{champion:161}} Flying Spaghetti Monster Vel'Koz? The Pastafarians are getting edgy!
: PAX Australia Survival Guide
Can I have a free ticket because I'm the first comment?
: can you get epic capsules without buying them?
Maraudaur (OCE)
: Artist spotlight: Crimsonseal
: PAX Australia Panels - We want to hear from you!
: Runes Reforged: World Around Runes
{{item:3632}} Just don't forget, the majority sometimes doesn't know what they want. It isn't always the smartest to follow suggestions from communities.

itsjustmattyo

Level 155 (OCE)
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